From 65409ae048db06c7b97f890d6d3f7a1fb8873502 Mon Sep 17 00:00:00 2001 From: badlogic Date: Mon, 17 Dec 2018 15:04:16 +0100 Subject: [PATCH] [cocos2dx] Fixes #1229, tint black calculation was incorrect. --- spine-cocos2dx/src/spine/SkeletonRenderer.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp index 94cc291c6..0f84295ff 100644 --- a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp +++ b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp @@ -396,13 +396,13 @@ namespace spine { continue; } float multiplier = _premultipliedAlpha ? alpha : 255; - float red = nodeColor.r * _skeleton->getColor().r * slot->getColor().r * multiplier; - float green = nodeColor.g * _skeleton->getColor().g * slot->getColor().g * multiplier; - float blue = nodeColor.b * _skeleton->getColor().b * slot->getColor().b * multiplier; + float red = nodeColor.r * _skeleton->getColor().r * color.r * multiplier; + float green = nodeColor.g * _skeleton->getColor().g * color.g * multiplier; + float blue = nodeColor.b * _skeleton->getColor().b * color.b * multiplier; - color.r = red * color.r; - color.g = green * color.g; - color.b = blue * color.b; + color.r = red * slot->getColor().r; + color.g = green * slot->getColor().g; + color.b = blue * slot->getColor().b; color.a = alpha; if (slot->hasDarkColor()) {