diff --git a/spine-ue4/Content/GettingStarted/04-basic-controls.umap b/spine-ue4/Content/GettingStarted/04-basic-controls.umap index a3c1a4720..145cf67a4 100644 Binary files a/spine-ue4/Content/GettingStarted/04-basic-controls.umap and b/spine-ue4/Content/GettingStarted/04-basic-controls.umap differ diff --git a/spine-ue4/README.md b/spine-ue4/README.md index 15f78d977..38d56f797 100644 --- a/spine-ue4/README.md +++ b/spine-ue4/README.md @@ -1,8 +1,6 @@ # spine-ue4 The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.15+](https://www.unrealengine.com/). spine-ue4 is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c). -### WARNING This plugin will only work with Unreal Engine 4.15 and later when this [fix](https://github.com/EpicGames/UnrealEngine/pull/3185) for compiling plain `.c` files is applied. - ## Licensing This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information. @@ -11,7 +9,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f ## Spine version -spine-ue4 works with data exported from Spine 3.4.02. +spine-ue4 works with data exported from the latest Spine 3-5.xx. spine-ue4 supports all Spine features.