This commit is contained in:
badlogic 2019-11-15 12:57:58 +01:00
commit 62e17f7a65

View File

@ -34,7 +34,6 @@ import static com.esotericsoftware.spine.Animation.MixDirection.*;
import static com.esotericsoftware.spine.utils.SpineUtils.*;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.ObjectSet;
@ -115,7 +114,7 @@ public class Animation {
}
/** Binary search using a stride of 1.
* @return The index of the first value less than or equal to the target, else the first value if none. */
* @return The index of the first value <= to the target, else the first value if none. */
static int binarySearch (float[] values, float target) {
int low = 0, high = values.length - 1, current;
while (true) {
@ -130,11 +129,11 @@ public class Animation {
/** Binary search using a stride of 2.
* @param target >= the first and < the last value.
* @return The index / 2 of the first value less than or equal to the target. */
* @return The index / 2 of the first value <= to the target. */
static int binarySearch2 (float[] values, float target) {
int low = 0, high = (values.length >> 1) - 2, current;
while (true) {
if (low >= high) return low;
if (low == high) return low;
current = ((low + high) >>> 1) + 1;
if (values[current << 1] <= target)
low = current;
@ -144,12 +143,12 @@ public class Animation {
}
/** Binary search using the specified stride.
* @param target After the first and before the last value.
* @return The index / 2 of the first value less than or equal to the target. */
* @param target >= the first and < the last value.
* @return The index / 2 of the first value <= to the target. */
static int binarySearch (float[] values, float target, int step) {
int low = 0, high = values.length / step - 2, current;
while (true) {
if (low >= high) return low;
if (low == high) return low;
current = ((low + high) >>> 1) + 1;
if (values[current * step] <= target)
low = current;
@ -159,8 +158,8 @@ public class Animation {
}
/** Linear search using the specified stride. Not used, but for comparison with binary searches.
* @param target After the first and before the last value.
* @return index of first value greater than the target. */
* @param target >= the first and < the last value.
* @return The index / 2 of the first value <= to the target. */
static int linearSearch (float[] values, float target, int step) {
for (int i = 0, last = values.length - 1; i < last; i += step)
if (values[i] > target) return i / step - 1;
@ -218,7 +217,7 @@ public class Animation {
final float[] frames;
/** @param frameEntries The number of entries stored per frame.
* @param propertyIds Unique identifiers for each property the timeline modifies. */
* @param propertyIds Unique identifiers for the properties the timeline modifies. */
public Timeline (int frameCount, int frameEntries, String... propertyIds) {
if (propertyIds == null) throw new IllegalArgumentException("propertyIds cannot be null.");
this.propertyIds = propertyIds;
@ -284,7 +283,7 @@ public class Animation {
/** @param frameEntries The number of entries stored per frame.
* @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
* @param propertyIds Unique identifiers for each property the timeline modifies. */
* @param propertyIds Unique identifiers for the properties the timeline modifies. */
public CurveTimeline (int frameCount, int frameEntries, int bezierCount, String... propertyIds) {
super(frameCount, frameEntries, propertyIds);
curves = new float[frameCount - 1 + bezierCount * BEZIER_SIZE];
@ -328,10 +327,10 @@ public class Animation {
}
/** The base class for timelines that use interpolation between key frames for one or more properties using a percentage of the
* difference between values. */
* difference between key frame values. */
static public abstract class PercentCurveTimeline extends CurveTimeline {
/** @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
* @param propertyIds Unique identifiers for each property the timeline modifies. */
* @param propertyIds Unique identifiers for the properties the timeline modifies. */
public PercentCurveTimeline (int frameCount, int frameEntries, int bezierCount, String... propertyIds) {
super(frameCount, frameEntries, bezierCount, propertyIds);
}
@ -369,16 +368,14 @@ public class Animation {
float[] curves = this.curves;
int i = (int)curves[frameIndex];
if (i < BEZIER) {
if (i == LINEAR) {
float time1 = frames[timeIndex];
return MathUtils.clamp((time - time1) / (frames[timeIndex + entryCount] - time1), 0, 1);
}
return 0;
if (i == STEPPED) return 0;
float x = frames[timeIndex];
return (time - x) / (frames[timeIndex + entryCount] - x);
}
i -= BEZIER;
if (curves[i] > time) {
float time1 = frames[timeIndex];
return curves[i + 1] * (time - time1) / (curves[i] - time1);
float x = frames[timeIndex];
return curves[i + 1] * (time - x) / (curves[i] - x);
}
int n = i + BEZIER_SIZE;
for (i += 2; i < n; i += 2) {
@ -398,7 +395,7 @@ public class Animation {
static final int VALUE1 = 1, VALUE2 = 2, NEXT_VALUE1 = 4, NEXT_VALUE2 = 5;
/** @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
* @param propertyIds Unique identifiers for each property the timeline modifies. */
* @param propertyIds Unique identifiers for the properties the timeline modifies. */
public PercentCurveTimeline2 (int frameCount, int bezierCount, String... propertyIds) {
super(frameCount, ENTRIES, bezierCount, propertyIds);
}
@ -423,7 +420,7 @@ public class Animation {
static final int VALUE = 1, NEXT_VALUE = 3;
/** @param bezierCount The maximum number of frames that will use Bezier curves. See {@link #shrink(int)}.
* @param propertyIds Unique identifiers for each property the timeline modifies. */
* @param propertyIds Unique identifiers for the properties the timeline modifies. */
public ValueCurveTimeline (int frameCount, int bezierCount, String... propertyIds) {
super(frameCount, 2, bezierCount, propertyIds);
}
@ -474,17 +471,15 @@ public class Animation {
int i = (int)curves[frameIndex];
if (i < BEZIER) {
int frame = frameIndex << 1;
if (i == LINEAR) {
float value1 = frames[frame + VALUE], time1 = frames[frame];
return value1 + (frames[frame + NEXT_VALUE] - value1)
* MathUtils.clamp((time - time1) / (frames[frame + ENTRIES] - time1), 0, 1);
}
return frames[frame + VALUE];
if (i == STEPPED) return frames[frame + VALUE];
float x = frames[frame], y = frames[frame + VALUE];
return y + (frames[frame + NEXT_VALUE] - y) * (time - x) / (frames[frame + ENTRIES] - x);
}
i -= BEZIER;
if (curves[i] > time) {
float value1 = frames[(frameIndex << 1) + VALUE];
return value1 + (curves[i + 1] - value1) * (time - value1) / (curves[i] - value1);
int frame = frameIndex << 1;
float x = frames[frame], y = frames[frame + VALUE];
return y + (curves[i + 1] - y) * (time - x) / (curves[i] - x);
}
int n = i + BEZIER_SIZE;
for (i += 2; i < n; i += 2) {