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https://github.com/EsotericSoftware/spine-runtimes.git
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Formatting.
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@ -595,7 +595,7 @@ _spAnimationState_setAttachment(spAnimationState *self, spSkeleton *skeleton, sp
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/* @param target After the first and before the last entry. */
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static int binarySearch1(float *values, int valuesLength, float target) {
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int i;
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int i;
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for (i = 1; i < valuesLength; i++) {
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if (values[i] > target) return (int) (i - 1);
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}
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@ -79,21 +79,21 @@ spRegionAttachment *spRegionAttachment_create(const char *name) {
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}
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void spRegionAttachment_updateRegion(spRegionAttachment *self) {
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float regionScaleX, regionScaleY, localX, localY, localX2, localY2;
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float radians, cosine, sine;
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float localXCos, localXSin, localYCos, localYSin, localX2Cos, localX2Sin, localY2Cos, localY2Sin;
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float regionScaleX, regionScaleY, localX, localY, localX2, localY2;
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float radians, cosine, sine;
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float localXCos, localXSin, localYCos, localYSin, localX2Cos, localX2Sin, localY2Cos, localY2Sin;
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if (self->region == NULL) {
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self->uvs[0] = 0;
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self->uvs[1] = 0;
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self->uvs[2] = 1;
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self->uvs[3] = 1;
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self->uvs[4] = 1;
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self->uvs[5] = 0;
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self->uvs[6] = 0;
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self->uvs[7] = 0;
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return;
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}
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if (self->region == NULL) {
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self->uvs[0] = 0;
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self->uvs[1] = 0;
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self->uvs[2] = 1;
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self->uvs[3] = 1;
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self->uvs[4] = 1;
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self->uvs[5] = 0;
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self->uvs[6] = 0;
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self->uvs[7] = 0;
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return;
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}
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regionScaleX = self->width / self->region->originalWidth * self->scaleX;
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regionScaleY = self->height / self->region->originalHeight * self->scaleY;
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@ -68,17 +68,17 @@ RegionAttachment::~RegionAttachment() {
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}
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void RegionAttachment::updateRegion() {
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if (_region == NULL) {
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_uvs[BLX] = 0;
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_uvs[BLY] = 0;
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_uvs[ULX] = 0;
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_uvs[ULY] = 1;
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_uvs[URX] = 1;
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_uvs[URY] = 1;
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_uvs[BRX] = 1;
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_uvs[BRY] = 0;
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return;
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}
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if (_region == NULL) {
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_uvs[BLX] = 0;
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_uvs[BLY] = 0;
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_uvs[ULX] = 0;
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_uvs[ULY] = 1;
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_uvs[URX] = 1;
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_uvs[URY] = 1;
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_uvs[BRX] = 1;
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_uvs[BRY] = 0;
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return;
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}
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float regionScaleX = _width / _region->originalWidth * _scaleX;
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float regionScaleY = _height / _region->originalHeight * _scaleY;
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@ -555,7 +555,7 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
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vertices->setSize(8, 0);
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region->computeWorldVertices(*slot, *vertices, 0);
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) region->getRendererObject())->page->getRendererObject();
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) region->getRendererObject())->page->getRendererObject();
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uvs = ®ion->getUVs();
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indices = &quad_indices;
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@ -569,7 +569,7 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
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vertices->setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(*slot, *vertices);
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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renderer_object = (SpineRendererObject *) ((spine::AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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@ -216,7 +216,7 @@ namespace spine {
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uvs = mesh->uvs;
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indices = mesh->triangles;
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indicesCount = mesh->trianglesCount;
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texture = (Texture *) ((spAtlasRegion *) mesh->rendererObject)->page->rendererObject;
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texture = (Texture *) ((spAtlasRegion *) mesh->rendererObject)->page->rendererObject;
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} else if (attachment->type == SP_ATTACHMENT_CLIPPING) {
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spClippingAttachment *clip = (spClippingAttachment *) slot->attachment;
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@ -136,11 +136,11 @@ namespace spine {
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}
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worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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indicesCount = mesh->getTriangles().size();
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texture = (Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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texture = (Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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} else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) {
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ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment();
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@ -66,7 +66,7 @@ export class SkeletonRenderer {
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if (!bone.active) continue;
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let attachment = slot.getAttachment();
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if (!(attachment instanceof RegionAttachment)) continue;
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if (!(attachment instanceof RegionAttachment)) continue;
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attachment.computeWorldVertices(slot, worldVertices, 0, 2);
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let region: TextureAtlasRegion = <TextureAtlasRegion>attachment.region;
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let image: HTMLImageElement = (<CanvasTexture>region.page.texture).getImage() as HTMLImageElement;
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@ -273,7 +273,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList &OutDrawEle
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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RegionAttachment *regionAttachment = (RegionAttachment *) attachment;
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attachmentColor.set(regionAttachment->getColor());
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attachmentColor.set(regionAttachment->getColor());
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regionAttachment->computeWorldVertices(*slot, *attachmentVertices, 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRendererObject();
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attachmentIndices = quadIndices;
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@ -282,7 +282,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList &OutDrawEle
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numIndices = 6;
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} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
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MeshAttachment *mesh = (MeshAttachment *) attachment;
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attachmentColor.set(mesh->getColor());
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attachmentColor.set(mesh->getColor());
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mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), attachmentVertices->buffer(), 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) mesh->getRendererObject();
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attachmentIndices = mesh->getTriangles().buffer();
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@ -235,7 +235,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(Skeleton *Skeleton) {
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continue;
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}
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attachmentColor.set(regionAttachment->getColor());
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attachmentColor.set(regionAttachment->getColor());
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regionAttachment->computeWorldVertices(*slot, *attachmentVertices, 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRendererObject();
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attachmentIndices = quadIndices;
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@ -251,7 +251,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(Skeleton *Skeleton) {
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continue;
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}
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attachmentColor.set(mesh->getColor());
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attachmentColor.set(mesh->getColor());
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mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), attachmentVertices->buffer(), 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) mesh->getRendererObject();
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attachmentIndices = mesh->getTriangles().buffer();
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