[lua] 4.0 port fixes.

This commit is contained in:
Nathan Sweet 2021-06-05 21:55:01 -04:00
parent a5be08a62a
commit 6428b82e1e
6 changed files with 26 additions and 24 deletions

View File

@ -66,7 +66,7 @@ package spine.animation {
return;
}
var x : Number = 0, y : Number = 0;
var x : Number, y : Number;
var i : int = search(frames, time, ENTRIES);
var curveType : Number = curves[i / ENTRIES];
switch (curveType) {

View File

@ -53,14 +53,14 @@ function loadSkeleton (jsonFile, atlasFile, animation, skin, scale, x, y)
local stateData = spine.AnimationStateData.new(skeletonData)
local state = spine.AnimationState.new(stateData)
state:setAnimationByName(0, animation, true)
if (jsonFile == "spineboy-pro") then
if jsonFile == "spineboy-pro" then
stateData:setMix("walk", "jump", 0.5)
stateData:setMix("jump", "run", 0.5)
state:addAnimationByName(0, "jump", false, 3)
state:addAnimationByName(0, "run", true, 0)
end
if (jsonFile == "raptor-pro") then
if jsonFile == "raptor-pro" then
swirl.centerY = -200
skeleton.vertexEffect = swirl
-- skeleton.vertexEffect = spine.JitterEffect.new(10, 10)
@ -113,12 +113,12 @@ end
function love.load(arg)
if arg[#arg] == "-debug" then require("mobdebug").start() end
skeletonRenderer = spine.SkeletonRenderer.new(true)
table.insert(skeletons, loadSkeleton("spineboy-pro", "spineboy", "walk", nil, 0.5, 400, 500))
table.insert(skeletons, loadSkeleton("goblins-pro", "goblins", "walk", "goblin", 1, 400, 500))
table.insert(skeletons, loadSkeleton("mix-and-match-pro", "mix-and-match", "dance", nil, 0.5, 400, 500))
table.insert(skeletons, loadSkeleton("spineboy-pro", "spineboy", "walk", nil, 0.5, 400, 500))
table.insert(skeletons, loadSkeleton("stretchyman-pro", "stretchyman", "sneak", nil, 0.5, 200, 500))
table.insert(skeletons, loadSkeleton("coin-pro", "coin", "animation", nil, 0.5, 400, 300))
table.insert(skeletons, loadSkeleton("raptor-pro", "raptor", "walk", nil, 0.3, 400, 500))
table.insert(skeletons, loadSkeleton("goblins-pro", "goblins", "walk", "goblin", 1, 400, 500))
table.insert(skeletons, loadSkeleton("tank-pro", "tank", "drive", nil, 0.2, 600, 500))
table.insert(skeletons, loadSkeleton("vine-pro", "vine", "grow", nil, 0.3, 400, 500))
end
@ -131,9 +131,9 @@ function love.update (delta)
state:apply(skeleton)
skeleton:updateWorldTransform()
if (skeleton.vertexEffect) then
if skeleton.vertexEffect then
skeletonRenderer.vertexEffect = skeleton.vertexEffect
if (skeleton.vertexEffect == swirl) then
if skeleton.vertexEffect == swirl then
swirlTime = swirlTime + delta
local percent = swirlTime % 2
if (percent > 1) then percent = 1 - (percent - 1) end
@ -148,7 +148,6 @@ function love.draw ()
love.graphics.setBackgroundColor(0, 0, 0, 255)
love.graphics.setColor(255, 255, 255)
local skeleton = skeletons[activeSkeleton].skeleton
skeletonRenderer:draw(skeleton)
end

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@ -262,6 +262,7 @@ function Animation.CurveTimeline.new (timelineType, frameEntries, frameCount, be
return y + (time - x) / (curves[i] - x) * (curves[i + 1] - y)
end
local n = i + BEZIER_SIZE
i = i + 2
while i < n do
if curves[i] >= time then
local x = curves[i - 2]
@ -365,9 +366,10 @@ function Animation.RotateTimeline.new (frameCount, bezierCount, boneIndex)
local r = self:getCurveValue(time)
if blend == MixBlend.setup then
bone.rotation = bone.data.rotation + r * alpha
elseif blend == MixBlend.first or blend == MixBlend.replace then
else
if blend == MixBlend.first or blend == MixBlend.replace then
r = r + bone.data.rotation - bone.rotation
elseif blend == MixBlend.add then
end
bone.rotation = bone.rotation + r * alpha
end
end
@ -529,8 +531,8 @@ function Animation.ScaleTimeline.new (frameCount, bezierCount, boneIndex)
return
end
local x = 0
local y = 0
local x
local y
local i = search(frames, time, ENTRIES)
local curveType = self.curves[math_floor(i / ENTRIES)]
if curveType == LINEAR then

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@ -61,20 +61,16 @@ function SkeletonJson.new (attachmentLoader)
linkedMeshes = {}
}
function self:readSkeletonDataFile (fileName, base)
return self:readSkeletonData(utils.readFile(fileName, base))
end
local readAttachment
local readAnimation
local readCurve
local readTimeline1
local readTimeline2
local getArray
local getValue
local getValue = function (map, name, default)
local value = map[name]
if value == nil then return default else return value end
function self:readSkeletonDataFile (fileName, base)
return self:readSkeletonData(utils.readFile(fileName, base))
end
function self:readSkeletonData (jsonText)
@ -981,6 +977,7 @@ function SkeletonJson.new (attachmentLoader)
local time = getValue(keyMap, "time", 0)
local bezier = 0
for i,keyMap in ipairs(timelineMap) do
local frame = i - 1
local deform = nil
local verticesValue = getValue(keyMap, "vertices", nil)
if verticesValue == nil then
@ -1007,7 +1004,6 @@ function SkeletonJson.new (attachmentLoader)
end
end
end
local frame = i - 1
timeline:setFrame(frame, time, deform)
local nextMap = timelineMap[frame + 1]
if not nextMap then
@ -1200,6 +1196,11 @@ function SkeletonJson.new (attachmentLoader)
return values
end
getValue = function (map, name, default)
local value = map[name]
if value == nil then return default else return value end
end
return self
end
return SkeletonJson

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@ -88,7 +88,7 @@ function TextureAtlas:parse (atlasContent, imageLoader)
local colon = line:find(":")
if not colon then return 0 end
entry[0] = trim(line:sub(1, colon))
entry[0] = trim(line:sub(1, colon - 1))
local lastMatch = colon + 1
local i = 1
while true do
@ -97,7 +97,7 @@ function TextureAtlas:parse (atlasContent, imageLoader)
entry[i] = trim(line:sub(lastMatch))
return i
end
entry[i] = trim(line:sub(lastMatch, comma - lastMatch))
entry[i] = trim(line:sub(lastMatch, comma - 1))
lastMatch = comma + 1
if i == 4 then return 4 end
i = i + 1

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@ -566,7 +566,7 @@ module spine {
return;
}
let x = 0, y = 0;
let x, y;
let i = Timeline.search(frames, time, 3/*ENTRIES*/);
let curveType = this.curves[i / 3/*ENTRIES*/];
switch (curveType) {