[libgdx] Apply loader scale to IK constraint softness.

This commit is contained in:
NathanSweet 2019-06-19 23:07:15 +02:00
parent 6850a019ec
commit 64695a2c80
2 changed files with 4 additions and 4 deletions

View File

@ -212,7 +212,7 @@ public class SkeletonBinary {
bones[ii] = skeletonData.bones.get(input.readInt(true));
data.target = skeletonData.bones.get(input.readInt(true));
data.mix = input.readFloat();
data.softness = input.readFloat();
data.softness = input.readFloat() * scale;
data.bendDirection = input.readByte();
data.compress = input.readBoolean();
data.stretch = input.readBoolean();
@ -669,7 +669,7 @@ public class SkeletonBinary {
IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
timeline.ikConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readByte(),
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat() * scale, input.readByte(),
input.readBoolean(), input.readBoolean());
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}

View File

@ -197,7 +197,7 @@ public class SkeletonJson {
if (data.target == null) throw new SerializationException("IK target bone not found: " + targetName);
data.mix = constraintMap.getFloat("mix", 1);
data.softness = constraintMap.getFloat("softness", 0);
data.softness = constraintMap.getFloat("softness", 0) * scale;
data.bendDirection = constraintMap.getBoolean("bendPositive", true) ? 1 : -1;
data.compress = constraintMap.getBoolean("compress", false);
data.stretch = constraintMap.getBoolean("stretch", false);
@ -609,7 +609,7 @@ public class SkeletonJson {
int frameIndex = 0;
for (JsonValue valueMap = constraintMap.child; valueMap != null; valueMap = valueMap.next) {
timeline.setFrame(frameIndex, valueMap.getFloat("time", 0), valueMap.getFloat("mix", 1),
valueMap.getFloat("softness", 0), valueMap.getBoolean("bendPositive", true) ? 1 : -1,
valueMap.getFloat("softness", 0) * scale, valueMap.getBoolean("bendPositive", true) ? 1 : -1,
valueMap.getBoolean("compress", false), valueMap.getBoolean("stretch", false));
readCurve(valueMap, timeline, frameIndex);
frameIndex++;