diff --git a/spine-cocos2dx/3.2/README.md b/spine-cocos2dx/3.2/README.md new file mode 100644 index 000000000..71429230a --- /dev/null +++ b/spine-cocos2dx/3.2/README.md @@ -0,0 +1,21 @@ +# spine-cocos2dx v3.2 + +The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c). + +## Setup + +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Place the contents of a cocos2d-x version 3.2 distribution into the `spine-cocos2dx/3.2/cocos2dx` directory. +1. Run the `python download-deps.py` script in the `spine-cocos2dx/3.2/cocos2dx` directory. +1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.2/example` directory. Build files are also provided for Android. + +Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.2/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.1/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. + +## Notes + +- Images are no longer premultiplied by cocos2d-x as they where in cocos2d-x v2, so the Spine atlas images *should* use premultiplied alpha. + +## Examples + +[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.2/example/Classes/SpineboyExample.cpp) +[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.2/example/Classes/GoblinsExample.cpp) diff --git a/spine-cocos2dx/3.2/cocos2dx/Place cocos2dx here.txt b/spine-cocos2dx/3.2/cocos2dx/Place cocos2dx here.txt new file mode 100644 index 000000000..e69de29bb diff --git a/spine-cocos2dx/3.2/example/Classes/AppDelegate.cpp b/spine-cocos2dx/3.2/example/Classes/AppDelegate.cpp new file mode 100644 index 000000000..ed90b2b75 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Classes/AppDelegate.cpp @@ -0,0 +1,87 @@ +#include "AppDelegate.h" + +#include +#include + +#include "SpineboyExample.h" +#include "AppMacros.h" + +USING_NS_CC; +using namespace std; + +AppDelegate::AppDelegate () { +} + +AppDelegate::~AppDelegate () { +} + +bool AppDelegate::applicationDidFinishLaunching () { + // initialize director + auto director = Director::getInstance(); + auto glview = director->getOpenGLView(); + + // Set the design resolution +#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) + // a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly + glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL); +#else + glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER); +#endif + + Size frameSize = glview->getFrameSize(); + + vector searchPath; + + // In this demo, we select resource according to the frame's height. + // If the resource size is different from design resolution size, you need to set contentScaleFactor. + // We use the ratio of resource's height to the height of design resolution, + // this can make sure that the resource's height could fit for the height of design resolution. + if (frameSize.height > mediumResource.size.height) { + // if the frame's height is larger than the height of medium resource size, select large resource. + searchPath.push_back(largeResource.directory); + director->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width)); + } else if (frameSize.height > smallResource.size.height) { + // if the frame's height is larger than the height of small resource size, select medium resource. + searchPath.push_back(mediumResource.directory); + director->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width)); + } else { + // if the frame's height is smaller than the height of medium resource size, select small resource. + searchPath.push_back(smallResource.directory); + director->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width)); + } + + searchPath.push_back("common"); + + // set searching path + FileUtils::getInstance()->setSearchPaths(searchPath); + + // turn on display FPS + director->setDisplayStats(true); + + // set FPS. the default value is 1.0/60 if you don't call this + director->setAnimationInterval(1.0 / 60); + + // create a scene. it's an autorelease object + auto scene = SpineboyExample::scene(); + + // run + director->runWithScene(scene); + + return true; +} + +// This function will be called when the app is inactive. When comes a phone call,it's be invoked too +void AppDelegate::applicationDidEnterBackground () { + Director::getInstance()->stopAnimation(); + + // if you use SimpleAudioEngine, it must be paused + // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); +} + +// this function will be called when the app is active again +void AppDelegate::applicationWillEnterForeground () { + Director::getInstance()->startAnimation(); + + // if you use SimpleAudioEngine, it must resume here + // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); +} diff --git a/spine-cocos2dx/3.2/example/Classes/AppDelegate.h b/spine-cocos2dx/3.2/example/Classes/AppDelegate.h new file mode 100644 index 000000000..318fc27f4 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Classes/AppDelegate.h @@ -0,0 +1,18 @@ + + +#ifndef _APPDELEGATE_H_ +#define _APPDELEGATE_H_ + +#include "cocos2d.h" + +class AppDelegate: private cocos2d::CCApplication { +public: + AppDelegate (); + virtual ~AppDelegate (); + + virtual bool applicationDidFinishLaunching (); + virtual void applicationDidEnterBackground (); + virtual void applicationWillEnterForeground (); +}; + +#endif // _APPDELEGATE_H_ \ No newline at end of file diff --git a/spine-cocos2dx/3.2/example/Classes/AppMacros.h b/spine-cocos2dx/3.2/example/Classes/AppMacros.h new file mode 100644 index 000000000..3f3a06e0e --- /dev/null +++ b/spine-cocos2dx/3.2/example/Classes/AppMacros.h @@ -0,0 +1,61 @@ + + +#ifndef _APPMACROS_H_ +#define _APPMACROS_H_ + +#include "cocos2d.h" + +/* For demonstrating using one design resolution to match different resources, + or one resource to match different design resolutions. + + [Situation 1] Using one design resolution to match different resources. + Please look into Appdelegate::applicationDidFinishLaunching. + We check current device frame size to decide which resource need to be selected. + So if you want to test this situation which said in title '[Situation 1]', + you should change ios simulator to different device(e.g. iphone, iphone-retina3.5, iphone-retina4.0, ipad, ipad-retina), + or change the window size in "proj.XXX/main.cpp" by "CCEGLView::setFrameSize" if you are using win32 or linux plaform + and modify "proj.mac/AppController.mm" by changing the window rectangle. + + [Situation 2] Using one resource to match different design resolutions. + The coordinates in your codes is based on your current design resolution rather than resource size. + Therefore, your design resolution could be very large and your resource size could be small. + To test this, just define the marco 'TARGET_DESIGN_RESOLUTION_SIZE' to 'DESIGN_RESOLUTION_2048X1536' + and open iphone simulator or create a window of 480x320 size. + + [Note] Normally, developer just need to define one design resolution(e.g. 960x640) with one or more resources. + */ + +#define DESIGN_RESOLUTION_480X320 0 +#define DESIGN_RESOLUTION_960x640 1 +#define DESIGN_RESOLUTION_1024X768 2 +#define DESIGN_RESOLUTION_2048X1536 3 + +/* If you want to switch design resolution, change next line */ +#define TARGET_DESIGN_RESOLUTION_SIZE DESIGN_RESOLUTION_960x640 + +typedef struct tagResource { + cocos2d::Size size; + char directory[100]; +} Resource; + +static Resource smallResource = {cocos2d::Size(480, 320), "iphone"}; +static Resource mediumResource = {cocos2d::Size(960, 640), "iphone-retina"}; +static Resource largeResource = {cocos2d::Size(1024, 768), "ipad"}; +static Resource extralargeResource = {cocos2d::Size(2048, 1536), "ipad-retina"}; + +#if (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_480X320) +static cocos2d::CCSize designResolutionSize = cocos2d::Size(480, 320); +#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_960x640) +static cocos2d::CCSize designResolutionSize = cocos2d::Size(960, 640); +#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_1024X768) +static cocos2d::CCSize designResolutionSize = cocos2d::Size(1024, 768); +#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_2048X1536) +static cocos2d::CCSize designResolutionSize = cocos2d::Size(2048, 1536); +#else +#error unknown target design resolution! +#endif + +// The font size 24 is designed for small resolution, so we should change it to fit for current design resolution +#define TITLE_FONT_SIZE (cocos2d::Director::getInstance()->getOpenGLView()->getDesignResolutionSize().width / smallResource.size.width * 24) + +#endif /* _APPMACROS_H_ */ \ No newline at end of file diff --git a/spine-cocos2dx/3.2/example/Classes/GoblinsExample.cpp b/spine-cocos2dx/3.2/example/Classes/GoblinsExample.cpp new file mode 100644 index 000000000..d9954d39e --- /dev/null +++ b/spine-cocos2dx/3.2/example/Classes/GoblinsExample.cpp @@ -0,0 +1,73 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#include "GoblinsExample.h" +#include "SpineboyExample.h" +#include +#include +#include + +USING_NS_CC; +using namespace spine; +using namespace std; + +Scene* GoblinsExample::scene () { + Scene *scene = Scene::create(); + scene->addChild(GoblinsExample::create()); + return scene; +} + +bool GoblinsExample::init () { + if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; + + skeletonNode = SkeletonAnimation::createWithFile("goblins-ffd.json", "goblins-ffd.atlas", 1.5f); + skeletonNode->setAnimation(0, "walk", true); + skeletonNode->setSkin("goblin"); + + Size windowSize = Director::getInstance()->getWinSize(); + skeletonNode->setPosition(Vec2(windowSize.width / 2, 20)); + addChild(skeletonNode); + + scheduleUpdate(); + + EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create(); + listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool { + if (!skeletonNode->debugBones) + skeletonNode->debugBones = true; + else if (skeletonNode->timeScale == 1) + skeletonNode->timeScale = 0.3f; + else + Director::getInstance()->replaceScene(SpineboyExample::scene()); + return true; + }; + _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); + + return true; +} diff --git a/spine-cocos2dx/3.2/example/Classes/GoblinsExample.h b/spine-cocos2dx/3.2/example/Classes/GoblinsExample.h new file mode 100644 index 000000000..b74ecaaf8 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Classes/GoblinsExample.h @@ -0,0 +1,48 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#ifndef _GOBLINSEXAMPLE_H_ +#define _GOBLINSEXAMPLE_H_ + +#include "cocos2d.h" +#include + +class GoblinsExample : public cocos2d::LayerColor { +public: + static cocos2d::Scene* scene (); + + virtual bool init (); + + CREATE_FUNC (GoblinsExample); +private: + spine::SkeletonAnimation* skeletonNode; +}; + +#endif // _GOBLINSEXAMPLE_H_ diff --git a/spine-cocos2dx/3.2/example/Classes/SpineboyExample.cpp b/spine-cocos2dx/3.2/example/Classes/SpineboyExample.cpp new file mode 100644 index 000000000..10a11fc97 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Classes/SpineboyExample.cpp @@ -0,0 +1,105 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#include "SpineboyExample.h" +#include "GoblinsExample.h" +#include +#include +#include + +USING_NS_CC; +using namespace spine; +using namespace std; + +Scene* SpineboyExample::scene () { + Scene *scene = Scene::create(); + scene->addChild(SpineboyExample::create()); + return scene; +} + +bool SpineboyExample::init () { + if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; + + skeletonNode = SkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas", 0.6f); + + skeletonNode->startListener = [this] (int trackIndex) { + spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->state, trackIndex); + const char* animationName = (entry && entry->animation) ? entry->animation->name : 0; + log("%d start: %s", trackIndex, animationName); + }; + skeletonNode->endListener = [] (int trackIndex) { + log("%d end", trackIndex); + }; + skeletonNode->completeListener = [] (int trackIndex, int loopCount) { + log("%d complete: %d", trackIndex, loopCount); + }; + skeletonNode->eventListener = [] (int trackIndex, spEvent* event) { + log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue); + }; + + skeletonNode->setMix("walk", "jump", 0.2f); + skeletonNode->setMix("jump", "run", 0.2f); + skeletonNode->setAnimation(0, "walk", true); + spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3); + skeletonNode->addAnimation(0, "run", true); + + skeletonNode->setStartListener(jumpEntry, [] (int trackIndex) { + log("jumped!"); + }); + + // skeletonNode->addAnimation(1, "test", true); + // skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL))); + + Size windowSize = Director::getInstance()->getWinSize(); + skeletonNode->setPosition(Vec2(windowSize.width / 2, 20)); + addChild(skeletonNode); + + scheduleUpdate(); + + EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create(); + listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool { + if (!skeletonNode->debugBones) + skeletonNode->debugBones = true; + else if (skeletonNode->timeScale == 1) + skeletonNode->timeScale = 0.3f; + else + Director::getInstance()->replaceScene(GoblinsExample::scene()); + return true; + }; + _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); + + return true; +} + +void SpineboyExample::update (float deltaTime) { + // Test releasing memory. + // Director::getInstance()->replaceScene(SpineboyExample::scene()); +} + diff --git a/spine-cocos2dx/3.2/example/Classes/SpineboyExample.h b/spine-cocos2dx/3.2/example/Classes/SpineboyExample.h new file mode 100644 index 000000000..641834609 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Classes/SpineboyExample.h @@ -0,0 +1,49 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#ifndef _SPINEBOYEXAMPLE_H_ +#define _SPINEBOYEXAMPLE_H_ + +#include "cocos2d.h" +#include + +class SpineboyExample : public cocos2d::LayerColor { +public: + static cocos2d::Scene* scene (); + + virtual bool init (); + virtual void update (float deltaTime); + + CREATE_FUNC (SpineboyExample); +private: + spine::SkeletonAnimation* skeletonNode; +}; + +#endif // _SPINEBOYEXAMPLE_H_ diff --git a/spine-cocos2dx/3.2/example/Resources/common/goblins-ffd.json b/spine-cocos2dx/3.2/example/Resources/common/goblins-ffd.json new file mode 100644 index 000000000..b35360ad1 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Resources/common/goblins-ffd.json @@ -0,0 +1,1081 @@ +{ +"bones": [ + { "name": "root" }, + { "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 }, + { "name": "left upper leg", "parent": "hip", "length": 50.39, "x": 14.45, "y": 2.81, "rotation": -89.09 }, + { "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 }, + { "name": "right upper leg", "parent": "hip", "length": 42.45, "x": -20.07, "y": -6.83, "rotation": -97.49 }, + { "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 93.92 }, + { "name": "left lower leg", "parent": "left upper leg", "length": 49.89, "x": 56.34, "y": 0.98, "rotation": -16.65 }, + { "name": "left shoulder", "parent": "torso", "length": 35.43, "x": 74.04, "y": -20.38, "rotation": -156.96 }, + { "name": "neck", "parent": "torso", "length": 18.38, "x": 81.67, "y": -6.34, "rotation": -1.51 }, + { "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 42.99, "y": -0.61, "rotation": -14.34 }, + { "name": "right shoulder", "parent": "torso", "length": 37.24, "x": 76.02, "y": 18.14, "rotation": 133.88 }, + { "name": "head", "parent": "neck", "length": 68.28, "x": 20.93, "y": 11.59, "rotation": -13.92 }, + { "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 37.85, "y": -2.34, "rotation": 28.16 }, + { "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 58.94, "y": -7.61, "rotation": 102.43 }, + { "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 37.6, "y": 0.31, "rotation": 36.32 }, + { "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 }, + { "name": "left hand", "parent": "left arm", "length": 11.52, "x": 35.62, "y": 0.07, "rotation": 2.7 }, + { "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 }, + { "name": "spear1", "parent": "left hand", "length": 65.06, "x": 0.48, "y": 17.03, "rotation": 102.43 }, + { "name": "spear2", "parent": "spear1", "length": 61.41, "x": 65.05, "y": 0.04, "rotation": 0.9 }, + { "name": "spear3", "parent": "spear2", "length": 76.79, "x": 61.88, "y": 0.57, "rotation": -0.9 } +], +"slots": [ + { "name": "left shoulder", "bone": "left shoulder", "attachment": "left shoulder" }, + { "name": "left arm", "bone": "left arm", "attachment": "left arm" }, + { "name": "left hand item", "bone": "left hand", "attachment": "spear" }, + { "name": "left hand", "bone": "left hand", "attachment": "left hand" }, + { "name": "left foot", "bone": "left foot", "attachment": "left foot" }, + { "name": "left lower leg", "bone": "left lower leg", "attachment": "left lower leg" }, + { "name": "left upper leg", "bone": "left upper leg", "attachment": "left upper leg" }, + { "name": "neck", "bone": "neck", "attachment": "neck" }, + { "name": "torso", "bone": "torso", "attachment": "torso" }, + { "name": "pelvis", "bone": "pelvis", "attachment": "pelvis" }, + { "name": "right foot", "bone": "right foot", "attachment": "right foot" }, + { "name": "right lower leg", "bone": "right lower leg", "attachment": "right lower leg" }, + { "name": "undie straps", "bone": "pelvis", "attachment": "undie straps" }, + { "name": "undies", "bone": "pelvis", "attachment": "undies" }, + { "name": "right upper leg", "bone": "right upper leg", "attachment": "right upper leg" }, + { "name": "head", "bone": "head", "attachment": "head" }, + { "name": "eyes", "bone": "head" }, + { "name": "right shoulder", "bone": "right shoulder", "attachment": "right shoulder" }, + { "name": "right arm", "bone": "right arm", "attachment": "right arm" }, + { "name": "right hand thumb", "bone": "right hand", "attachment": "right hand thumb" }, + { "name": "right hand item", "bone": "right hand", 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000000000..b977b07f6 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Resources/iphone-retina/goblins-ffd.atlas @@ -0,0 +1,292 @@ + +goblins-ffd.png +format: RGBA8888 +filter: Linear,Linear +repeat: none +dagger + rotate: false + xy: 2, 28 + size: 26, 108 + orig: 26, 108 + offset: 0, 0 + index: -1 +goblin/eyes-closed + rotate: false + xy: 137, 29 + size: 34, 12 + orig: 34, 12 + offset: 0, 0 + index: -1 +goblin/head + rotate: false + xy: 26, 357 + size: 103, 66 + orig: 103, 66 + offset: 0, 0 + index: -1 +goblin/left-arm + rotate: false + xy: 30, 28 + size: 37, 35 + orig: 37, 35 + offset: 0, 0 + index: -1 +goblin/left-foot + rotate: false + xy: 134, 260 + size: 65, 31 + orig: 65, 31 + offset: 0, 0 + index: -1 +goblin/left-hand + rotate: false + xy: 69, 25 + size: 36, 41 + orig: 36, 41 + offset: 0, 0 + index: -1 +goblin/left-lower-leg + rotate: false + xy: 134, 293 + size: 33, 70 + orig: 33, 70 + offset: 0, 0 + index: -1 +goblin/left-shoulder + rotate: false + xy: 137, 43 + size: 29, 44 + 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b/spine-cocos2dx/3.2/example/Resources/iphone-retina/spineboy.atlas new file mode 100644 index 000000000..19c0934b1 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Resources/iphone-retina/spineboy.atlas @@ -0,0 +1,194 @@ + +spineboy.png +format: RGBA8888 +filter: Linear,Linear +repeat: none +eye_indifferent + rotate: true + xy: 389, 5 + size: 56, 53 + orig: 56, 53 + offset: 0, 0 + index: -1 +eye_surprised + rotate: false + xy: 580, 34 + size: 56, 53 + orig: 56, 53 + offset: 0, 0 + index: -1 +front_bracer + rotate: false + xy: 732, 85 + size: 35, 48 + orig: 35, 48 + offset: 0, 0 + index: -1 +front_fist_closed + rotate: false + xy: 556, 91 + size: 45, 49 + orig: 45, 49 + offset: 0, 0 + index: -1 +front_fist_open + rotate: false + xy: 668, 32 + size: 52, 52 + orig: 52, 52 + offset: 0, 0 + index: -1 +front_foot + rotate: false + xy: 924, 201 + size: 76, 41 + orig: 76, 41 + offset: 0, 0 + index: -1 +front_foot_bend1 + rotate: false + xy: 845, 200 + size: 77, 42 + orig: 77, 42 + offset: 0, 0 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0, 0 + index: -1 +muzzle + rotate: false + xy: 2, 2 + size: 275, 240 + orig: 277, 240 + offset: 0, 0 + index: -1 +neck + rotate: false + xy: 903, 173 + size: 22, 25 + orig: 22, 25 + offset: 0, 0 + index: -1 +rear_bracer + rotate: false + xy: 722, 40 + size: 34, 43 + orig: 34, 43 + offset: 0, 0 + index: -1 +rear_foot + rotate: false + xy: 444, 11 + size: 68, 36 + orig: 68, 36 + offset: 0, 0 + index: -1 +rear_foot_bend1 + rotate: false + xy: 444, 49 + size: 70, 40 + orig: 70, 40 + offset: 0, 0 + index: -1 +rear_foot_bend2 + rotate: false + xy: 778, 134 + size: 62, 50 + orig: 62, 50 + offset: 0, 0 + index: -1 +rear_shin + rotate: false + xy: 731, 135 + size: 45, 107 + orig: 45, 107 + offset: 0, 0 + index: -1 +rear_thigh + rotate: true + xy: 516, 50 + size: 39, 62 + orig: 39, 62 + offset: 0, 0 + index: -1 +rear_upper_arm + rotate: false + xy: 638, 35 + size: 28, 52 + orig: 28, 52 + offset: 0, 0 + index: -1 +torso + rotate: true + xy: 279, 2 + size: 59, 108 + orig: 59, 108 + offset: 0, 0 + index: -1 diff --git a/spine-cocos2dx/3.2/example/Resources/iphone-retina/spineboy.png b/spine-cocos2dx/3.2/example/Resources/iphone-retina/spineboy.png new file mode 100644 index 000000000..b43262310 Binary files /dev/null and b/spine-cocos2dx/3.2/example/Resources/iphone-retina/spineboy.png differ diff --git a/spine-cocos2dx/3.2/example/Resources/iphone/goblins-ffd.atlas b/spine-cocos2dx/3.2/example/Resources/iphone/goblins-ffd.atlas new file mode 100644 index 000000000..b977b07f6 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Resources/iphone/goblins-ffd.atlas @@ -0,0 +1,292 @@ + +goblins-ffd.png +format: RGBA8888 +filter: Linear,Linear +repeat: none +dagger + rotate: false + xy: 2, 28 + size: 26, 108 + orig: 26, 108 + offset: 0, 0 + index: -1 +goblin/eyes-closed + rotate: false + xy: 137, 29 + size: 34, 12 + orig: 34, 12 + offset: 0, 0 + index: -1 +goblin/head + rotate: false + xy: 26, 357 + size: 103, 66 + orig: 103, 66 + offset: 0, 0 + index: -1 +goblin/left-arm + rotate: false + xy: 30, 28 + size: 37, 35 + orig: 37, 35 + offset: 0, 0 + index: -1 +goblin/left-foot + rotate: false + xy: 134, 260 + size: 65, 31 + orig: 65, 31 + offset: 0, 0 + index: -1 +goblin/left-hand + rotate: false + xy: 69, 25 + size: 36, 41 + orig: 36, 41 + offset: 0, 0 + index: -1 +goblin/left-lower-leg + rotate: false + xy: 134, 293 + size: 33, 70 + orig: 33, 70 + offset: 0, 0 + index: -1 +goblin/left-shoulder + rotate: false + xy: 137, 43 + size: 29, 44 + orig: 29, 44 + offset: 0, 0 + index: -1 +goblin/left-upper-leg + rotate: false + xy: 30, 65 + size: 33, 73 + orig: 33, 73 + offset: 0, 0 + index: -1 +goblin/neck + rotate: false + xy: 201, 387 + size: 36, 41 + orig: 36, 41 + offset: 0, 0 + index: -1 +goblin/pelvis + rotate: false + xy: 26, 140 + size: 62, 43 + orig: 62, 43 + offset: 0, 0 + index: -1 +goblin/right-arm + rotate: false + xy: 171, 84 + size: 23, 50 + orig: 23, 50 + offset: 0, 0 + index: -1 +goblin/right-foot + rotate: false + xy: 134, 225 + size: 63, 33 + orig: 63, 33 + offset: 0, 0 + index: -1 +goblin/right-hand + rotate: false + xy: 204, 258 + size: 36, 37 + orig: 36, 37 + offset: 0, 0 + index: -1 +goblin/right-lower-leg + rotate: false + xy: 201, 430 + size: 36, 76 + orig: 36, 76 + offset: 0, 0 + index: -1 +goblin/right-shoulder + rotate: false + xy: 130, 89 + size: 39, 45 + orig: 39, 45 + offset: 0, 0 + index: -1 +goblin/right-upper-leg + rotate: false + xy: 98, 214 + size: 34, 63 + orig: 34, 63 + offset: 0, 0 + index: -1 +goblin/torso + rotate: false + xy: 131, 410 + size: 68, 96 + orig: 68, 96 + offset: 0, 0 + index: -1 +goblin/undie-straps + rotate: false + xy: 2, 7 + size: 55, 19 + orig: 55, 19 + offset: 0, 0 + index: -1 +goblin/undies + rotate: false + xy: 199, 227 + size: 36, 29 + orig: 36, 29 + offset: 0, 0 + index: -1 +goblingirl/eyes-closed + rotate: false + xy: 59, 2 + size: 37, 21 + orig: 37, 21 + offset: 0, 0 + index: -1 +goblingirl/head + rotate: false + xy: 26, 425 + size: 103, 81 + orig: 103, 81 + offset: 0, 0 + index: -1 +goblingirl/left-arm + rotate: false + xy: 201, 190 + size: 37, 35 + orig: 37, 35 + offset: 0, 0 + index: -1 +goblingirl/left-foot + rotate: false + xy: 134, 192 + size: 65, 31 + orig: 65, 31 + offset: 0, 0 + index: -1 +goblingirl/left-hand + rotate: false + xy: 196, 109 + size: 35, 40 + orig: 35, 40 + offset: 0, 0 + index: -1 +goblingirl/left-lower-leg + rotate: false + xy: 169, 293 + size: 33, 70 + orig: 33, 70 + offset: 0, 0 + index: -1 +goblingirl/left-shoulder + rotate: false + xy: 107, 30 + size: 28, 46 + orig: 28, 46 + offset: 0, 0 + index: -1 +goblingirl/left-upper-leg + rotate: false + xy: 65, 68 + size: 33, 70 + orig: 33, 70 + offset: 0, 0 + index: -1 +goblingirl/neck + rotate: false + xy: 204, 297 + size: 35, 41 + orig: 35, 41 + offset: 0, 0 + index: -1 +goblingirl/pelvis + rotate: false + xy: 131, 365 + size: 62, 43 + orig: 62, 43 + offset: 0, 0 + index: -1 +goblingirl/right-arm + rotate: false + xy: 100, 97 + size: 28, 50 + orig: 28, 50 + offset: 0, 0 + index: -1 +goblingirl/right-foot + rotate: false + xy: 134, 157 + size: 63, 33 + orig: 63, 33 + offset: 0, 0 + index: -1 +goblingirl/right-hand + rotate: false + xy: 199, 151 + size: 36, 37 + orig: 36, 37 + offset: 0, 0 + index: -1 +goblingirl/right-lower-leg + rotate: false + xy: 96, 279 + size: 36, 76 + orig: 36, 76 + offset: 0, 0 + index: -1 +goblingirl/right-shoulder + rotate: false + xy: 204, 340 + size: 39, 45 + orig: 39, 45 + offset: 0, 0 + index: -1 +goblingirl/right-upper-leg + rotate: false + xy: 98, 149 + size: 34, 63 + orig: 34, 63 + offset: 0, 0 + index: -1 +goblingirl/torso + rotate: false + xy: 26, 259 + size: 68, 96 + orig: 68, 96 + offset: 0, 0 + index: -1 +goblingirl/undie-straps + rotate: false + xy: 134, 136 + size: 55, 19 + orig: 55, 19 + offset: 0, 0 + index: -1 +goblingirl/undies + rotate: false + xy: 196, 78 + size: 36, 29 + orig: 36, 29 + offset: 0, 0 + index: -1 +shield + rotate: false + xy: 26, 185 + size: 70, 72 + orig: 70, 72 + offset: 0, 0 + index: -1 +spear + rotate: false + xy: 2, 138 + size: 22, 368 + orig: 22, 368 + offset: 0, 0 + index: -1 diff --git a/spine-cocos2dx/3.2/example/Resources/iphone/goblins-ffd.png b/spine-cocos2dx/3.2/example/Resources/iphone/goblins-ffd.png new file mode 100644 index 000000000..f172361f2 Binary files /dev/null and b/spine-cocos2dx/3.2/example/Resources/iphone/goblins-ffd.png differ diff --git a/spine-cocos2dx/3.2/example/Resources/iphone/spineboy.atlas b/spine-cocos2dx/3.2/example/Resources/iphone/spineboy.atlas new file mode 100644 index 000000000..19c0934b1 --- /dev/null +++ b/spine-cocos2dx/3.2/example/Resources/iphone/spineboy.atlas @@ -0,0 +1,194 @@ + +spineboy.png +format: RGBA8888 +filter: Linear,Linear +repeat: none +eye_indifferent + rotate: true + xy: 389, 5 + size: 56, 53 + orig: 56, 53 + offset: 0, 0 + index: -1 +eye_surprised + rotate: false + xy: 580, 34 + size: 56, 53 + orig: 56, 53 + offset: 0, 0 + index: -1 +front_bracer + rotate: false + xy: 732, 85 + size: 35, 48 + orig: 35, 48 + offset: 0, 0 + index: -1 +front_fist_closed + rotate: false + xy: 556, 91 + size: 45, 49 + orig: 45, 49 + offset: 0, 0 + index: -1 +front_fist_open + rotate: false + xy: 668, 32 + size: 52, 52 + orig: 52, 52 + offset: 0, 0 + index: -1 +front_foot + rotate: false + xy: 924, 201 + size: 76, 41 + orig: 76, 41 + offset: 0, 0 + index: -1 +front_foot_bend1 + rotate: false + xy: 845, 200 + size: 77, 42 + orig: 77, 42 + offset: 0, 0 + index: -1 +front_foot_bend2 + rotate: false + xy: 778, 186 + size: 65, 56 + orig: 65, 56 + offset: 0, 0 + index: -1 +front_shin + rotate: true + xy: 444, 91 + size: 49, 110 + orig: 49, 110 + offset: 0, 0 + index: -1 +front_thigh + rotate: true + xy: 603, 89 + size: 29, 67 + orig: 29, 67 + offset: 0, 0 + index: -1 +front_upper_arm + rotate: true + xy: 672, 86 + size: 32, 58 + orig: 32, 58 + offset: 0, 0 + index: -1 +goggles + rotate: false + xy: 444, 142 + size: 157, 100 + orig: 157, 100 + offset: 0, 0 + index: -1 +gun + rotate: false + xy: 603, 120 + size: 126, 122 + orig: 126, 122 + offset: 0, 0 + index: -1 +head + rotate: false + xy: 279, 63 + size: 163, 179 + orig: 163, 179 + offset: 0, 0 + index: -1 +mouth_grind + rotate: false + xy: 845, 163 + size: 56, 35 + orig: 56, 35 + offset: 0, 0 + index: -1 +mouth_oooo + rotate: false + xy: 842, 126 + size: 56, 35 + orig: 56, 35 + offset: 0, 0 + index: -1 +mouth_smile + rotate: false + xy: 769, 97 + size: 56, 35 + orig: 56, 35 + offset: 0, 0 + index: -1 +muzzle + rotate: false + xy: 2, 2 + size: 275, 240 + orig: 277, 240 + offset: 0, 0 + index: -1 +neck + rotate: false + xy: 903, 173 + size: 22, 25 + orig: 22, 25 + offset: 0, 0 + index: -1 +rear_bracer + rotate: false + xy: 722, 40 + size: 34, 43 + orig: 34, 43 + offset: 0, 0 + index: -1 +rear_foot + rotate: false + xy: 444, 11 + size: 68, 36 + orig: 68, 36 + offset: 0, 0 + index: -1 +rear_foot_bend1 + rotate: false + xy: 444, 49 + size: 70, 40 + orig: 70, 40 + offset: 0, 0 + index: -1 +rear_foot_bend2 + rotate: false + xy: 778, 134 + size: 62, 50 + orig: 62, 50 + offset: 0, 0 + index: -1 +rear_shin + rotate: false + xy: 731, 135 + size: 45, 107 + orig: 45, 107 + offset: 0, 0 + index: -1 +rear_thigh + rotate: true + xy: 516, 50 + size: 39, 62 + orig: 39, 62 + offset: 0, 0 + index: -1 +rear_upper_arm + rotate: false + xy: 638, 35 + size: 28, 52 + orig: 28, 52 + offset: 0, 0 + index: -1 +torso + rotate: true + xy: 279, 2 + size: 59, 108 + orig: 59, 108 + offset: 0, 0 + index: -1 diff --git a/spine-cocos2dx/3.2/example/Resources/iphone/spineboy.png b/spine-cocos2dx/3.2/example/Resources/iphone/spineboy.png new file mode 100644 index 000000000..b43262310 Binary files /dev/null and b/spine-cocos2dx/3.2/example/Resources/iphone/spineboy.png differ diff --git a/spine-cocos2dx/3.2/example/proj.win32/main.cpp b/spine-cocos2dx/3.2/example/proj.win32/main.cpp new file mode 100644 index 000000000..801cba97d --- /dev/null +++ b/spine-cocos2dx/3.2/example/proj.win32/main.cpp @@ -0,0 +1,22 @@ +#include "main.h" +#include "../Classes/AppDelegate.h" + +USING_NS_CC; + +int APIENTRY _tWinMain(HINSTANCE hInstance, + HINSTANCE hPrevInstance, + LPTSTR lpCmdLine, + int nCmdShow) +{ + UNREFERENCED_PARAMETER(hPrevInstance); + UNREFERENCED_PARAMETER(lpCmdLine); + + // create the application instance + AppDelegate app; + + auto director = Director::getInstance(); + auto glview = GLView::create("Spine Example"); + glview->setFrameSize(960, 640); + director->setOpenGLView(glview); + return Application::getInstance()->run(); +} diff --git a/spine-cocos2dx/3.2/example/proj.win32/main.h b/spine-cocos2dx/3.2/example/proj.win32/main.h new file mode 100644 index 000000000..1eec81188 --- /dev/null +++ b/spine-cocos2dx/3.2/example/proj.win32/main.h @@ -0,0 +1,9 @@ +#ifndef __MAIN_H__ +#define __MAIN_H__ + +#define WIN32_LEAN_AND_MEAN + +#include +#include + +#endif // __MAIN_H__ diff --git a/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.sln b/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.sln new file mode 100644 index 000000000..98c48b343 --- /dev/null +++ b/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.sln @@ -0,0 +1,53 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2012 for Windows Desktop +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spine-cocos2dx", "spine-cocos2dx.vcxproj", "{DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}" + ProjectSection(ProjectDependencies) = postProject + {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\cocos2dx\cocos\2d\cocos2d.vcxproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\..\cocos2dx\external\chipmunk\proj.win32\chipmunk.vcxproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spine-c", "..\..\..\..\spine-c\spine-c.vcxproj", "{5D74934A-7512-45EE-8402-7B95D3642E85}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Debug|Win32.ActiveCfg = Debug|Win32 + {DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Debug|Win32.Build.0 = Debug|Win32 + {DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Release|Win32.ActiveCfg = Release|Win32 + {DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF}.Release|Win32.Build.0 = Release|Win32 + {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.ActiveCfg = Debug|Win32 + {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Debug|Win32.Build.0 = Debug|Win32 + {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.ActiveCfg = Release|Win32 + {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}.Release|Win32.Build.0 = Release|Win32 + {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.ActiveCfg = Debug|Win32 + {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Debug|Win32.Build.0 = Debug|Win32 + {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.ActiveCfg = Release|Win32 + {207BC7A9-CCF1-4F2F-A04D-45F72242AE25}.Release|Win32.Build.0 = Release|Win32 + {5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.ActiveCfg = Debug|Win32 + {5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.Build.0 = Debug|Win32 + {5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.ActiveCfg = Release|Win32 + {5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(DPCodeReviewSolutionGUID) = preSolution + DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000} + EndGlobalSection + GlobalSection(DPCodeReviewSolutionGUID) = preSolution + DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000} + EndGlobalSection + GlobalSection(DPCodeReviewSolutionGUID) = preSolution + DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000} + EndGlobalSection + GlobalSection(DPCodeReviewSolutionGUID) = preSolution + DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000} + EndGlobalSection +EndGlobal diff --git a/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.vcxproj b/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.vcxproj new file mode 100644 index 000000000..7341fc837 --- /dev/null +++ b/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.vcxproj @@ -0,0 +1,171 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {DB4C84B9-AC6D-46A1-B7E6-A77FE4515ACF} + spine + Win32Proj + spine-cocos2dx + + + + Application + Unicode + true + v100 + v110 + v110_xp + + + Application + Unicode + v100 + v110 + v110_xp + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration).win32\ + $(Configuration).win32\ + true + $(SolutionDir)$(Configuration).win32\ + $(Configuration).win32\ + false + AllRules.ruleset + + + AllRules.ruleset + + + + + $(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath) + + + $(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath) + + + + Disabled + $(ProjectDir)..\Classes;$(ProjectDir)..\..\src;$(ProjectDir)..\..\..\..\spine-c\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + + + Level3 + EditAndContinue + 4267;4251;4244;%(DisableSpecificWarnings) + CompileAsCpp + + + %(AdditionalDependencies) + $(OutDir)$(ProjectName).exe + $(OutDir);%(AdditionalLibraryDirectories) + true + Windows + MachineX86 + + + false + libcmt.lib;msvcrt.lib;libcmtd.lib + + + + + + + + + MaxSpeed + true + $(ProjectDir)..\..\..\..\cocos2dx;$(ProjectDir)..\..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32\OGLES;..\Classes;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreadedDLL + true + + + Level3 + ProgramDatabase + 4267;4251;4244;%(DisableSpecificWarnings) + + + opengl32.lib;glew32.lib;libcocos2d.lib;%(AdditionalDependencies) + $(OutDir)$(ProjectName).exe + $(OutDir);%(AdditionalLibraryDirectories) + true + Windows + true + true + MachineX86 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {5d74934a-7512-45ee-8402-7b95d3642e85} + + + {98a51ba8-fc3a-415b-ac8f-8c7bd464e93e} + false + false + false + true + false + + + {207bc7a9-ccf1-4f2f-a04d-45f72242ae25} + + + + + + \ No newline at end of file diff --git a/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.vcxproj.filters b/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.vcxproj.filters new file mode 100644 index 000000000..ad5c9ffc3 --- /dev/null +++ b/spine-cocos2dx/3.2/example/proj.win32/spine-cocos2dx.vcxproj.filters @@ -0,0 +1,69 @@ + + + + + {ef769de4-53ac-449d-92e6-e67ec8d7414e} + + + {0dcd52ca-d521-4ba1-a1fa-c0d58a2df402} + + + {54b66b2b-0990-4335-a821-332c44b6f83e} + + + + + win32 + + + Classes + + + Classes + + + src + + + src + + + src + + + src + + + Classes + + + Classes + + + + + win32 + + + Classes + + + src + + + src + + + src + + + src + + + Classes + + + Classes + + + \ No newline at end of file diff --git a/spine-cocos2dx/3.2/src/spine/PolygonBatch.cpp b/spine-cocos2dx/3.2/src/spine/PolygonBatch.cpp new file mode 100644 index 000000000..a24b5825c --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/PolygonBatch.cpp @@ -0,0 +1,114 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#include +#include + +USING_NS_CC; + +namespace spine { + +PolygonBatch* PolygonBatch::createWithCapacity (ssize_t capacity) { + PolygonBatch* batch = new PolygonBatch(); + batch->initWithCapacity(capacity); + batch->autorelease(); + return batch; +} + +PolygonBatch::PolygonBatch () : + _capacity(0), + _vertices(nullptr), _verticesCount(0), + _triangles(nullptr), _trianglesCount(0), + _texture(nullptr) +{} + +bool PolygonBatch::initWithCapacity (ssize_t capacity) { + // 32767 is max index, so 32767 / 3 - (32767 / 3 % 3) = 10920. + CCASSERT(capacity <= 10920, "capacity cannot be > 10920"); + CCASSERT(capacity >= 0, "capacity cannot be < 0"); + _capacity = capacity; + _vertices = MALLOC(V2F_C4B_T2F, capacity); + _triangles = MALLOC(GLushort, capacity * 3); + return true; +} + +PolygonBatch::~PolygonBatch () { + FREE(_vertices); + FREE(_triangles); +} + +void PolygonBatch::add (const Texture2D* addTexture, + const float* addVertices, const float* uvs, int addVerticesCount, + const int* addTriangles, int addTrianglesCount, + Color4B* color) { + + if ( + addTexture != _texture + || _verticesCount + (addVerticesCount >> 1) > _capacity + || _trianglesCount + addTrianglesCount > _capacity * 3) { + this->flush(); + _texture = addTexture; + } + + for (int i = 0; i < addTrianglesCount; ++i, ++_trianglesCount) + _triangles[_trianglesCount] = addTriangles[i] + _verticesCount; + + for (int i = 0; i < addVerticesCount; i += 2, ++_verticesCount) { + V2F_C4B_T2F* vertex = _vertices + _verticesCount; + vertex->vertices.x = addVertices[i]; + vertex->vertices.y = addVertices[i + 1]; + vertex->colors = *color; + vertex->texCoords.u = uvs[i]; + vertex->texCoords.v = uvs[i + 1]; + } +} + +void PolygonBatch::flush () { + if (!_verticesCount) return; + + GL::bindTexture2D(_texture->getName()); + glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION); + glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR); + glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORDS); + glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &_vertices[0].vertices); + glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(V2F_C4B_T2F), &_vertices[0].colors); + glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORDS, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), &_vertices[0].texCoords); + + glDrawElements(GL_TRIANGLES, _trianglesCount, GL_UNSIGNED_SHORT, _triangles); + + CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _verticesCount); + + _verticesCount = 0; + _trianglesCount = 0; + + CHECK_GL_ERROR_DEBUG(); +} + +} diff --git a/spine-cocos2dx/3.2/src/spine/PolygonBatch.h b/spine-cocos2dx/3.2/src/spine/PolygonBatch.h new file mode 100644 index 000000000..78bd22f23 --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/PolygonBatch.h @@ -0,0 +1,63 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#ifndef SPINE_POLYGONBATCH_H_ +#define SPINE_POLYGONBATCH_H_ + +#include "cocos2d.h" + +namespace spine { + +class PolygonBatch : public cocos2d::Ref { +public: + static PolygonBatch* createWithCapacity (ssize_t capacity); + + void add (const cocos2d::Texture2D* texture, + const float* vertices, const float* uvs, int verticesCount, + const int* triangles, int trianglesCount, + cocos2d::Color4B* color); + void flush (); + +protected: + PolygonBatch(); + virtual ~PolygonBatch(); + bool initWithCapacity (ssize_t capacity); + + ssize_t _capacity; + cocos2d::V2F_C4B_T2F* _vertices; + int _verticesCount; + GLushort* _triangles; + int _trianglesCount; + const cocos2d::Texture2D* _texture; +}; + +} + +#endif // SPINE_POLYGONBATCH_H_ diff --git a/spine-cocos2dx/3.2/src/spine/SkeletonAnimation.cpp b/spine-cocos2dx/3.2/src/spine/SkeletonAnimation.cpp new file mode 100644 index 000000000..19a3af487 --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/SkeletonAnimation.cpp @@ -0,0 +1,233 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#include +#include +#include +#include + +USING_NS_CC; +using std::min; +using std::max; +using std::vector; + +namespace spine { + +void animationCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { + ((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(trackIndex, type, event, loopCount); +} + +void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { + ((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(trackIndex, type, event, loopCount); +} + +typedef struct _TrackEntryListeners { + StartListener startListener; + EndListener endListener; + CompleteListener completeListener; + EventListener eventListener; +} _TrackEntryListeners; + +static _TrackEntryListeners* getListeners (spTrackEntry* entry) { + if (!entry->rendererObject) { + entry->rendererObject = NEW(spine::_TrackEntryListeners); + entry->listener = trackEntryCallback; + } + return (_TrackEntryListeners*)entry->rendererObject; +} + +void disposeTrackEntry (spTrackEntry* entry) { + if (entry->rendererObject) FREE(entry->rendererObject); + _spTrackEntry_dispose(entry); +} + +// + +SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData) { + SkeletonAnimation* node = new SkeletonAnimation(skeletonData); + node->autorelease(); + return node; +} + +SkeletonAnimation* SkeletonAnimation::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) { + SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale); + node->autorelease(); + return node; +} + +SkeletonAnimation* SkeletonAnimation::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) { + SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale); + node->autorelease(); + return node; +} + +void SkeletonAnimation::initialize () { + ownsAnimationStateData = true; + _state = spAnimationState_create(spAnimationStateData_create(_skeleton->data)); + _state->rendererObject = this; + _state->listener = animationCallback; + + _spAnimationState* stateInternal = (_spAnimationState*)_state; + stateInternal->disposeTrackEntry = disposeTrackEntry; +} + +SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData) + : SkeletonRenderer(skeletonData) { + initialize(); +} + +SkeletonAnimation::SkeletonAnimation (const std::string& skeletonDataFile, spAtlas* atlas, float scale) + : SkeletonRenderer(skeletonDataFile, atlas, scale) { + initialize(); +} + +SkeletonAnimation::SkeletonAnimation (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) + : SkeletonRenderer(skeletonDataFile, atlasFile, scale) { + initialize(); +} + +SkeletonAnimation::~SkeletonAnimation () { + if (ownsAnimationStateData) spAnimationStateData_dispose(_state->data); + spAnimationState_dispose(_state); +} + +void SkeletonAnimation::update (float deltaTime) { + super::update(deltaTime); + + deltaTime *= _timeScale; + spAnimationState_update(_state, deltaTime); + spAnimationState_apply(_state, _skeleton); + spSkeleton_updateWorldTransform(_skeleton); +} + +void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) { + CCASSERT(stateData, "stateData cannot be null."); + + if (ownsAnimationStateData) spAnimationStateData_dispose(_state->data); + spAnimationState_dispose(_state); + + ownsAnimationStateData = false; + _state = spAnimationState_create(stateData); + _state->rendererObject = this; + _state->listener = animationCallback; +} + +void SkeletonAnimation::setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration) { + spAnimationStateData_setMixByName(_state->data, fromAnimation.c_str(), toAnimation.c_str(), duration); +} + +spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const std::string& name, bool loop) { + spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str()); + if (!animation) { + log("Spine: Animation not found: %s", name.c_str()); + return 0; + } + return spAnimationState_setAnimation(_state, trackIndex, animation, loop); +} + +spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const std::string& name, bool loop, float delay) { + spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str()); + if (!animation) { + log("Spine: Animation not found: %s", name.c_str()); + return 0; + } + return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay); +} + +spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) { + return spAnimationState_getCurrent(_state, trackIndex); +} + +void SkeletonAnimation::clearTracks () { + spAnimationState_clearTracks(_state); +} + +void SkeletonAnimation::clearTrack (int trackIndex) { + spAnimationState_clearTrack(_state, trackIndex); +} + +void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { + switch (type) { + case SP_ANIMATION_START: + if (startListener) startListener(trackIndex); + break; + case SP_ANIMATION_END: + if (endListener) endListener(trackIndex); + break; + case SP_ANIMATION_COMPLETE: + if (completeListener) completeListener(trackIndex, loopCount); + break; + case SP_ANIMATION_EVENT: + if (eventListener) eventListener(trackIndex, event); + break; + } +} + +void SkeletonAnimation::onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { + spTrackEntry* entry = spAnimationState_getCurrent(_state, trackIndex); + if (!entry->rendererObject) return; + _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject; + switch (type) { + case SP_ANIMATION_START: + if (listeners->startListener) listeners->startListener(trackIndex); + break; + case SP_ANIMATION_END: + if (listeners->endListener) listeners->endListener(trackIndex); + break; + case SP_ANIMATION_COMPLETE: + if (listeners->completeListener) listeners->completeListener(trackIndex, loopCount); + break; + case SP_ANIMATION_EVENT: + if (listeners->eventListener) listeners->eventListener(trackIndex, event); + break; + } +} + +void SkeletonAnimation::setStartListener (spTrackEntry* entry, StartListener listener) { + getListeners(entry)->startListener = listener; +} + +void SkeletonAnimation::setEndListener (spTrackEntry* entry, EndListener listener) { + getListeners(entry)->endListener = listener; +} + +void SkeletonAnimation::setCompleteListener (spTrackEntry* entry, CompleteListener listener) { + getListeners(entry)->completeListener = listener; +} + +void SkeletonAnimation::setEventListener (spTrackEntry* entry, spine::EventListener listener) { + getListeners(entry)->eventListener = listener; +} + +spAnimationState* SkeletonAnimation::getState() const { + return _state; +} + +} diff --git a/spine-cocos2dx/3.2/src/spine/SkeletonAnimation.h b/spine-cocos2dx/3.2/src/spine/SkeletonAnimation.h new file mode 100644 index 000000000..8bc49b7a6 --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/SkeletonAnimation.h @@ -0,0 +1,97 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#ifndef SPINE_SKELETONANIMATION_H_ +#define SPINE_SKELETONANIMATION_H_ + +#include +#include +#include "cocos2d.h" + +namespace spine { + +typedef std::function StartListener; +typedef std::function EndListener; +typedef std::function CompleteListener; +typedef std::function EventListener; + +/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be + * played later. */ +class SkeletonAnimation: public SkeletonRenderer { +public: + static SkeletonAnimation* createWithData (spSkeletonData* skeletonData); + static SkeletonAnimation* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 0); + static SkeletonAnimation* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 0); + + virtual void update (float deltaTime); + + void setAnimationStateData (spAnimationStateData* stateData); + void setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration); + + spTrackEntry* setAnimation (int trackIndex, const std::string& name, bool loop); + spTrackEntry* addAnimation (int trackIndex, const std::string& name, bool loop, float delay = 0); + spTrackEntry* getCurrent (int trackIndex = 0); + void clearTracks (); + void clearTrack (int trackIndex = 0); + + void setStartListener (spTrackEntry* entry, StartListener listener); + void setEndListener (spTrackEntry* entry, EndListener listener); + void setCompleteListener (spTrackEntry* entry, CompleteListener listener); + void setEventListener (spTrackEntry* entry, EventListener listener); + + virtual void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount); + virtual void onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount); + + spAnimationState* getState() const; + + StartListener startListener; + EndListener endListener; + CompleteListener completeListener; + EventListener eventListener; + +protected: + SkeletonAnimation (); + SkeletonAnimation (spSkeletonData* skeletonData); + SkeletonAnimation (const std::string&skeletonDataFile, spAtlas* atlas, float scale = 0); + SkeletonAnimation (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 0); + virtual ~SkeletonAnimation (); + void initialize (); + + spAnimationState* _state; + + bool ownsAnimationStateData; + +private: + typedef SkeletonRenderer super; +}; + +} + +#endif /* SPINE_SKELETONANIMATION_H_ */ diff --git a/spine-cocos2dx/3.2/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/3.2/src/spine/SkeletonRenderer.cpp new file mode 100644 index 000000000..91b43f4cc --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/SkeletonRenderer.cpp @@ -0,0 +1,368 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#include +#include +#include +#include +#include + +USING_NS_CC; +using std::min; +using std::max; + +namespace spine { + +static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0}; + +SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) { + SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData); + node->autorelease(); + return node; +} + +SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) { + SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale); + node->autorelease(); + return node; +} + +SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) { + SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale); + node->autorelease(); + return node; +} + +void SkeletonRenderer::initialize () { + _atlas = 0; + _debugSlots = false; + _debugBones = false; + _timeScale = 1; + + _worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh. + + _batch = PolygonBatch::createWithCapacity(2000); // Max number of vertices and triangles per batch. + _batch->retain(); + + _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; + setOpacityModifyRGB(true); + + setGLProgram(ShaderCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); + scheduleUpdate(); +} + +void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) { + _skeleton = spSkeleton_create(skeletonData); + _rootBone = _skeleton->bones[0]; + _ownsSkeletonData = ownsSkeletonData; +} + +SkeletonRenderer::SkeletonRenderer () { + initialize(); +} + +SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData) { + initialize(); + + setSkeletonData(skeletonData, ownsSkeletonData); +} + +SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale) { + initialize(); + + spSkeletonJson* json = spSkeletonJson_create(atlas); + json->scale = scale; + spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str()); + CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data."); + spSkeletonJson_dispose(json); + + setSkeletonData(skeletonData, true); +} + +SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) { + initialize(); + + _atlas = spAtlas_createFromFile(atlasFile.c_str(), 0); + CCASSERT(_atlas, "Error reading atlas file."); + + spSkeletonJson* json = spSkeletonJson_create(_atlas); + json->scale = scale; + spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str()); + CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file."); + spSkeletonJson_dispose(json); + + setSkeletonData(skeletonData, true); +} + +SkeletonRenderer::~SkeletonRenderer () { + if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data); + if (_atlas) spAtlas_dispose(_atlas); + spSkeleton_dispose(_skeleton); + _batch->release(); + FREE(_worldVertices); +} + +void SkeletonRenderer::update (float deltaTime) { + spSkeleton_update(_skeleton, deltaTime * _timeScale); +} + +void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) { + _drawCommand.init(_globalZOrder); + _drawCommand.func = CC_CALLBACK_0(SkeletonRenderer::drawSkeleton, this, transform, transformFlags); + renderer->addCommand(&_drawCommand); +} + +void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFlags) { + + getGLProgramState()->apply(transform); + + Color3B nodeColor = getColor(); + _skeleton->r = nodeColor.r / (float)255; + _skeleton->g = nodeColor.g / (float)255; + _skeleton->b = nodeColor.b / (float)255; + _skeleton->a = getDisplayedOpacity() / (float)255; + + int additive = -1; + Color4B color; + const float* uvs = nullptr; + int verticesCount = 0; + const int* triangles = nullptr; + int trianglesCount = 0; + float r = 0, g = 0, b = 0, a = 0; + for (int i = 0, n = _skeleton->slotCount; i < n; i++) { + spSlot* slot = _skeleton->drawOrder[i]; + if (!slot->attachment) continue; + Texture2D *texture = nullptr; + switch (slot->attachment->type) { + case SP_ATTACHMENT_REGION: { + spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment; + spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, _worldVertices); + texture = getTexture(attachment); + uvs = attachment->uvs; + verticesCount = 8; + triangles = quadTriangles; + trianglesCount = 6; + r = attachment->r; + g = attachment->g; + b = attachment->b; + a = attachment->a; + break; + } + case SP_ATTACHMENT_MESH: { + spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment; + spMeshAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot, _worldVertices); + texture = getTexture(attachment); + uvs = attachment->uvs; + verticesCount = attachment->verticesCount; + triangles = attachment->triangles; + trianglesCount = attachment->trianglesCount; + r = attachment->r; + g = attachment->g; + b = attachment->b; + a = attachment->a; + break; + } + case SP_ATTACHMENT_SKINNED_MESH: { + spSkinnedMeshAttachment* attachment = (spSkinnedMeshAttachment*)slot->attachment; + spSkinnedMeshAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot, _worldVertices); + texture = getTexture(attachment); + uvs = attachment->uvs; + verticesCount = attachment->uvsCount; + triangles = attachment->triangles; + trianglesCount = attachment->trianglesCount; + r = attachment->r; + g = attachment->g; + b = attachment->b; + a = attachment->a; + break; + } + default: ; + } + if (texture) { + if (slot->data->additiveBlending != additive) { + _batch->flush(); + GL::blendFunc(_blendFunc.src, slot->data->additiveBlending ? GL_ONE : _blendFunc.dst); + additive = slot->data->additiveBlending; + } + color.a = _skeleton->a * slot->a * a * 255; + float multiplier = _premultipliedAlpha ? color.a : 255; + color.r = _skeleton->r * slot->r * r * multiplier; + color.g = _skeleton->g * slot->g * g * multiplier; + color.b = _skeleton->b * slot->b * b * multiplier; + _batch->add(texture, _worldVertices, uvs, verticesCount, triangles, trianglesCount, &color); + } + } + _batch->flush(); + + if (_debugSlots || _debugBones) { + Director* director = Director::getInstance(); + director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); + director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform); + + if (_debugSlots) { + // Slots. + DrawPrimitives::setDrawColor4B(0, 0, 255, 255); + glLineWidth(1); + Vec2 points[4]; + V3F_C4B_T2F_Quad quad; + for (int i = 0, n = _skeleton->slotCount; i < n; i++) { + spSlot* slot = _skeleton->drawOrder[i]; + if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue; + spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment; + spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, _worldVertices); + points[0] = Vec2(_worldVertices[0], _worldVertices[1]); + points[1] = Vec2(_worldVertices[2], _worldVertices[3]); + points[2] = Vec2(_worldVertices[4], _worldVertices[5]); + points[3] = Vec2(_worldVertices[6], _worldVertices[7]); + DrawPrimitives::drawPoly(points, 4, true); + } + } + if (_debugBones) { + // Bone lengths. + glLineWidth(2); + DrawPrimitives::setDrawColor4B(255, 0, 0, 255); + for (int i = 0, n = _skeleton->boneCount; i < n; i++) { + spBone *bone = _skeleton->bones[i]; + float x = bone->data->length * bone->m00 + bone->worldX; + float y = bone->data->length * bone->m10 + bone->worldY; + DrawPrimitives::drawLine(Vec2(bone->worldX, bone->worldY), Vec2(x, y)); + } + // Bone origins. + DrawPrimitives::setPointSize(4); + DrawPrimitives::setDrawColor4B(0, 0, 255, 255); // Root bone is blue. + for (int i = 0, n = _skeleton->boneCount; i < n; i++) { + spBone *bone = _skeleton->bones[i]; + DrawPrimitives::drawPoint(Vec2(bone->worldX, bone->worldY)); + if (i == 0) DrawPrimitives::setDrawColor4B(0, 255, 0, 255); + } + } + director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); + } +} + +Texture2D* SkeletonRenderer::getTexture (spRegionAttachment* attachment) const { + return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; +} + +Texture2D* SkeletonRenderer::getTexture (spMeshAttachment* attachment) const { + return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; +} + +Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) const { + return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; +} + +Rect SkeletonRenderer::getBoundingBox () const { + float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN; + float scaleX = getScaleX(), scaleY = getScaleY(); + for (int i = 0; i < _skeleton->slotCount; ++i) { + spSlot* slot = _skeleton->slots[i]; + if (!slot->attachment) continue; + int verticesCount; + if (slot->attachment->type == SP_ATTACHMENT_REGION) { + spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment; + spRegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, _worldVertices); + verticesCount = 8; + } else if (slot->attachment->type == SP_ATTACHMENT_MESH) { + spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment; + spMeshAttachment_computeWorldVertices(mesh, slot->skeleton->x, slot->skeleton->y, slot, _worldVertices); + verticesCount = mesh->verticesCount; + } else if (slot->attachment->type == SP_ATTACHMENT_SKINNED_MESH) { + spSkinnedMeshAttachment* mesh = (spSkinnedMeshAttachment*)slot->attachment; + spSkinnedMeshAttachment_computeWorldVertices(mesh, slot->skeleton->x, slot->skeleton->y, slot, _worldVertices); + verticesCount = mesh->uvsCount; + } else + continue; + for (int ii = 0; ii < verticesCount; ii += 2) { + float x = _worldVertices[ii] * scaleX, y = _worldVertices[ii + 1] * scaleY; + minX = min(minX, x); + minY = min(minY, y); + maxX = max(maxX, x); + maxY = max(maxY, y); + } + } + Vec2 position = getPosition(); + return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY); +} + +// --- Convenience methods for Skeleton_* functions. + +void SkeletonRenderer::updateWorldTransform () { + spSkeleton_updateWorldTransform(_skeleton); +} + +void SkeletonRenderer::setToSetupPose () { + spSkeleton_setToSetupPose(_skeleton); +} +void SkeletonRenderer::setBonesToSetupPose () { + spSkeleton_setBonesToSetupPose(_skeleton); +} +void SkeletonRenderer::setSlotsToSetupPose () { + spSkeleton_setSlotsToSetupPose(_skeleton); +} + +spBone* SkeletonRenderer::findBone (const std::string& boneName) const { + return spSkeleton_findBone(_skeleton, boneName.c_str()); +} + +spSlot* SkeletonRenderer::findSlot (const std::string& slotName) const { + return spSkeleton_findSlot(_skeleton, slotName.c_str()); +} + +bool SkeletonRenderer::setSkin (const std::string& skinName) { + return spSkeleton_setSkinByName(_skeleton, skinName.c_str()) ? true : false; +} + +spAttachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const { + return spSkeleton_getAttachmentForSlotName(_skeleton, slotName.c_str(), attachmentName.c_str()); +} +bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) { + return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.c_str()) ? true : false; +} + +// --- CCBlendProtocol + +const BlendFunc& SkeletonRenderer::getBlendFunc () const { + return _blendFunc; +} + +void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) { + _blendFunc = blendFunc; +} + +void SkeletonRenderer::setOpacityModifyRGB (bool value) { + _premultipliedAlpha = value; +} + +bool SkeletonRenderer::isOpacityModifyRGB () const { + return _premultipliedAlpha; +} + +} diff --git a/spine-cocos2dx/3.2/src/spine/SkeletonRenderer.h b/spine-cocos2dx/3.2/src/spine/SkeletonRenderer.h new file mode 100644 index 000000000..6bdf2b719 --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/SkeletonRenderer.h @@ -0,0 +1,110 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#ifndef SPINE_SKELETONRENDERER_H_ +#define SPINE_SKELETONRENDERER_H_ + +#include +#include "cocos2d.h" + +namespace spine { + +class PolygonBatch; + +/** Draws a skeleton. */ +class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol { +public: + static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false); + static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 0); + static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 0); + + virtual void update (float deltaTime) override; + virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override; + virtual void drawSkeleton (const cocos2d::Mat4& transform, uint32_t transformFlags); + virtual cocos2d::Rect getBoundingBox () const override; + + // --- Convenience methods for common Skeleton_* functions. + void updateWorldTransform (); + + void setToSetupPose (); + void setBonesToSetupPose (); + void setSlotsToSetupPose (); + + /* Returns 0 if the bone was not found. */ + spBone* findBone (const std::string& boneName) const; + /* Returns 0 if the slot was not found. */ + spSlot* findSlot (const std::string& slotName) const; + + /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are + * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found. + * @param skin May be 0.*/ + bool setSkin (const std::string& skinName); + + /* Returns 0 if the slot or attachment was not found. */ + spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const; + /* Returns false if the slot or attachment was not found. */ + bool setAttachment (const std::string& slotName, const std::string& attachmentName); + + // --- BlendProtocol + virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc); + virtual const cocos2d::BlendFunc& getBlendFunc () const; + virtual void setOpacityModifyRGB (bool value); + virtual bool isOpacityModifyRGB () const; + +protected: + SkeletonRenderer (); + SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false); + SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 0); + SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 0); + virtual ~SkeletonRenderer (); + void initialize (); + + void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData); + virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const; + virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const; + virtual cocos2d::Texture2D* getTexture (spSkinnedMeshAttachment* attachment) const; + + bool _ownsSkeletonData; + spAtlas* _atlas; + cocos2d::CustomCommand _drawCommand; + cocos2d::BlendFunc _blendFunc; + PolygonBatch* _batch; + float* _worldVertices; + bool _premultipliedAlpha; + spSkeleton* _skeleton; + spBone* _rootBone; + float _timeScale; + bool _debugSlots; + bool _debugBones; +}; + +} + +#endif /* SPINE_SKELETONRENDERER_H_ */ diff --git a/spine-cocos2dx/3.2/src/spine/spine-cocos2dx.cpp b/spine-cocos2dx/3.2/src/spine/spine-cocos2dx.cpp new file mode 100644 index 000000000..5ab0c1d71 --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/spine-cocos2dx.cpp @@ -0,0 +1,55 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#include +#include + +USING_NS_CC; + +void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) { + Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(path); + texture->retain(); + self->rendererObject = texture; + self->width = texture->getPixelsWide(); + self->height = texture->getPixelsHigh(); +} + +void _spAtlasPage_disposeTexture (spAtlasPage* self) { + ((Texture2D*)self->rendererObject)->release(); +} + +char* _spUtil_readFile (const char* path, int* length) { + Data data = FileUtils::getInstance()->getDataFromFile( + FileUtils::getInstance()->fullPathForFilename(path).c_str()); + *length = data.getSize(); + char* bytes = MALLOC(char, *length); + memcpy(bytes, data.getBytes(), *length); + return bytes; +} diff --git a/spine-cocos2dx/3.2/src/spine/spine-cocos2dx.h b/spine-cocos2dx/3.2/src/spine/spine-cocos2dx.h new file mode 100644 index 000000000..3409012f3 --- /dev/null +++ b/spine-cocos2dx/3.2/src/spine/spine-cocos2dx.h @@ -0,0 +1,39 @@ +/****************************************************************************** + * Spine Runtimes Software License + * Version 2.1 + * + * Copyright (c) 2013, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable and + * non-transferable license to install, execute and perform the Spine Runtimes + * Software (the "Software") solely for internal use. Without the written + * permission of Esoteric Software (typically granted by licensing Spine), you + * may not (a) modify, translate, adapt or otherwise create derivative works, + * improvements of the Software or develop new applications using the Software + * or (b) remove, delete, alter or obscure any trademarks or any copyright, + * trademark, patent or other intellectual property or proprietary rights + * notices on or in the Software, including any copy thereof. Redistributions + * in binary or source form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +#ifndef SPINE_COCOS2DX_H_ +#define SPINE_COCOS2DX_H_ + +#include +#include "cocos2d.h" +#include +#include + +#endif /* SPINE_COCOS2DX_H_ */