diff --git a/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity
index 919ac22f6..3a46c70cf 100644
--- a/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity
+++ b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity
@@ -193,7 +193,7 @@ TextMesh:
m_Text: 'Enter PLAY MODE in Unity to see Spineboy animate.
Try moving, jumping, aiming and shooting. (WASD+Spacebar+Left&Right Click, or
- XBOX Controller)'
+ Gamepad)'
m_OffsetZ: 0
m_CharacterSize: 0.12
m_LineSpacing: 1
diff --git a/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity b/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity
index 685e4bc01..35d8ee44d 100644
--- a/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity
+++ b/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity
@@ -873,7 +873,7 @@ TextMesh:
m_GameObject: {fileID: 522034802}
m_Text: 'Enter PLAY MODE in Unity to see bearded hero guy animate.
- Try moving and jumping. (WASD+Spacebar, or XBOX Controller)'
+ Try moving and jumping. (WASD+Spacebar, or Gamepad)'
m_OffsetZ: 0
m_CharacterSize: 0.1
m_LineSpacing: 1
diff --git a/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity
index cd97cdc6c..6b3a44201 100644
--- a/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity
+++ b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity
@@ -1421,7 +1421,7 @@ TextMesh:
animated via physics.
- Try moving and jumping. (WASD+Spacebar, or XBOX Controller)'
+ Try moving and jumping. (WASD+Spacebar, or Gamepad)'
m_OffsetZ: 0
m_CharacterSize: 0.1
m_LineSpacing: 1
diff --git a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs
index f69b86820..673522322 100644
--- a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs
+++ b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs
@@ -126,15 +126,13 @@ namespace Spine.Unity.Examples {
var shootTrack = skeletonAnimation.AnimationState.SetAnimation(1, shoot, false);
shootTrack.AttachmentThreshold = 1f;
shootTrack.MixDuration = 0f;
- var empty1 = skeletonAnimation.state.AddEmptyAnimation(1, 0.5f, 0.1f);
- empty1.AttachmentThreshold = 1f;
+ skeletonAnimation.state.AddEmptyAnimation(1, 0.5f, 0.1f);
// Play the aim animation on track 2 to aim at the mouse target.
var aimTrack = skeletonAnimation.AnimationState.SetAnimation(2, aim, false);
aimTrack.AttachmentThreshold = 1f;
aimTrack.MixDuration = 0f;
- var empty2 = skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f);
- empty2.AttachmentThreshold = 1f;
+ skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f);
gunSource.pitch = GetRandomPitch(gunsoundPitchOffset);
gunSource.Play();
@@ -150,8 +148,7 @@ namespace Spine.Unity.Examples {
}
public void StopPlayingAim () {
- var empty2 = skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f);
- empty2.AttachmentThreshold = 1f;
+ skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f);
}
public void Turn (bool facingLeft) {