From 644af9a26e1ed35404773b506f1ac90af297bbe7 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 9 Oct 2019 14:25:56 +0200 Subject: [PATCH] Updated CHANGELOG --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 745adbf52..3e86113dd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -27,6 +27,7 @@ ### UE4 * `SpineWidget` now supports the full widget transform, including rendering scale/shear. +* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime. * **Breaking changes**: `SpineWidget` no longer has the `Scale` property. Instead the size x/y properties can be used. ## C# ##