[unity] Add rotation param to RegionAttachment creation.

This commit is contained in:
pharan 2017-10-20 17:29:33 +08:00
parent 299fa5dc8f
commit 6659902457

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@ -113,37 +113,37 @@ namespace Spine.Unity.Modules.AttachmentTools {
#region Runtime RegionAttachments #region Runtime RegionAttachments
/// <summary> /// <summary>
/// Creates a RegionAttachment based on a sprite. This method creates a real, usable AtlasRegion. That AtlasRegion uses a new AtlasPage with the Material provided./// </summary> /// Creates a RegionAttachment based on a sprite. This method creates a real, usable AtlasRegion. That AtlasRegion uses a new AtlasPage with the Material provided./// </summary>
public static RegionAttachment ToRegionAttachment (this Sprite sprite, Material material) { public static RegionAttachment ToRegionAttachment (this Sprite sprite, Material material, float rotation = 0f) {
return sprite.ToRegionAttachment(material.ToSpineAtlasPage()); return sprite.ToRegionAttachment(material.ToSpineAtlasPage(), rotation);
} }
/// <summary> /// <summary>
/// Creates a RegionAttachment based on a sprite. This method creates a real, usable AtlasRegion. That AtlasRegion uses the AtlasPage provided./// </summary> /// Creates a RegionAttachment based on a sprite. This method creates a real, usable AtlasRegion. That AtlasRegion uses the AtlasPage provided./// </summary>
public static RegionAttachment ToRegionAttachment (this Sprite sprite, AtlasPage page) { public static RegionAttachment ToRegionAttachment (this Sprite sprite, AtlasPage page, float rotation = 0f) {
if (sprite == null) throw new System.ArgumentNullException("sprite"); if (sprite == null) throw new System.ArgumentNullException("sprite");
if (page == null) throw new System.ArgumentNullException("page"); if (page == null) throw new System.ArgumentNullException("page");
var region = sprite.ToAtlasRegion(page); var region = sprite.ToAtlasRegion(page);
var unitsPerPixel = 1f / sprite.pixelsPerUnit; var unitsPerPixel = 1f / sprite.pixelsPerUnit;
return region.ToRegionAttachment(sprite.name, unitsPerPixel); return region.ToRegionAttachment(sprite.name, unitsPerPixel, rotation);
} }
/// <summary> /// <summary>
/// Creates a Spine.AtlasRegion that uses a premultiplied alpha duplicate texture of the Sprite's texture data. Returns a RegionAttachment that uses it. Use this if you plan to use a premultiply alpha shader such as "Spine/Skeleton"</summary> /// Creates a Spine.AtlasRegion that uses a premultiplied alpha duplicate texture of the Sprite's texture data. Returns a RegionAttachment that uses it. Use this if you plan to use a premultiply alpha shader such as "Spine/Skeleton"</summary>
public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Shader shader, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps, Material materialPropertySource = null) { public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Shader shader, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps, Material materialPropertySource = null, float rotation = 0f) {
if (sprite == null) throw new System.ArgumentNullException("sprite"); if (sprite == null) throw new System.ArgumentNullException("sprite");
if (shader == null) throw new System.ArgumentNullException("shader"); if (shader == null) throw new System.ArgumentNullException("shader");
var region = sprite.ToAtlasRegionPMAClone(shader, textureFormat, mipmaps, materialPropertySource); var region = sprite.ToAtlasRegionPMAClone(shader, textureFormat, mipmaps, materialPropertySource);
var unitsPerPixel = 1f / sprite.pixelsPerUnit; var unitsPerPixel = 1f / sprite.pixelsPerUnit;
return region.ToRegionAttachment(sprite.name, unitsPerPixel); return region.ToRegionAttachment(sprite.name, unitsPerPixel, rotation);
} }
public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Material materialPropertySource, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps) { public static RegionAttachment ToRegionAttachmentPMAClone (this Sprite sprite, Material materialPropertySource, TextureFormat textureFormat = AtlasUtilities.SpineTextureFormat, bool mipmaps = AtlasUtilities.UseMipMaps, float rotation = 0f) {
return sprite.ToRegionAttachmentPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource); return sprite.ToRegionAttachmentPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource, rotation);
} }
/// <summary> /// <summary>
/// Creates a new RegionAttachment from a given AtlasRegion.</summary> /// Creates a new RegionAttachment from a given AtlasRegion.</summary>
public static RegionAttachment ToRegionAttachment (this AtlasRegion region, string attachmentName, float scale = 0.01f) { public static RegionAttachment ToRegionAttachment (this AtlasRegion region, string attachmentName, float scale = 0.01f, float rotation = 0f) {
if (string.IsNullOrEmpty(attachmentName)) throw new System.ArgumentException("attachmentName can't be null or empty.", "attachmentName"); if (string.IsNullOrEmpty(attachmentName)) throw new System.ArgumentException("attachmentName can't be null or empty.", "attachmentName");
if (region == null) throw new System.ArgumentNullException("region"); if (region == null) throw new System.ArgumentNullException("region");
@ -162,14 +162,13 @@ namespace Spine.Unity.Modules.AttachmentTools {
attachment.Path = region.name; attachment.Path = region.name;
attachment.scaleX = 1; attachment.scaleX = 1;
attachment.scaleY = 1; attachment.scaleY = 1;
attachment.rotation = 0; attachment.rotation = rotation;
attachment.r = 1; attachment.r = 1;
attachment.g = 1; attachment.g = 1;
attachment.b = 1; attachment.b = 1;
attachment.a = 1; attachment.a = 1;
// pass OriginalWidth and OriginalHeight because UpdateOffset uses it in its calculation. // pass OriginalWidth and OriginalHeight because UpdateOffset uses it in its calculation.
attachment.width = attachment.regionOriginalWidth * scale; attachment.width = attachment.regionOriginalWidth * scale;
attachment.height = attachment.regionOriginalHeight * scale; attachment.height = attachment.regionOriginalHeight * scale;