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https://github.com/EsotericSoftware/spine-runtimes.git
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[Unity] Remove buggy fog from default shader.
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@ -8,6 +8,7 @@ Shader "Spine/Skeleton" {
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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LOD 100
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LOD 100
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Fog { Mode Off }
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Cull Off
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Cull Off
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ZWrite Off
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ZWrite Off
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Blend One OneMinusSrcAlpha
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Blend One OneMinusSrcAlpha
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@ -25,7 +26,6 @@ Shader "Spine/Skeleton" {
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Tags { "LightMode"="ShadowCaster" }
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Tags { "LightMode"="ShadowCaster" }
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Offset 1, 1
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Offset 1, 1
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Fog { Mode Off }
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ZWrite On
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ZWrite On
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ZTest LEqual
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ZTest LEqual
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Cull Off
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Cull Off
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