[csharp] Added missing default initialization of scaleX and scaleY parameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222

This commit is contained in:
Harald Csaszar 2018-12-15 22:02:18 +01:00
parent b7bfb28407
commit 651416c620

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@ -45,7 +45,7 @@ namespace Spine {
internal Skin skin;
internal float r = 1, g = 1, b = 1, a = 1;
internal float time;
internal float scaleX, scaleY;
internal float scaleX = 1, scaleY = 1;
internal float x, y;
public SkeletonData Data { get { return data; } }