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[unity] Add rotation param to RegionAttachment creation.
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@ -113,37 +113,37 @@ namespace Spine.Unity.Modules.AttachmentTools {
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#region Runtime RegionAttachments
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/// <summary>
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/// Creates a RegionAttachment based on a sprite. This method creates a real, usable AtlasRegion. That AtlasRegion uses a new AtlasPage with the Material provided./// </summary>
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public static RegionAttachment ToRegionAttachment (this Sprite sprite, Material material) {
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return sprite.ToRegionAttachment(material.ToSpineAtlasPage());
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public static RegionAttachment ToRegionAttachment (this Sprite sprite, Material material, float rotation = 0f) {
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return sprite.ToRegionAttachment(material.ToSpineAtlasPage(), rotation);
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}
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/// <summary>
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/// Creates a RegionAttachment based on a sprite. This method creates a real, usable AtlasRegion. That AtlasRegion uses the AtlasPage provided./// </summary>
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public static RegionAttachment ToRegionAttachment (this Sprite sprite, AtlasPage page) {
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public static RegionAttachment ToRegionAttachment (this Sprite sprite, AtlasPage page, float rotation = 0f) {
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if (sprite == null) throw new System.ArgumentNullException("sprite");
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if (page == null) throw new System.ArgumentNullException("page");
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var region = sprite.ToAtlasRegion(page);
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var unitsPerPixel = 1f / sprite.pixelsPerUnit;
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return region.ToRegionAttachment(sprite.name, unitsPerPixel);
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return region.ToRegionAttachment(sprite.name, unitsPerPixel, rotation);
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}
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/// <summary>
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/// Creates a Spine.AtlasRegion that uses a premultiplied alpha duplicate texture of the Sprite's texture data. Returns a RegionAttachment that uses it. Use this if you plan to use a premultiply alpha shader such as "Spine/Skeleton"</summary>
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public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Shader shader, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps, Material materialPropertySource = null) {
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public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Shader shader, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps, Material materialPropertySource = null, float rotation = 0f) {
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if (sprite == null) throw new System.ArgumentNullException("sprite");
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if (shader == null) throw new System.ArgumentNullException("shader");
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var region = sprite.ToAtlasRegionPMAClone(shader, textureFormat, mipmaps, materialPropertySource);
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var unitsPerPixel = 1f / sprite.pixelsPerUnit;
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return region.ToRegionAttachment(sprite.name, unitsPerPixel);
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return region.ToRegionAttachment(sprite.name, unitsPerPixel, rotation);
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}
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public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Material materialPropertySource, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps) {
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return sprite.ToRegionAttachmentPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource);
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public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Material materialPropertySource, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps, float rotation = 0f) {
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return sprite.ToRegionAttachmentPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource, rotation);
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}
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/// <summary>
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/// Creates a new RegionAttachment from a given AtlasRegion.</summary>
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public static RegionAttachment ToRegionAttachment (this AtlasRegion region, string attachmentName, float scale = 0.01f) {
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public static RegionAttachment ToRegionAttachment (this AtlasRegion region, string attachmentName, float scale = 0.01f, float rotation = 0f) {
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if (string.IsNullOrEmpty(attachmentName)) throw new System.ArgumentException("attachmentName can't be null or empty.", "attachmentName");
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if (region == null) throw new System.ArgumentNullException("region");
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@ -162,14 +162,13 @@ namespace Spine.Unity.Modules.AttachmentTools {
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attachment.Path = region.name;
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attachment.scaleX = 1;
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attachment.scaleY = 1;
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attachment.rotation = 0;
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attachment.rotation = rotation;
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attachment.r = 1;
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attachment.g = 1;
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attachment.b = 1;
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attachment.a = 1;
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// pass OriginalWidth and OriginalHeight because UpdateOffset uses it in its calculation.
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attachment.width = attachment.regionOriginalWidth * scale;
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attachment.height = attachment.regionOriginalHeight * scale;
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