[libgdx] Javadoc

This commit is contained in:
NathanSweet 2018-04-15 18:07:50 +02:00
parent d02057b2aa
commit 643a1cb2aa

View File

@ -30,6 +30,14 @@
package com.esotericsoftware.spine;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
import com.esotericsoftware.spine.utils.SkeletonClipping;
import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
@ -39,13 +47,6 @@ import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.NumberUtils;
import com.badlogic.gdx.utils.ShortArray;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
import com.esotericsoftware.spine.utils.SkeletonClipping;
import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
public class SkeletonRenderer {
static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
@ -61,6 +62,13 @@ public class SkeletonRenderer {
private final Color temp5 = new Color();
private final Color temp6 = new Color();
/** Renders the specified skeleton. If the batch is a PolygonSpriteBatch, {@link #draw(PolygonSpriteBatch, Skeleton)} is
* called. If the batch is a TwoColorPolygonBatch, {@link #draw(TwoColorPolygonBatch, Skeleton)} is called. Otherwise the
* skeleton is rendered without two color tinting and any mesh attachments will throw an exception.
* <p>
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
* next. */
public void draw (Batch batch, Skeleton skeleton) {
if (batch instanceof PolygonSpriteBatch) {
draw((PolygonSpriteBatch)batch, skeleton);
@ -133,6 +141,11 @@ public class SkeletonRenderer {
if (vertexEffect != null) vertexEffect.end();
}
/** Renders the specified skeleton, including meshes, but without two color tinting.
* <p>
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
* next. */
@SuppressWarnings("null")
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
Vector2 tempPos = this.temp;
@ -250,6 +263,11 @@ public class SkeletonRenderer {
if (vertexEffect != null) vertexEffect.end();
}
/** Renders the specified skeleton, including meshes and two color tinting.
* <p>
* This method may change the batch's {@link Batch#setBlendFunctionSeparate(int, int, int, int) blending function}. The
* previous blend function is not restore, since that could result in unnecessary flushes, depending on what is rendered
* next. */
@SuppressWarnings("null")
public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
Vector2 tempPos = this.temp;