diff --git a/spine-monogame/spine-monogame/src/SkeletonRenderer.cs b/spine-monogame/spine-monogame/src/SkeletonRenderer.cs index 00fe67031..1bb59c955 100644 --- a/spine-monogame/spine-monogame/src/SkeletonRenderer.cs +++ b/spine-monogame/spine-monogame/src/SkeletonRenderer.cs @@ -210,9 +210,10 @@ namespace Spine { darkColor.A = premultipliedAlpha ? (byte)255 : (byte)0; // clip + float[] usedVertices = vertices; if (clipper.IsClipping) { clipper.ClipTriangles(vertices, indices, indicesCount, uvs); - vertices = clipper.ClippedVertices.Items; + usedVertices = clipper.ClippedVertices.Items; verticesCount = clipper.ClippedVertices.Count >> 1; indices = clipper.ClippedTriangles.Items; indicesCount = clipper.ClippedTriangles.Count; @@ -239,8 +240,8 @@ namespace Spine { for (int ii = 0, v = 0, nn = verticesCount << 1; v < nn; ii++, v += 2) { itemVertices[ii].Color = color; itemVertices[ii].Color2 = darkColor; - itemVertices[ii].Position.X = vertices[v]; - itemVertices[ii].Position.Y = vertices[v + 1]; + itemVertices[ii].Position.X = usedVertices[v]; + itemVertices[ii].Position.Y = usedVertices[v + 1]; itemVertices[ii].Position.Z = attachmentZOffset; itemVertices[ii].TextureCoordinate.X = uvs[v]; itemVertices[ii].TextureCoordinate.Y = uvs[v + 1];