mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Adjusted line endings.
This commit is contained in:
parent
37ee75a424
commit
66a336e219
@ -41,8 +41,8 @@ namespace Spine {
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public float TimeScale { get { return timeScale; } set { timeScale = value; } }
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public delegate void StartEndDelegate(AnimationState state, int trackIndex);
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public event StartEndDelegate Start;
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public event StartEndDelegate End;
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public event StartEndDelegate Start;
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public event StartEndDelegate End;
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public delegate void EventDelegate(AnimationState state, int trackIndex, Event e);
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public event EventDelegate Event;
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@ -262,8 +262,8 @@ namespace Spine {
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public float TimeScale { get { return timeScale; } set { timeScale = value; } }
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public bool Loop { get { return loop; } set { loop = value; } }
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public event AnimationState.StartEndDelegate Start;
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public event AnimationState.StartEndDelegate End;
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public event AnimationState.StartEndDelegate Start;
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public event AnimationState.StartEndDelegate End;
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public event AnimationState.EventDelegate Event;
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public event AnimationState.CompleteDelegate Complete;
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@ -1,276 +1,276 @@
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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#if WINDOWS_STOREAPP
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using System.Threading.Tasks;
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using Windows.Storage;
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#endif
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namespace Spine {
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public class Atlas {
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List<AtlasPage> pages = new List<AtlasPage>();
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List<AtlasRegion> regions = new List<AtlasRegion>();
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TextureLoader textureLoader;
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#if WINDOWS_STOREAPP
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private async Task ReadFile(string path, TextureLoader textureLoader) {
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
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using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
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try {
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Load(reader, Path.GetDirectoryName(path), textureLoader);
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} catch (Exception ex) {
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throw new Exception("Error reading atlas file: " + path, ex);
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}
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}
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}
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public Atlas(String path, TextureLoader textureLoader) {
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this.ReadFile(path, textureLoader).Wait();
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}
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#else
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public Atlas (String path, TextureLoader textureLoader) {
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#if WINDOWS_PHONE
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Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
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using (StreamReader reader = new StreamReader(stream))
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{
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#else
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using (StreamReader reader = new StreamReader(path)) {
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#endif
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try {
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Load(reader, Path.GetDirectoryName(path), textureLoader);
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} catch (Exception ex) {
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throw new Exception("Error reading atlas file: " + path, ex);
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}
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}
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}
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#endif
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public Atlas (TextReader reader, String dir, TextureLoader textureLoader) {
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Load(reader, dir, textureLoader);
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}
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public Atlas (List<AtlasPage> pages, List<AtlasRegion> regions) {
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this.pages = pages;
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this.regions = regions;
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this.textureLoader = null;
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}
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private void Load (TextReader reader, String imagesDir, TextureLoader textureLoader) {
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if (textureLoader == null) throw new ArgumentNullException("textureLoader cannot be null.");
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this.textureLoader = textureLoader;
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String[] tuple = new String[4];
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AtlasPage page = null;
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while (true) {
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String line = reader.ReadLine();
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if (line == null) break;
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if (line.Trim().Length == 0)
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page = null;
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else if (page == null) {
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page = new AtlasPage();
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page.name = line;
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page.format = (Format)Enum.Parse(typeof(Format), readValue(reader), false);
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readTuple(reader, tuple);
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page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
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page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);
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String direction = readValue(reader);
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page.uWrap = TextureWrap.ClampToEdge;
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page.vWrap = TextureWrap.ClampToEdge;
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if (direction == "x")
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page.uWrap = TextureWrap.Repeat;
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else if (direction == "y")
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page.vWrap = TextureWrap.Repeat;
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else if (direction == "xy")
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page.uWrap = page.vWrap = TextureWrap.Repeat;
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textureLoader.Load(page, Path.Combine(imagesDir, line));
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pages.Add(page);
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} else {
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AtlasRegion region = new AtlasRegion();
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region.name = line;
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region.page = page;
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region.rotate = Boolean.Parse(readValue(reader));
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readTuple(reader, tuple);
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int x = int.Parse(tuple[0]);
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int y = int.Parse(tuple[1]);
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readTuple(reader, tuple);
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int width = int.Parse(tuple[0]);
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int height = int.Parse(tuple[1]);
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region.u = x / (float)page.width;
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region.v = y / (float)page.height;
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if (region.rotate) {
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region.u2 = (x + height) / (float)page.width;
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region.v2 = (y + width) / (float)page.height;
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} else {
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region.u2 = (x + width) / (float)page.width;
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region.v2 = (y + height) / (float)page.height;
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}
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region.x = x;
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region.y = y;
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region.width = Math.Abs(width);
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region.height = Math.Abs(height);
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if (readTuple(reader, tuple) == 4) { // split is optional
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region.splits = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
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int.Parse(tuple[2]), int.Parse(tuple[3])};
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if (readTuple(reader, tuple) == 4) { // pad is optional, but only present with splits
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region.pads = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
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int.Parse(tuple[2]), int.Parse(tuple[3])};
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readTuple(reader, tuple);
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}
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}
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region.originalWidth = int.Parse(tuple[0]);
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region.originalHeight = int.Parse(tuple[1]);
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readTuple(reader, tuple);
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region.offsetX = int.Parse(tuple[0]);
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region.offsetY = int.Parse(tuple[1]);
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region.index = int.Parse(readValue(reader));
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regions.Add(region);
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}
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}
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}
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static String readValue (TextReader reader) {
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String line = reader.ReadLine();
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int colon = line.IndexOf(':');
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if (colon == -1) throw new Exception("Invalid line: " + line);
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return line.Substring(colon + 1).Trim();
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}
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/// <summary>Returns the number of tuple values read (2 or 4).</summary>
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static int readTuple (TextReader reader, String[] tuple) {
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String line = reader.ReadLine();
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int colon = line.IndexOf(':');
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if (colon == -1) throw new Exception("Invalid line: " + line);
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int i = 0, lastMatch = colon + 1;
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for (; i < 3; i++) {
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int comma = line.IndexOf(',', lastMatch);
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if (comma == -1) {
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if (i == 0) throw new Exception("Invalid line: " + line);
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break;
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}
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tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim();
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lastMatch = comma + 1;
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}
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tuple[i] = line.Substring(lastMatch).Trim();
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return i + 1;
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}
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/// <summary>Returns the first region found with the specified name. This method uses string comparison to find the region, so the result
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/// should be cached rather than calling this method multiple times.</summary>
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/// <returns>The region, or null.</returns>
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public AtlasRegion FindRegion (String name) {
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for (int i = 0, n = regions.Count; i < n; i++)
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if (regions[i].name == name) return regions[i];
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return null;
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}
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public void Dispose () {
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if (textureLoader == null) return;
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for (int i = 0, n = pages.Count; i < n; i++)
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textureLoader.Unload(pages[i].rendererObject);
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}
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}
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public enum Format {
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Alpha,
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Intensity,
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LuminanceAlpha,
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RGB565,
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RGBA4444,
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RGB888,
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RGBA8888
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}
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public enum TextureFilter {
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Nearest,
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Linear,
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MipMap,
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MipMapNearestNearest,
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MipMapLinearNearest,
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MipMapNearestLinear,
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MipMapLinearLinear
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}
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public enum TextureWrap {
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MirroredRepeat,
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ClampToEdge,
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Repeat
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}
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public class AtlasPage {
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public String name;
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public Format format;
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public TextureFilter minFilter;
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public TextureFilter magFilter;
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public TextureWrap uWrap;
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public TextureWrap vWrap;
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public Object rendererObject;
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public int width, height;
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}
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public class AtlasRegion {
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public AtlasPage page;
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public String name;
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public int x, y, width, height;
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public float u, v, u2, v2;
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public float offsetX, offsetY;
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public int originalWidth, originalHeight;
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public int index;
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public bool rotate;
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public int[] splits;
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public int[] pads;
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}
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public interface TextureLoader {
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void Load (AtlasPage page, String path);
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void Unload (Object texture);
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}
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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#if WINDOWS_STOREAPP
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using System.Threading.Tasks;
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using Windows.Storage;
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#endif
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namespace Spine {
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public class Atlas {
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List<AtlasPage> pages = new List<AtlasPage>();
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List<AtlasRegion> regions = new List<AtlasRegion>();
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TextureLoader textureLoader;
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#if WINDOWS_STOREAPP
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private async Task ReadFile(string path, TextureLoader textureLoader) {
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
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using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
|
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try {
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Load(reader, Path.GetDirectoryName(path), textureLoader);
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} catch (Exception ex) {
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throw new Exception("Error reading atlas file: " + path, ex);
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}
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}
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}
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public Atlas(String path, TextureLoader textureLoader) {
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this.ReadFile(path, textureLoader).Wait();
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}
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#else
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public Atlas (String path, TextureLoader textureLoader) {
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#if WINDOWS_PHONE
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Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
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using (StreamReader reader = new StreamReader(stream))
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{
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#else
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using (StreamReader reader = new StreamReader(path)) {
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#endif
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try {
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Load(reader, Path.GetDirectoryName(path), textureLoader);
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} catch (Exception ex) {
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throw new Exception("Error reading atlas file: " + path, ex);
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}
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}
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}
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#endif
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public Atlas (TextReader reader, String dir, TextureLoader textureLoader) {
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Load(reader, dir, textureLoader);
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}
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public Atlas (List<AtlasPage> pages, List<AtlasRegion> regions) {
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this.pages = pages;
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this.regions = regions;
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this.textureLoader = null;
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}
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private void Load (TextReader reader, String imagesDir, TextureLoader textureLoader) {
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if (textureLoader == null) throw new ArgumentNullException("textureLoader cannot be null.");
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this.textureLoader = textureLoader;
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|
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String[] tuple = new String[4];
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AtlasPage page = null;
|
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while (true) {
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String line = reader.ReadLine();
|
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if (line == null) break;
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if (line.Trim().Length == 0)
|
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page = null;
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else if (page == null) {
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page = new AtlasPage();
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page.name = line;
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page.format = (Format)Enum.Parse(typeof(Format), readValue(reader), false);
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readTuple(reader, tuple);
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page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
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page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);
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String direction = readValue(reader);
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page.uWrap = TextureWrap.ClampToEdge;
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page.vWrap = TextureWrap.ClampToEdge;
|
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if (direction == "x")
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page.uWrap = TextureWrap.Repeat;
|
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else if (direction == "y")
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page.vWrap = TextureWrap.Repeat;
|
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else if (direction == "xy")
|
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page.uWrap = page.vWrap = TextureWrap.Repeat;
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textureLoader.Load(page, Path.Combine(imagesDir, line));
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|
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pages.Add(page);
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} else {
|
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AtlasRegion region = new AtlasRegion();
|
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region.name = line;
|
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region.page = page;
|
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|
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region.rotate = Boolean.Parse(readValue(reader));
|
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|
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readTuple(reader, tuple);
|
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int x = int.Parse(tuple[0]);
|
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int y = int.Parse(tuple[1]);
|
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|
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readTuple(reader, tuple);
|
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int width = int.Parse(tuple[0]);
|
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int height = int.Parse(tuple[1]);
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|
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region.u = x / (float)page.width;
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region.v = y / (float)page.height;
|
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if (region.rotate) {
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region.u2 = (x + height) / (float)page.width;
|
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region.v2 = (y + width) / (float)page.height;
|
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} else {
|
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region.u2 = (x + width) / (float)page.width;
|
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region.v2 = (y + height) / (float)page.height;
|
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}
|
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region.x = x;
|
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region.y = y;
|
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region.width = Math.Abs(width);
|
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region.height = Math.Abs(height);
|
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|
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if (readTuple(reader, tuple) == 4) { // split is optional
|
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region.splits = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
|
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int.Parse(tuple[2]), int.Parse(tuple[3])};
|
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|
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if (readTuple(reader, tuple) == 4) { // pad is optional, but only present with splits
|
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region.pads = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
|
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int.Parse(tuple[2]), int.Parse(tuple[3])};
|
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|
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readTuple(reader, tuple);
|
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}
|
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}
|
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|
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region.originalWidth = int.Parse(tuple[0]);
|
||||
region.originalHeight = int.Parse(tuple[1]);
|
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|
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readTuple(reader, tuple);
|
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region.offsetX = int.Parse(tuple[0]);
|
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region.offsetY = int.Parse(tuple[1]);
|
||||
|
||||
region.index = int.Parse(readValue(reader));
|
||||
|
||||
regions.Add(region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static String readValue (TextReader reader) {
|
||||
String line = reader.ReadLine();
|
||||
int colon = line.IndexOf(':');
|
||||
if (colon == -1) throw new Exception("Invalid line: " + line);
|
||||
return line.Substring(colon + 1).Trim();
|
||||
}
|
||||
|
||||
/// <summary>Returns the number of tuple values read (2 or 4).</summary>
|
||||
static int readTuple (TextReader reader, String[] tuple) {
|
||||
String line = reader.ReadLine();
|
||||
int colon = line.IndexOf(':');
|
||||
if (colon == -1) throw new Exception("Invalid line: " + line);
|
||||
int i = 0, lastMatch = colon + 1;
|
||||
for (; i < 3; i++) {
|
||||
int comma = line.IndexOf(',', lastMatch);
|
||||
if (comma == -1) {
|
||||
if (i == 0) throw new Exception("Invalid line: " + line);
|
||||
break;
|
||||
}
|
||||
tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim();
|
||||
lastMatch = comma + 1;
|
||||
}
|
||||
tuple[i] = line.Substring(lastMatch).Trim();
|
||||
return i + 1;
|
||||
}
|
||||
|
||||
/// <summary>Returns the first region found with the specified name. This method uses string comparison to find the region, so the result
|
||||
/// should be cached rather than calling this method multiple times.</summary>
|
||||
/// <returns>The region, or null.</returns>
|
||||
public AtlasRegion FindRegion (String name) {
|
||||
for (int i = 0, n = regions.Count; i < n; i++)
|
||||
if (regions[i].name == name) return regions[i];
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Dispose () {
|
||||
if (textureLoader == null) return;
|
||||
for (int i = 0, n = pages.Count; i < n; i++)
|
||||
textureLoader.Unload(pages[i].rendererObject);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Format {
|
||||
Alpha,
|
||||
Intensity,
|
||||
LuminanceAlpha,
|
||||
RGB565,
|
||||
RGBA4444,
|
||||
RGB888,
|
||||
RGBA8888
|
||||
}
|
||||
|
||||
public enum TextureFilter {
|
||||
Nearest,
|
||||
Linear,
|
||||
MipMap,
|
||||
MipMapNearestNearest,
|
||||
MipMapLinearNearest,
|
||||
MipMapNearestLinear,
|
||||
MipMapLinearLinear
|
||||
}
|
||||
|
||||
public enum TextureWrap {
|
||||
MirroredRepeat,
|
||||
ClampToEdge,
|
||||
Repeat
|
||||
}
|
||||
|
||||
public class AtlasPage {
|
||||
public String name;
|
||||
public Format format;
|
||||
public TextureFilter minFilter;
|
||||
public TextureFilter magFilter;
|
||||
public TextureWrap uWrap;
|
||||
public TextureWrap vWrap;
|
||||
public Object rendererObject;
|
||||
public int width, height;
|
||||
}
|
||||
|
||||
public class AtlasRegion {
|
||||
public AtlasPage page;
|
||||
public String name;
|
||||
public int x, y, width, height;
|
||||
public float u, v, u2, v2;
|
||||
public float offsetX, offsetY;
|
||||
public int originalWidth, originalHeight;
|
||||
public int index;
|
||||
public bool rotate;
|
||||
public int[] splits;
|
||||
public int[] pads;
|
||||
}
|
||||
|
||||
public interface TextureLoader {
|
||||
void Load (AtlasPage page, String path);
|
||||
void Unload (Object texture);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,413 +1,413 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2
|
||||
*
|
||||
* Copyright (c) 2013, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to install, execute and perform the Spine Runtimes
|
||||
* Software (the "Software") solely for internal use. Without the written
|
||||
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
|
||||
* otherwise create derivative works, improvements of the Software or develop
|
||||
* new applications using the Software or (b) remove, delete, alter or obscure
|
||||
* any trademarks or any copyright, trademark, patent or other intellectual
|
||||
* property or proprietary rights notices on or in the Software, including
|
||||
* any copy thereof. Redistributions in binary or source form must include
|
||||
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2
|
||||
*
|
||||
* Copyright (c) 2013, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to install, execute and perform the Spine Runtimes
|
||||
* Software (the "Software") solely for internal use. Without the written
|
||||
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
|
||||
* otherwise create derivative works, improvements of the Software or develop
|
||||
* new applications using the Software or (b) remove, delete, alter or obscure
|
||||
* any trademarks or any copyright, trademark, patent or other intellectual
|
||||
* property or proprietary rights notices on or in the Software, including
|
||||
* any copy thereof. Redistributions in binary or source form must include
|
||||
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#if WINDOWS_STOREAPP
|
||||
using System.Threading.Tasks;
|
||||
using Windows.Storage;
|
||||
#endif
|
||||
|
||||
namespace Spine {
|
||||
public class SkeletonJson {
|
||||
private AttachmentLoader attachmentLoader;
|
||||
public float Scale { get; set; }
|
||||
|
||||
public SkeletonJson (Atlas atlas)
|
||||
: this(new AtlasAttachmentLoader(atlas)) {
|
||||
}
|
||||
|
||||
public SkeletonJson (AttachmentLoader attachmentLoader) {
|
||||
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
|
||||
this.attachmentLoader = attachmentLoader;
|
||||
Scale = 1;
|
||||
}
|
||||
|
||||
#if WINDOWS_STOREAPP
|
||||
private async Task<SkeletonData> ReadFile(string path) {
|
||||
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
|
||||
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
|
||||
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
|
||||
SkeletonData skeletonData = ReadSkeletonData(reader);
|
||||
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
|
||||
return skeletonData;
|
||||
}
|
||||
}
|
||||
|
||||
public SkeletonData ReadSkeletonData (String path) {
|
||||
return this.ReadFile(path).Result;
|
||||
}
|
||||
#else
|
||||
public SkeletonData ReadSkeletonData (String path) {
|
||||
#if WINDOWS_PHONE
|
||||
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
|
||||
using (StreamReader reader = new StreamReader(stream))
|
||||
{
|
||||
#else
|
||||
using (StreamReader reader = new StreamReader(path)) {
|
||||
#endif
|
||||
SkeletonData skeletonData = ReadSkeletonData(reader);
|
||||
skeletonData.name = Path.GetFileNameWithoutExtension(path);
|
||||
return skeletonData;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public SkeletonData ReadSkeletonData (TextReader reader) {
|
||||
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
|
||||
|
||||
SkeletonData skeletonData = new SkeletonData();
|
||||
|
||||
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
|
||||
if (root == null) throw new Exception("Invalid JSON.");
|
||||
|
||||
// Bones.
|
||||
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
|
||||
BoneData parent = null;
|
||||
if (boneMap.ContainsKey("parent")) {
|
||||
parent = skeletonData.FindBone((String)boneMap["parent"]);
|
||||
if (parent == null)
|
||||
throw new Exception("Parent bone not found: " + boneMap["parent"]);
|
||||
}
|
||||
BoneData boneData = new BoneData((String)boneMap["name"], parent);
|
||||
boneData.length = GetFloat(boneMap, "length", 0) * Scale;
|
||||
boneData.x = GetFloat(boneMap, "x", 0) * Scale;
|
||||
boneData.y = GetFloat(boneMap, "y", 0) * Scale;
|
||||
boneData.rotation = GetFloat(boneMap, "rotation", 0);
|
||||
boneData.scaleX = GetFloat(boneMap, "scaleX", 1);
|
||||
boneData.scaleY = GetFloat(boneMap, "scaleY", 1);
|
||||
boneData.inheritScale = GetBoolean(boneMap, "inheritScale", true);
|
||||
boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
|
||||
skeletonData.AddBone(boneData);
|
||||
}
|
||||
|
||||
// Slots.
|
||||
if (root.ContainsKey("slots")) {
|
||||
foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) {
|
||||
String slotName = (String)slotMap["name"];
|
||||
String boneName = (String)slotMap["bone"];
|
||||
BoneData boneData = skeletonData.FindBone(boneName);
|
||||
if (boneData == null)
|
||||
throw new Exception("Slot bone not found: " + boneName);
|
||||
SlotData slotData = new SlotData(slotName, boneData);
|
||||
|
||||
if (slotMap.ContainsKey("color")) {
|
||||
String color = (String)slotMap["color"];
|
||||
slotData.r = ToColor(color, 0);
|
||||
slotData.g = ToColor(color, 1);
|
||||
slotData.b = ToColor(color, 2);
|
||||
slotData.a = ToColor(color, 3);
|
||||
}
|
||||
|
||||
if (slotMap.ContainsKey("attachment"))
|
||||
slotData.attachmentName = (String)slotMap["attachment"];
|
||||
|
||||
if (slotMap.ContainsKey("additive"))
|
||||
slotData.additiveBlending = (bool)slotMap["additive"];
|
||||
|
||||
skeletonData.AddSlot(slotData);
|
||||
}
|
||||
}
|
||||
|
||||
// Skins.
|
||||
if (root.ContainsKey("skins")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["skins"]) {
|
||||
Skin skin = new Skin(entry.Key);
|
||||
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
|
||||
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
|
||||
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
|
||||
if (attachment != null) skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
|
||||
}
|
||||
}
|
||||
skeletonData.AddSkin(skin);
|
||||
if (skin.name == "default")
|
||||
skeletonData.defaultSkin = skin;
|
||||
}
|
||||
}
|
||||
|
||||
// Events.
|
||||
if (root.ContainsKey("events")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) {
|
||||
var entryMap = (Dictionary<String, Object>)entry.Value;
|
||||
EventData eventData = new EventData(entry.Key);
|
||||
eventData.Int = GetInt(entryMap, "int", 0);
|
||||
eventData.Float = GetFloat(entryMap, "float", 0);
|
||||
eventData.String = GetString(entryMap, "string", null);
|
||||
skeletonData.AddEvent(eventData);
|
||||
}
|
||||
}
|
||||
|
||||
// Animations.
|
||||
if (root.ContainsKey("animations")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"])
|
||||
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
|
||||
}
|
||||
|
||||
skeletonData.bones.TrimExcess();
|
||||
skeletonData.slots.TrimExcess();
|
||||
skeletonData.skins.TrimExcess();
|
||||
skeletonData.animations.TrimExcess();
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
|
||||
if (map.ContainsKey("name"))
|
||||
name = (String)map["name"];
|
||||
|
||||
AttachmentType type = AttachmentType.region;
|
||||
if (map.ContainsKey("type"))
|
||||
type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
|
||||
Attachment attachment = attachmentLoader.NewAttachment(skin, type, name);
|
||||
|
||||
RegionAttachment regionAttachment = attachment as RegionAttachment;
|
||||
if (regionAttachment != null) {
|
||||
regionAttachment.x = GetFloat(map, "x", 0) * Scale;
|
||||
regionAttachment.y = GetFloat(map, "y", 0) * Scale;
|
||||
regionAttachment.scaleX = GetFloat(map, "scaleX", 1);
|
||||
regionAttachment.scaleY = GetFloat(map, "scaleY", 1);
|
||||
regionAttachment.rotation = GetFloat(map, "rotation", 0);
|
||||
regionAttachment.width = GetFloat(map, "width", 32) * Scale;
|
||||
regionAttachment.height = GetFloat(map, "height", 32) * Scale;
|
||||
regionAttachment.UpdateOffset();
|
||||
}
|
||||
|
||||
BoundingBoxAttachment boundingBox = attachment as BoundingBoxAttachment;
|
||||
if (boundingBox != null) {
|
||||
List<Object> values = (List<Object>)map["vertices"];
|
||||
float[] vertices = new float[values.Count];
|
||||
for (int i = 0, n = values.Count; i < n; i++)
|
||||
vertices[i] = (float)values[i] * Scale;
|
||||
boundingBox.Vertices = vertices;
|
||||
}
|
||||
|
||||
return attachment;
|
||||
}
|
||||
|
||||
private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (float)map[name];
|
||||
}
|
||||
|
||||
private int GetInt (Dictionary<String, Object> map, String name, int defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (int)(float)map[name];
|
||||
}
|
||||
|
||||
private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (bool)map[name];
|
||||
}
|
||||
|
||||
private String GetString (Dictionary<String, Object> map, String name, String defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (String)map[name];
|
||||
}
|
||||
|
||||
public static float ToColor (String hexString, int colorIndex) {
|
||||
if (hexString.Length != 8)
|
||||
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
|
||||
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
|
||||
}
|
||||
|
||||
private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
|
||||
var timelines = new List<Timeline>();
|
||||
float duration = 0;
|
||||
|
||||
if (map.ContainsKey("bones")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
|
||||
String boneName = entry.Key;
|
||||
int boneIndex = skeletonData.FindBoneIndex(boneName);
|
||||
if (boneIndex == -1)
|
||||
throw new Exception("Bone not found: " + boneName);
|
||||
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals("rotate")) {
|
||||
RotateTimeline timeline = new RotateTimeline(values.Count);
|
||||
timeline.boneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
|
||||
|
||||
} else if (timelineName.Equals("translate") || timelineName.Equals("scale")) {
|
||||
TranslateTimeline timeline;
|
||||
float timelineScale = 1;
|
||||
if (timelineName.Equals("scale"))
|
||||
timeline = new ScaleTimeline(values.Count);
|
||||
else {
|
||||
timeline = new TranslateTimeline(values.Count);
|
||||
timelineScale = Scale;
|
||||
}
|
||||
timeline.boneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
|
||||
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
|
||||
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.ContainsKey("slots")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
|
||||
String slotName = entry.Key;
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotName);
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals("color")) {
|
||||
ColorTimeline timeline = new ColorTimeline(values.Count);
|
||||
timeline.slotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
String c = (String)valueMap["color"];
|
||||
timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
|
||||
|
||||
} else if (timelineName.Equals("attachment")) {
|
||||
AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
|
||||
timeline.slotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.ContainsKey("events")) {
|
||||
var eventsMap = (List<Object>)map["events"];
|
||||
EventTimeline timeline = new EventTimeline(eventsMap.Count);
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> eventMap in eventsMap) {
|
||||
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
|
||||
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
|
||||
Event e = new Event(eventData);
|
||||
e.Int = GetInt(eventMap, "int", eventData.Int);
|
||||
e.Float = GetFloat(eventMap, "float", eventData.Float);
|
||||
e.String = GetString(eventMap, "string", eventData.String);
|
||||
timeline.setFrame(frameIndex++, (float)eventMap["time"], e);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
||||
}
|
||||
|
||||
if (map.ContainsKey("draworder")) {
|
||||
var values = (List<Object>)map["draworder"];
|
||||
DrawOrderTimeline timeline = new DrawOrderTimeline(values.Count);
|
||||
int slotCount = skeletonData.slots.Count;
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> drawOrderMap in values) {
|
||||
int[] drawOrder = null;
|
||||
if (drawOrderMap.ContainsKey("offsets")) {
|
||||
drawOrder = new int[slotCount];
|
||||
for (int i = slotCount - 1; i >= 0; i--)
|
||||
drawOrder[i] = -1;
|
||||
List<Object> offsets = (List<Object>)drawOrderMap["offsets"];
|
||||
int[] unchanged = new int[slotCount - offsets.Count];
|
||||
int originalIndex = 0, unchangedIndex = 0;
|
||||
foreach (Dictionary<String, Object> offsetMap in offsets) {
|
||||
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
|
||||
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
|
||||
// Collect unchanged items.
|
||||
while (originalIndex != slotIndex)
|
||||
unchanged[unchangedIndex++] = originalIndex++;
|
||||
// Set changed items.
|
||||
drawOrder[originalIndex + (int)(float)offsetMap["offset"]] = originalIndex++;
|
||||
}
|
||||
// Collect remaining unchanged items.
|
||||
while (originalIndex < slotCount)
|
||||
unchanged[unchangedIndex++] = originalIndex++;
|
||||
// Fill in unchanged items.
|
||||
for (int i = slotCount - 1; i >= 0; i--)
|
||||
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
|
||||
}
|
||||
timeline.setFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
||||
}
|
||||
|
||||
timelines.TrimExcess();
|
||||
skeletonData.AddAnimation(new Animation(name, timelines, duration));
|
||||
}
|
||||
|
||||
private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
|
||||
if (!valueMap.ContainsKey("curve"))
|
||||
return;
|
||||
Object curveObject = valueMap["curve"];
|
||||
if (curveObject.Equals("stepped"))
|
||||
timeline.SetStepped(frameIndex);
|
||||
else if (curveObject is List<Object>) {
|
||||
List<Object> curve = (List<Object>)curveObject;
|
||||
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#if WINDOWS_STOREAPP
|
||||
using System.Threading.Tasks;
|
||||
using Windows.Storage;
|
||||
#endif
|
||||
|
||||
namespace Spine {
|
||||
public class SkeletonJson {
|
||||
private AttachmentLoader attachmentLoader;
|
||||
public float Scale { get; set; }
|
||||
|
||||
public SkeletonJson (Atlas atlas)
|
||||
: this(new AtlasAttachmentLoader(atlas)) {
|
||||
}
|
||||
|
||||
public SkeletonJson (AttachmentLoader attachmentLoader) {
|
||||
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
|
||||
this.attachmentLoader = attachmentLoader;
|
||||
Scale = 1;
|
||||
}
|
||||
|
||||
#if WINDOWS_STOREAPP
|
||||
private async Task<SkeletonData> ReadFile(string path) {
|
||||
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
|
||||
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
|
||||
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
|
||||
SkeletonData skeletonData = ReadSkeletonData(reader);
|
||||
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
|
||||
return skeletonData;
|
||||
}
|
||||
}
|
||||
|
||||
public SkeletonData ReadSkeletonData (String path) {
|
||||
return this.ReadFile(path).Result;
|
||||
}
|
||||
#else
|
||||
public SkeletonData ReadSkeletonData (String path) {
|
||||
#if WINDOWS_PHONE
|
||||
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
|
||||
using (StreamReader reader = new StreamReader(stream))
|
||||
{
|
||||
#else
|
||||
using (StreamReader reader = new StreamReader(path)) {
|
||||
#endif
|
||||
SkeletonData skeletonData = ReadSkeletonData(reader);
|
||||
skeletonData.name = Path.GetFileNameWithoutExtension(path);
|
||||
return skeletonData;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public SkeletonData ReadSkeletonData (TextReader reader) {
|
||||
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
|
||||
|
||||
SkeletonData skeletonData = new SkeletonData();
|
||||
|
||||
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
|
||||
if (root == null) throw new Exception("Invalid JSON.");
|
||||
|
||||
// Bones.
|
||||
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
|
||||
BoneData parent = null;
|
||||
if (boneMap.ContainsKey("parent")) {
|
||||
parent = skeletonData.FindBone((String)boneMap["parent"]);
|
||||
if (parent == null)
|
||||
throw new Exception("Parent bone not found: " + boneMap["parent"]);
|
||||
}
|
||||
BoneData boneData = new BoneData((String)boneMap["name"], parent);
|
||||
boneData.length = GetFloat(boneMap, "length", 0) * Scale;
|
||||
boneData.x = GetFloat(boneMap, "x", 0) * Scale;
|
||||
boneData.y = GetFloat(boneMap, "y", 0) * Scale;
|
||||
boneData.rotation = GetFloat(boneMap, "rotation", 0);
|
||||
boneData.scaleX = GetFloat(boneMap, "scaleX", 1);
|
||||
boneData.scaleY = GetFloat(boneMap, "scaleY", 1);
|
||||
boneData.inheritScale = GetBoolean(boneMap, "inheritScale", true);
|
||||
boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
|
||||
skeletonData.AddBone(boneData);
|
||||
}
|
||||
|
||||
// Slots.
|
||||
if (root.ContainsKey("slots")) {
|
||||
foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) {
|
||||
String slotName = (String)slotMap["name"];
|
||||
String boneName = (String)slotMap["bone"];
|
||||
BoneData boneData = skeletonData.FindBone(boneName);
|
||||
if (boneData == null)
|
||||
throw new Exception("Slot bone not found: " + boneName);
|
||||
SlotData slotData = new SlotData(slotName, boneData);
|
||||
|
||||
if (slotMap.ContainsKey("color")) {
|
||||
String color = (String)slotMap["color"];
|
||||
slotData.r = ToColor(color, 0);
|
||||
slotData.g = ToColor(color, 1);
|
||||
slotData.b = ToColor(color, 2);
|
||||
slotData.a = ToColor(color, 3);
|
||||
}
|
||||
|
||||
if (slotMap.ContainsKey("attachment"))
|
||||
slotData.attachmentName = (String)slotMap["attachment"];
|
||||
|
||||
if (slotMap.ContainsKey("additive"))
|
||||
slotData.additiveBlending = (bool)slotMap["additive"];
|
||||
|
||||
skeletonData.AddSlot(slotData);
|
||||
}
|
||||
}
|
||||
|
||||
// Skins.
|
||||
if (root.ContainsKey("skins")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["skins"]) {
|
||||
Skin skin = new Skin(entry.Key);
|
||||
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
|
||||
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
|
||||
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
|
||||
if (attachment != null) skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
|
||||
}
|
||||
}
|
||||
skeletonData.AddSkin(skin);
|
||||
if (skin.name == "default")
|
||||
skeletonData.defaultSkin = skin;
|
||||
}
|
||||
}
|
||||
|
||||
// Events.
|
||||
if (root.ContainsKey("events")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) {
|
||||
var entryMap = (Dictionary<String, Object>)entry.Value;
|
||||
EventData eventData = new EventData(entry.Key);
|
||||
eventData.Int = GetInt(entryMap, "int", 0);
|
||||
eventData.Float = GetFloat(entryMap, "float", 0);
|
||||
eventData.String = GetString(entryMap, "string", null);
|
||||
skeletonData.AddEvent(eventData);
|
||||
}
|
||||
}
|
||||
|
||||
// Animations.
|
||||
if (root.ContainsKey("animations")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"])
|
||||
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
|
||||
}
|
||||
|
||||
skeletonData.bones.TrimExcess();
|
||||
skeletonData.slots.TrimExcess();
|
||||
skeletonData.skins.TrimExcess();
|
||||
skeletonData.animations.TrimExcess();
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
|
||||
if (map.ContainsKey("name"))
|
||||
name = (String)map["name"];
|
||||
|
||||
AttachmentType type = AttachmentType.region;
|
||||
if (map.ContainsKey("type"))
|
||||
type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
|
||||
Attachment attachment = attachmentLoader.NewAttachment(skin, type, name);
|
||||
|
||||
RegionAttachment regionAttachment = attachment as RegionAttachment;
|
||||
if (regionAttachment != null) {
|
||||
regionAttachment.x = GetFloat(map, "x", 0) * Scale;
|
||||
regionAttachment.y = GetFloat(map, "y", 0) * Scale;
|
||||
regionAttachment.scaleX = GetFloat(map, "scaleX", 1);
|
||||
regionAttachment.scaleY = GetFloat(map, "scaleY", 1);
|
||||
regionAttachment.rotation = GetFloat(map, "rotation", 0);
|
||||
regionAttachment.width = GetFloat(map, "width", 32) * Scale;
|
||||
regionAttachment.height = GetFloat(map, "height", 32) * Scale;
|
||||
regionAttachment.UpdateOffset();
|
||||
}
|
||||
|
||||
BoundingBoxAttachment boundingBox = attachment as BoundingBoxAttachment;
|
||||
if (boundingBox != null) {
|
||||
List<Object> values = (List<Object>)map["vertices"];
|
||||
float[] vertices = new float[values.Count];
|
||||
for (int i = 0, n = values.Count; i < n; i++)
|
||||
vertices[i] = (float)values[i] * Scale;
|
||||
boundingBox.Vertices = vertices;
|
||||
}
|
||||
|
||||
return attachment;
|
||||
}
|
||||
|
||||
private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (float)map[name];
|
||||
}
|
||||
|
||||
private int GetInt (Dictionary<String, Object> map, String name, int defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (int)(float)map[name];
|
||||
}
|
||||
|
||||
private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (bool)map[name];
|
||||
}
|
||||
|
||||
private String GetString (Dictionary<String, Object> map, String name, String defaultValue) {
|
||||
if (!map.ContainsKey(name))
|
||||
return defaultValue;
|
||||
return (String)map[name];
|
||||
}
|
||||
|
||||
public static float ToColor (String hexString, int colorIndex) {
|
||||
if (hexString.Length != 8)
|
||||
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
|
||||
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
|
||||
}
|
||||
|
||||
private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
|
||||
var timelines = new List<Timeline>();
|
||||
float duration = 0;
|
||||
|
||||
if (map.ContainsKey("bones")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
|
||||
String boneName = entry.Key;
|
||||
int boneIndex = skeletonData.FindBoneIndex(boneName);
|
||||
if (boneIndex == -1)
|
||||
throw new Exception("Bone not found: " + boneName);
|
||||
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals("rotate")) {
|
||||
RotateTimeline timeline = new RotateTimeline(values.Count);
|
||||
timeline.boneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
|
||||
|
||||
} else if (timelineName.Equals("translate") || timelineName.Equals("scale")) {
|
||||
TranslateTimeline timeline;
|
||||
float timelineScale = 1;
|
||||
if (timelineName.Equals("scale"))
|
||||
timeline = new ScaleTimeline(values.Count);
|
||||
else {
|
||||
timeline = new TranslateTimeline(values.Count);
|
||||
timelineScale = Scale;
|
||||
}
|
||||
timeline.boneIndex = boneIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
|
||||
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
|
||||
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.ContainsKey("slots")) {
|
||||
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
|
||||
String slotName = entry.Key;
|
||||
int slotIndex = skeletonData.FindSlotIndex(slotName);
|
||||
var timelineMap = (Dictionary<String, Object>)entry.Value;
|
||||
|
||||
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
|
||||
var values = (List<Object>)timelineEntry.Value;
|
||||
String timelineName = (String)timelineEntry.Key;
|
||||
if (timelineName.Equals("color")) {
|
||||
ColorTimeline timeline = new ColorTimeline(values.Count);
|
||||
timeline.slotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
String c = (String)valueMap["color"];
|
||||
timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
|
||||
ReadCurve(timeline, frameIndex, valueMap);
|
||||
frameIndex++;
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
|
||||
|
||||
} else if (timelineName.Equals("attachment")) {
|
||||
AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
|
||||
timeline.slotIndex = slotIndex;
|
||||
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> valueMap in values) {
|
||||
float time = (float)valueMap["time"];
|
||||
timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
||||
|
||||
} else
|
||||
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.ContainsKey("events")) {
|
||||
var eventsMap = (List<Object>)map["events"];
|
||||
EventTimeline timeline = new EventTimeline(eventsMap.Count);
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> eventMap in eventsMap) {
|
||||
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
|
||||
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
|
||||
Event e = new Event(eventData);
|
||||
e.Int = GetInt(eventMap, "int", eventData.Int);
|
||||
e.Float = GetFloat(eventMap, "float", eventData.Float);
|
||||
e.String = GetString(eventMap, "string", eventData.String);
|
||||
timeline.setFrame(frameIndex++, (float)eventMap["time"], e);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
||||
}
|
||||
|
||||
if (map.ContainsKey("draworder")) {
|
||||
var values = (List<Object>)map["draworder"];
|
||||
DrawOrderTimeline timeline = new DrawOrderTimeline(values.Count);
|
||||
int slotCount = skeletonData.slots.Count;
|
||||
int frameIndex = 0;
|
||||
foreach (Dictionary<String, Object> drawOrderMap in values) {
|
||||
int[] drawOrder = null;
|
||||
if (drawOrderMap.ContainsKey("offsets")) {
|
||||
drawOrder = new int[slotCount];
|
||||
for (int i = slotCount - 1; i >= 0; i--)
|
||||
drawOrder[i] = -1;
|
||||
List<Object> offsets = (List<Object>)drawOrderMap["offsets"];
|
||||
int[] unchanged = new int[slotCount - offsets.Count];
|
||||
int originalIndex = 0, unchangedIndex = 0;
|
||||
foreach (Dictionary<String, Object> offsetMap in offsets) {
|
||||
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
|
||||
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
|
||||
// Collect unchanged items.
|
||||
while (originalIndex != slotIndex)
|
||||
unchanged[unchangedIndex++] = originalIndex++;
|
||||
// Set changed items.
|
||||
drawOrder[originalIndex + (int)(float)offsetMap["offset"]] = originalIndex++;
|
||||
}
|
||||
// Collect remaining unchanged items.
|
||||
while (originalIndex < slotCount)
|
||||
unchanged[unchangedIndex++] = originalIndex++;
|
||||
// Fill in unchanged items.
|
||||
for (int i = slotCount - 1; i >= 0; i--)
|
||||
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
|
||||
}
|
||||
timeline.setFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
|
||||
}
|
||||
timelines.Add(timeline);
|
||||
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
||||
}
|
||||
|
||||
timelines.TrimExcess();
|
||||
skeletonData.AddAnimation(new Animation(name, timelines, duration));
|
||||
}
|
||||
|
||||
private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
|
||||
if (!valueMap.ContainsKey("curve"))
|
||||
return;
|
||||
Object curveObject = valueMap["curve"];
|
||||
if (curveObject.Equals("stepped"))
|
||||
timeline.SetStepped(frameIndex);
|
||||
else if (curveObject is List<Object>) {
|
||||
List<Object> curve = (List<Object>)curveObject;
|
||||
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user