[Unity] Remove buggy fog from default shader.

This commit is contained in:
John 2016-06-25 02:05:27 +08:00 committed by GitHub
parent 290538752a
commit 64aa883486

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@ -8,6 +8,7 @@ Shader "Spine/Skeleton" {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
LOD 100
Fog { Mode Off }
Cull Off
ZWrite Off
Blend One OneMinusSrcAlpha
@ -24,8 +25,7 @@ Shader "Spine/Skeleton" {
Name "Caster"
Tags { "LightMode"="ShadowCaster" }
Offset 1, 1
Fog { Mode Off }
ZWrite On
ZTest LEqual
Cull Off
@ -79,4 +79,4 @@ Shader "Spine/Skeleton" {
}
}
}
}
}