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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-15 11:31:37 +08:00
setPosition method.
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@ -138,6 +138,11 @@ public class Bone {
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this.y = y;
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}
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public void setPosition (float x, float y) {
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this.x = x;
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this.y = y;
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}
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public float getRotation () {
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return rotation;
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}
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@ -162,6 +167,16 @@ public class Bone {
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this.scaleY = scaleY;
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}
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public void setScale (float scaleX, float scaleY) {
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this.scaleX = scaleX;
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this.scaleY = scaleY;
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}
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public void setScale (float scale) {
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scaleX = scale;
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scaleY = scale;
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}
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public float getM00 () {
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return m00;
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}
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@ -296,6 +296,11 @@ public class Skeleton {
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this.y = y;
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}
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public void setPosition (float x, float y) {
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this.x = x;
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this.y = y;
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}
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public float getTime () {
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return time;
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}
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@ -91,8 +91,7 @@ public class SkeletonRenderer {
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float oldScaleX = rootBone.getScaleX();
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float oldScaleY = rootBone.getScaleY();
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float oldRotation = rootBone.getRotation();
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attachmentSkeleton.setX(skeleton.getX() + bone.getWorldX());
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attachmentSkeleton.setY(skeleton.getY() + bone.getWorldY());
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attachmentSkeleton.setPosition(skeleton.getX() + bone.getWorldX(), skeleton.getY() + bone.getWorldY());
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rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
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rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
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rootBone.setRotation(oldRotation + bone.getWorldRotation());
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@ -100,8 +99,7 @@ public class SkeletonRenderer {
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draw(batch, attachmentSkeleton);
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attachmentSkeleton.setX(0);
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attachmentSkeleton.setY(0);
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attachmentSkeleton.setPosition(0, 0);
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rootBone.setScaleX(oldScaleX);
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rootBone.setScaleY(oldScaleY);
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rootBone.setRotation(oldRotation);
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@ -153,8 +151,7 @@ public class SkeletonRenderer {
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float oldScaleX = rootBone.getScaleX();
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float oldScaleY = rootBone.getScaleY();
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float oldRotation = rootBone.getRotation();
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attachmentSkeleton.setX(skeleton.getX() + bone.getWorldX());
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attachmentSkeleton.setY(skeleton.getY() + bone.getWorldY());
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attachmentSkeleton.setPosition(skeleton.getX() + bone.getWorldX(), skeleton.getY() + bone.getWorldY());
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rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
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rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
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rootBone.setRotation(oldRotation + bone.getWorldRotation());
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@ -75,8 +75,7 @@ public class MixTest extends ApplicationAdapter {
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skeleton = new Skeleton(skeletonData);
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skeleton.updateWorldTransform();
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skeleton.setX(-50);
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skeleton.setY(20);
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skeleton.setPosition(-50, 20);
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}
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public void render () {
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@ -111,8 +111,7 @@ public class NormalMapTest extends ApplicationAdapter {
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}
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public boolean touchDragged (int screenX, int screenY, int pointer) {
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skeleton.setX(screenX);
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skeleton.setY(Gdx.graphics.getHeight() - screenY);
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skeleton.setPosition(screenX, Gdx.graphics.getHeight() - screenY);
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return true;
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}
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@ -63,8 +63,7 @@ public class SimpleTest1 extends ApplicationAdapter {
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
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skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
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skeleton.setX(250);
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skeleton.setY(20);
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skeleton.setPosition(250, 20);
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AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
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stateData.setMix("run", "jump", 0.2f);
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@ -68,8 +68,7 @@ public class SimpleTest2 extends ApplicationAdapter {
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
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skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
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skeleton.setX(250);
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skeleton.setY(20);
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skeleton.setPosition(250, 20);
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skeleton.setAttachment("head-bb", "head"); // Attach "head" bounding box to "head-bb" slot.
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bounds = new SkeletonBounds(); // Convenience class to do hit detection with bounding boxes.
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@ -61,8 +61,7 @@ public class SkeletonAttachmentTest extends ApplicationAdapter {
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json.setScale(0.6f);
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
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spineboy = new Skeleton(skeletonData);
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spineboy.setX(320);
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spineboy.setY(20);
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spineboy.setPosition(320, 20);
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AnimationStateData stateData = new AnimationStateData(skeletonData);
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stateData.setMix("walk", "jump", 0.2f);
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@ -204,10 +204,8 @@ public class SkeletonTest extends ApplicationAdapter {
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state.update(delta);
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state.apply(skeleton);
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}
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skeleton.setX(skeletonX);
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skeleton.setY(skeletonY);
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// skeleton.setX(0);
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// skeleton.setY(0);
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skeleton.setPosition(skeletonX, skeletonY);
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// skeleton.setPosition(0, 0);
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// skeleton.getRootBone().setX(skeletonX);
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// skeleton.getRootBone().setY(skeletonY);
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skeleton.setFlipX(ui.flipXCheckbox.isChecked());
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