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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Changed SpineShaderWithOutlineGUI outline methods from private to protected virtual.
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@ -34,6 +34,7 @@
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* `SkeletonGraphic` now supports automatic scaling based on its `RectTransform` bounds. Automatic scaling can be enabled by setting the added `Layout Scale Mode` Inspector property to either `Width Controls Height`, `Height Controls Width`, `FitInParent` or `EnvelopeParent`. It is set to `None` by default to keep previous behaviour and avoid breaking existing projects. To modify the reference layout bounds, hit the additional `Edit Layout Bounds` toggle button to switch into edit mode, adjust the bounds or hit `Match RectTransform with Mesh`, and hit the button again when done adjusting. The skeleton will now be scaled accordingly to fit the reference layout bounds to the object's `RectTransform`.
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* **Breaking changes**
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* Changed `SpineShaderWithOutlineGUI` outline related methods from `private` to `protected virtual` to allow for custom shader GUI subclasses to switch to different outline shaders.
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* **Changes of default values**
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@ -84,7 +84,6 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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#endregion
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#region Virtual Interface
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protected virtual void FindProperties (MaterialProperty[] props) {
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_OutlineWidth = FindProperty("_OutlineWidth", props, false);
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@ -168,11 +167,7 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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}
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}
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#endregion
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#region Private Functions
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void SwitchShaderToOutlineSettings (Material material, bool enableOutline) {
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protected virtual void SwitchShaderToOutlineSettings (Material material, bool enableOutline) {
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string shaderName = material.shader.name;
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bool isSetToOutlineShader = shaderName.Contains(ShaderOutlineNamePrefix);
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@ -187,7 +182,7 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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}
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}
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static bool IsOutlineEnabled (MaterialEditor editor, out bool mixedValue) {
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protected static bool IsOutlineEnabled (MaterialEditor editor, out bool mixedValue) {
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mixedValue = false;
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bool isAnyEnabled = false;
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foreach (Material material in editor.targets) {
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@ -200,7 +195,7 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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return isAnyEnabled;
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}
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static bool IsShaderWithoutStandardVariantShader (MaterialEditor editor, out bool mixedValue) {
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protected static bool IsShaderWithoutStandardVariantShader (MaterialEditor editor, out bool mixedValue) {
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mixedValue = false;
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bool isAnyShaderWithoutVariant = false;
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foreach (Material material in editor.targets) {
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@ -213,13 +208,12 @@ public class SpineShaderWithOutlineGUI : ShaderGUI {
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return isAnyShaderWithoutVariant;
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}
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static bool BoldToggleField (GUIContent label, bool value) {
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protected static bool BoldToggleField (GUIContent label, bool value) {
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FontStyle origFontStyle = EditorStyles.label.fontStyle;
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EditorStyles.label.fontStyle = FontStyle.Bold;
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value = EditorGUILayout.Toggle(label, value, EditorStyles.toggle);
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EditorStyles.label.fontStyle = origFontStyle;
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return value;
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}
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#endregion
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}
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@ -268,14 +268,6 @@ public class SpineSpriteShaderGUI : SpineShaderWithOutlineGUI {
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_lightAffectsAdditive = FindProperty("_LightAffectsAdditive", props, false);
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}
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static bool BoldToggleField (GUIContent label, bool value) {
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FontStyle origFontStyle = EditorStyles.label.fontStyle;
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EditorStyles.label.fontStyle = FontStyle.Bold;
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value = EditorGUILayout.Toggle(label, value, EditorStyles.toggle);
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EditorStyles.label.fontStyle = origFontStyle;
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return value;
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}
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protected virtual void ShaderPropertiesGUI () {
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// Use default labelWidth
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EditorGUIUtility.labelWidth = 0f;
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