diff --git a/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity index 919ac22f6..3a46c70cf 100644 --- a/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity +++ b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity @@ -193,7 +193,7 @@ TextMesh: m_Text: 'Enter PLAY MODE in Unity to see Spineboy animate. Try moving, jumping, aiming and shooting. (WASD+Spacebar+Left&Right Click, or - XBOX Controller)' + Gamepad)' m_OffsetZ: 0 m_CharacterSize: 0.12 m_LineSpacing: 1 diff --git a/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity b/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity index 685e4bc01..35d8ee44d 100644 --- a/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity +++ b/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity @@ -873,7 +873,7 @@ TextMesh: m_GameObject: {fileID: 522034802} m_Text: 'Enter PLAY MODE in Unity to see bearded hero guy animate. - Try moving and jumping. (WASD+Spacebar, or XBOX Controller)' + Try moving and jumping. (WASD+Spacebar, or Gamepad)' m_OffsetZ: 0 m_CharacterSize: 0.1 m_LineSpacing: 1 diff --git a/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity index cd97cdc6c..6b3a44201 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Platformer HingeChain Physics.unity @@ -1421,7 +1421,7 @@ TextMesh: animated via physics. - Try moving and jumping. (WASD+Spacebar, or XBOX Controller)' + Try moving and jumping. (WASD+Spacebar, or Gamepad)' m_OffsetZ: 0 m_CharacterSize: 0.1 m_LineSpacing: 1 diff --git a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs index f69b86820..673522322 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs @@ -126,15 +126,13 @@ namespace Spine.Unity.Examples { var shootTrack = skeletonAnimation.AnimationState.SetAnimation(1, shoot, false); shootTrack.AttachmentThreshold = 1f; shootTrack.MixDuration = 0f; - var empty1 = skeletonAnimation.state.AddEmptyAnimation(1, 0.5f, 0.1f); - empty1.AttachmentThreshold = 1f; + skeletonAnimation.state.AddEmptyAnimation(1, 0.5f, 0.1f); // Play the aim animation on track 2 to aim at the mouse target. var aimTrack = skeletonAnimation.AnimationState.SetAnimation(2, aim, false); aimTrack.AttachmentThreshold = 1f; aimTrack.MixDuration = 0f; - var empty2 = skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f); - empty2.AttachmentThreshold = 1f; + skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f); gunSource.pitch = GetRandomPitch(gunsoundPitchOffset); gunSource.Play(); @@ -150,8 +148,7 @@ namespace Spine.Unity.Examples { } public void StopPlayingAim () { - var empty2 = skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f); - empty2.AttachmentThreshold = 1f; + skeletonAnimation.state.AddEmptyAnimation(2, 0.5f, 0.1f); } public void Turn (bool facingLeft) {