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[csharp] Added missing default initialization of scaleX and scaleY parameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222
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@ -45,7 +45,7 @@ namespace Spine {
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internal Skin skin;
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internal float r = 1, g = 1, b = 1, a = 1;
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internal float time;
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internal float scaleX, scaleY;
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internal float scaleX = 1, scaleY = 1;
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internal float x, y;
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public SkeletonData Data { get { return data; } }
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