Merge branch '3.6' into 3.7-beta

This commit is contained in:
badlogic 2018-09-05 15:24:31 +02:00
commit 642687f882
2 changed files with 10 additions and 8 deletions

View File

@ -894,6 +894,8 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
type = SP_ATTACHMENT_PATH;
else if (strcmp(typeString, "clipping") == 0)
type = SP_ATTACHMENT_CLIPPING;
else if (strcmp(typeString, "point") == 0)
type = SP_ATTACHMENT_POINT;
else {
spSkeletonData_dispose(skeletonData);
_spSkeletonJson_setError(self, root, "Unknown attachment type: ", typeString);

View File

@ -69,7 +69,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// <summary>Sets the region (image) of a RegionAttachment</summary>
public static void SetRegion (this RegionAttachment attachment, AtlasRegion region, bool updateOffset = true) {
if (region == null) throw new System.ArgumentNullException("region");
if (region == null) throw new System.ArgumentNullException("region");
// (AtlasAttachmentLoader.cs)
attachment.RendererObject = region;
@ -86,7 +86,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// <summary>Sets the region (image) of a MeshAttachment</summary>
public static void SetRegion (this MeshAttachment attachment, AtlasRegion region, bool updateUVs = true) {
if (region == null) throw new System.ArgumentNullException("region");
if (region == null) throw new System.ArgumentNullException("region");
// (AtlasAttachmentLoader.cs)
attachment.RendererObject = region;
@ -395,7 +395,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// Fills the outputAttachments list with new attachment objects based on the attachments in sourceAttachments, but mapped to a new single texture using the same material.</summary>
/// <param name="sourceAttachments">The list of attachments to be repacked.</param>
/// <param name = "outputAttachments">The List(Attachment) to populate with the newly created Attachment objects.</param>
///
///
/// <param name="materialPropertySource">May be null. If no Material property source is provided, no special </param>
public static void GetRepackedAttachments (List<Attachment> sourceAttachments, List<Attachment> outputAttachments, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, string newAssetName = "Repacked Attachments", bool clearCache = false, bool useOriginalNonrenderables = true) {
if (sourceAttachments == null) throw new System.ArgumentNullException("sourceAttachments");
@ -413,7 +413,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
int newRegionIndex = 0;
for (int i = 0, n = sourceAttachments.Count; i < n; i++) {
var originalAttachment = sourceAttachments[i];
if (IsRenderable(originalAttachment)) {
var newAttachment = originalAttachment.GetClone(true);
var region = newAttachment.GetRegion();
@ -524,7 +524,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
newSkin.AddAttachment(originalKey.slotIndex, originalKey.name, newAttachment);
} else {
newSkin.AddAttachment(originalKey.slotIndex, originalKey.name, useOriginalNonrenderables ? originalAttachment : originalAttachment.GetClone(true));
}
}
}
// Fill a new texture with the collected attachment textures.
@ -657,7 +657,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// Returns a Rect of the AtlasRegion according to Spine texture coordinates. (x-right, y-down)</summary>
static Rect GetSpineAtlasRect (this AtlasRegion region, bool includeRotate = true) {
if (includeRotate && region.rotate)
return new Rect(region.x, region.y, region.height, region.width);
return new Rect(region.x, region.y, region.height, region.width);
else
return new Rect(region.x, region.y, region.width, region.height);
}
@ -684,7 +684,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// <summary>
/// Creates a new Spine AtlasRegion according to a Unity UV Rect (x-right, y-up, uv-normalized).</summary>
static AtlasRegion UVRectToAtlasRegion (Rect uvRect, string name, AtlasPage page, float offsetX, float offsetY, bool rotate) {
static AtlasRegion UVRectToAtlasRegion (Rect uvRect, string name, AtlasPage page, float offsetX, float offsetY, bool rotate) {
var tr = UVRectToTextureRect(uvRect, page.width, page.height);
var rr = tr.SpineUnityFlipRect(page.height);
@ -875,7 +875,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
public static Attachment GetClone (this Attachment o, bool cloneMeshesAsLinked) {
var regionAttachment = o as RegionAttachment;
if (regionAttachment != null)
return regionAttachment.GetClone();
return regionAttachment.GetClone();
var meshAttachment = o as MeshAttachment;
if (meshAttachment != null)