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Updated CHANGELOG for 4.3
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- `Skeleton.setToSetupPose()` → `Skeleton.setupPose()`
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- `Skeleton.setToSetupPose()` → `Skeleton.setupPose()`
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- `Skeleton.setBonesToSetupPose()` → `Skeleton.setupPoseBones()`
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- `Skeleton.setBonesToSetupPose()` → `Skeleton.setupPoseBones()`
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- `Skeleton.setSlotsToSetupPose()` → `Skeleton.setupPoseSlots()`
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- `Skeleton.setSlotsToSetupPose()` → `Skeleton.setupPoseSlots()`
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- API changes to match reference runtime naming conventions:
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- `addAnimationWith()` → `addAnimation()`
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- `setAnimationWith()` → `setAnimation()`
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- `setMixWith()` → `setMix()`
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- `setSkinByName()` → `setSkin()`
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- `getAttachmentByName()` → `getAttachment()`
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### WebGL backend
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### WebGL backend
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