From 634887fa098c04b02036fb156a8149313b9c62f7 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Wed, 5 Jun 2019 16:39:38 +0200 Subject: [PATCH] [libgdx] SkeletonBinary, fixed reading a skin's bones fix. --- .../src/com/esotericsoftware/spine/SkeletonBinary.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java index 578a79b45..36881ff91 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java @@ -334,7 +334,7 @@ public class SkeletonBinary { if (!defaultSkin) { Object[] bones = skin.bones.setSize(input.readInt(true)); for (int i = 0, n = skin.bones.size; i < n; i++) - bones[i] = skin.bones.get(input.readInt(true)); + bones[i] = skeletonData.bones.get(input.readInt(true)); for (int i = 0, n = input.readInt(true); i < n; i++) skin.constraints.add(skeletonData.ikConstraints.get(input.readInt(true)));