mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Merge branch 'master' into dev
This commit is contained in:
commit
66b5f49f2e
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-as3 works with data exported from Spine 3.4.02.
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||||
spine-as3 works with data exported from Spine 3.5.xx.
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||||
|
||||
spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes are not supported.
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||||
|
||||
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||||
@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
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||||
com.powerflasher.fdt.core.PassRsls=false
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||||
com.powerflasher.fdt.core.PassSwcs=true
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||||
com.powerflasher.fdt.core.PlatformType=WEB
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||||
com.powerflasher.fdt.core.PlayerVersion=22.0
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||||
com.powerflasher.fdt.core.PlayerVersion=23.0
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||||
com.powerflasher.fdt.core.ProjectTypeHint=Web
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||||
com.powerflasher.fdt.core.Runtime=Flash_Player
|
||||
com.powerflasher.fdt.core.SdkName=Flex 4.6.0
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||||
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||||
Binary file not shown.
@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
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||||
com.powerflasher.fdt.core.PassRsls=false
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||||
com.powerflasher.fdt.core.PassSwcs=true
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||||
com.powerflasher.fdt.core.PlatformType=WEB
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||||
com.powerflasher.fdt.core.PlayerVersion=22.0
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||||
com.powerflasher.fdt.core.PlayerVersion=23.0
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||||
com.powerflasher.fdt.core.ProjectTypeHint=Web
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||||
com.powerflasher.fdt.core.Runtime=Flash_Player
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||||
com.powerflasher.fdt.core.SdkName=Flex 4.6.0
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||||
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@ -727,7 +727,7 @@ public class SkeletonJson {
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||||
import spine.attachments.MeshAttachment;
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||||
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||||
internal class LinkedMesh {
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class LinkedMesh {
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internal var parent:String, skin:String;
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||||
internal var slotIndex:int;
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internal var mesh:MeshAttachment;
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||||
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||||
@ -96,9 +96,7 @@ public class AnimationState {
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}
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continue;
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||||
}
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updateMixingFrom(current, delta, true);
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||||
} else {
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updateMixingFrom(current, delta, true);
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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tracks[i] = null;
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@ -107,6 +105,7 @@ public class AnimationState {
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continue;
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}
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}
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updateMixingFrom(current, delta);
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current.trackTime += currentDelta;
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}
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@ -114,27 +113,22 @@ public class AnimationState {
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queue.drain();
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}
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private function updateMixingFrom (entry:TrackEntry, delta:Number, canEnd:Boolean):void {
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private function updateMixingFrom (entry:TrackEntry, delta:Number):void {
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var from:TrackEntry = entry.mixingFrom;
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if (from == null) return;
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if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
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updateMixingFrom(from, delta);
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if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
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entry.mixingFrom = null;
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queue.end(from);
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var newFrom:TrackEntry = from.mixingFrom;
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entry.mixingFrom = newFrom;
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if (newFrom == null) return;
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entry.mixTime = from.mixTime;
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entry.mixDuration = from.mixDuration;
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||||
from = newFrom;
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return;
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}
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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var mixingFromDelta:Number = delta * from.timeScale;
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||||
from.trackTime += mixingFromDelta;
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||||
entry.mixTime += mixingFromDelta;
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updateMixingFrom(from, delta, canEnd && from.alpha == 1);
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from.trackTime += delta * from.timeScale;
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entry.mixTime += delta * entry.timeScale;
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}
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public function apply (skeleton:Skeleton):void {
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@ -149,7 +143,10 @@ public class AnimationState {
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// Apply mixing from entries first.
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var mix:Number = current.alpha;
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if (current.mixingFrom != null) mix *= applyMixingFrom(current, skeleton);
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||||
if (current.mixingFrom != null)
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mix *= applyMixingFrom(current, skeleton);
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else if (current.trackTime >= current.trackEnd)
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||||
mix = 0;
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||||
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||||
// Apply current entry.
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||||
var animationLast:Number = current.animationLast, animationTime:Number = current.getAnimationTime();
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||||
@ -388,11 +385,11 @@ public class AnimationState {
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||||
if (current != null) {
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||||
if (current.nextTrackLast == -1) {
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||||
// Don't mix from an entry that was never applied.
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tracks[trackIndex] = null;
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tracks[trackIndex] = current.mixingFrom;
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queue.interrupt(current);
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||||
queue.end(current);
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||||
disposeNext(current);
|
||||
current = null;
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||||
current = current.mixingFrom;
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||||
} else
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||||
disposeNext(current);
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||||
}
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||||
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||||
@ -12,7 +12,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
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||||
## Spine version
|
||||
|
||||
spine-c works with data exported from Spine 3.4.02.
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spine-c works with data exported from Spine 3.5.xx.
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||||
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||||
spine-c supports all Spine features.
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||||
|
||||
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||||
@ -138,6 +138,9 @@ void spAnimationState_clearListenerNotifications(spAnimationState* self);
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||||
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||||
float spTrackEntry_getAnimationTime (spTrackEntry* entry);
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||||
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||||
/** Use this to dispose static memory before your app exits to appease your memory leak detector*/
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||||
void spAnimationState_disposeStatics ();
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||||
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||||
#ifdef SPINE_SHORT_NAMES
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||||
typedef spEventType EventType;
|
||||
#define ANIMATION_START SP_ANIMATION_START
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@ -611,7 +611,7 @@ void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skelet
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if (mixingOut && setupPose) {
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const char* attachmentName = slot->data->attachmentName;
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spSlot_setAttachment(slot, attachmentName ? 0 : spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName));
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spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
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return;
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||||
}
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||||
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||||
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||||
@ -33,12 +33,16 @@
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||||
#include <limits.h>
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||||
|
||||
static spAnimation* SP_EMPTY_ANIMATION = 0;
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void spAnimationState_disposeStatics () {
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||||
if (SP_EMPTY_ANIMATION) spAnimation_dispose(SP_EMPTY_ANIMATION);
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||||
SP_EMPTY_ANIMATION = 0;
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||||
}
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||||
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||||
/* Forward declaration of some "private" functions so we can keep
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||||
the same function order in C as we have method order in Java */
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||||
void _spAnimationState_disposeTrackEntry (spTrackEntry* entry);
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||||
void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry);
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||||
void _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta, int /*boolean*/ canEnd);
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||||
void _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta);
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||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton);
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void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, int /*boolean*/ setupPose, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
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||||
void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
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||||
@ -67,6 +71,7 @@ _spEventQueue* _spEventQueue_create (_spAnimationState* state) {
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||||
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||||
void _spEventQueue_free (_spEventQueue* self) {
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||||
FREE(self->objects);
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||||
FREE(self);
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||||
}
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||||
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||||
void _spEventQueue_ensureCapacity (_spEventQueue* self, int newElements) {
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||||
@ -74,7 +79,7 @@ void _spEventQueue_ensureCapacity (_spEventQueue* self, int newElements) {
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||||
_spEventQueueItem* newObjects;
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||||
self->objectsCapacity <<= 1;
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||||
newObjects = CALLOC(_spEventQueueItem, self->objectsCapacity);
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||||
memcpy(newObjects, self->objects, self->objectsCount);
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||||
memcpy(newObjects, self->objects, sizeof(_spEventQueueItem) * self->objectsCount);
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||||
FREE(self->objects);
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||||
self->objects = newObjects;
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||||
}
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||||
@ -152,8 +157,8 @@ void _spEventQueue_drain (_spEventQueue* self) {
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if (self->state->super.listener) self->state->super.listener(SUPER(self->state), type, entry, 0);
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||||
/* Fall through. */
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||||
case SP_ANIMATION_DISPOSE:
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if (entry->listener) entry->listener(SUPER(self->state), type, entry, 0);
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||||
if (self->state->super.listener) self->state->super.listener(SUPER(self->state), type, entry, 0);
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if (entry->listener) entry->listener(SUPER(self->state), SP_ANIMATION_DISPOSE, entry, 0);
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if (self->state->super.listener) self->state->super.listener(SUPER(self->state), SP_ANIMATION_DISPOSE, entry, 0);
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_spAnimationState_disposeTrackEntry(entry);
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break;
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case SP_ANIMATION_EVENT:
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@ -170,6 +175,9 @@ void _spEventQueue_drain (_spEventQueue* self) {
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}
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void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
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if (entry->mixingFrom) _spAnimationState_disposeTrackEntry(entry->mixingFrom);
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||||
FREE(entry->timelinesFirst);
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FREE(entry->timelinesRotation);
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FREE(entry);
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}
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@ -214,6 +222,7 @@ void spAnimationState_dispose (spAnimationState* self) {
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_spEventQueue_free(internal->queue);
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FREE(internal->events);
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FREE(internal->propertyIDs);
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FREE(internal);
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}
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void spAnimationState_update (spAnimationState* self, float delta) {
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@ -253,9 +262,7 @@ void spAnimationState_update (spAnimationState* self, float delta) {
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||||
}
|
||||
continue;
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||||
}
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_spAnimationState_updateMixingFrom(self, current, delta, 1);
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} else {
|
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_spAnimationState_updateMixingFrom(self, current, delta, 1);
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||||
/* Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom. */
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if (current->trackLast >= current->trackEnd && current->mixingFrom == 0) {
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self->tracks[i] = 0;
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@ -264,6 +271,7 @@ void spAnimationState_update (spAnimationState* self, float delta) {
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||||
continue;
|
||||
}
|
||||
}
|
||||
_spAnimationState_updateMixingFrom(self, current, delta);
|
||||
|
||||
current->trackTime += currentDelta;
|
||||
}
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||||
@ -271,30 +279,23 @@ void spAnimationState_update (spAnimationState* self, float delta) {
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||||
_spEventQueue_drain(internal->queue);
|
||||
}
|
||||
|
||||
void _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta, int /*boolean*/ canEnd) {
|
||||
void _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta) {
|
||||
spTrackEntry* from = entry->mixingFrom;
|
||||
spTrackEntry* newFrom;
|
||||
float mixingFromDelta;
|
||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||
if (!from) return;
|
||||
|
||||
if (canEnd && entry->mixTime >= entry->mixDuration && entry->mixTime > 0) {
|
||||
_spAnimationState_updateMixingFrom(self, from, delta);
|
||||
|
||||
if (entry->mixTime >= entry->mixDuration && from->mixingFrom == 0 && entry->mixTime > 0) {
|
||||
entry->mixingFrom = 0;
|
||||
_spEventQueue_end(internal->queue, from);
|
||||
newFrom = from->mixingFrom;
|
||||
entry->mixingFrom = newFrom;
|
||||
if (!newFrom) return;
|
||||
entry->mixTime = from->mixTime;
|
||||
entry->mixDuration = from->mixDuration;
|
||||
from = newFrom;
|
||||
return;
|
||||
}
|
||||
|
||||
from->animationLast = from->nextAnimationLast;
|
||||
from->trackLast = from->nextTrackLast;
|
||||
mixingFromDelta = delta * from->timeScale;
|
||||
from->trackTime += mixingFromDelta;
|
||||
entry->mixTime += mixingFromDelta;
|
||||
|
||||
_spAnimationState_updateMixingFrom(self, from, delta, canEnd && from->alpha == 1);
|
||||
from->trackTime += delta * from->timeScale;
|
||||
entry->mixTime += delta * entry->timeScale;
|
||||
}
|
||||
|
||||
void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
@ -318,7 +319,10 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
|
||||
/* Apply mixing from entries first. */
|
||||
mix = current->alpha;
|
||||
if (current->mixingFrom) mix *= _spAnimationState_applyMixingFrom(self, current, skeleton);
|
||||
if (current->mixingFrom)
|
||||
mix *= _spAnimationState_applyMixingFrom(self, current, skeleton);
|
||||
else if (current->trackTime >= current->trackEnd)
|
||||
mix = 0;
|
||||
|
||||
/* Apply current entry. */
|
||||
animationLast = current->animationLast; animationTime = spTrackEntry_getAnimationTime(current);
|
||||
@ -593,11 +597,11 @@ spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIn
|
||||
if (current) {
|
||||
if (current->nextTrackLast == -1) {
|
||||
/* Don't mix from an entry that was never applied. */
|
||||
self->tracks[trackIndex] = 0;
|
||||
self->tracks[trackIndex] = current->mixingFrom;
|
||||
_spEventQueue_interrupt(internal->queue, current);
|
||||
_spEventQueue_end(internal->queue, current);
|
||||
_spAnimationState_disposeNext(self, current);
|
||||
current = 0;
|
||||
current = current->mixingFrom;
|
||||
} else
|
||||
_spAnimationState_disposeNext(self, current);
|
||||
}
|
||||
@ -771,7 +775,7 @@ void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int cap
|
||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||
if (internal->propertyIDsCapacity < capacity) {
|
||||
int *newPropertyIDs = CALLOC(int, capacity << 1);
|
||||
memcpy(newPropertyIDs, internal->propertyIDs, internal->propertyIDsCount);
|
||||
memcpy(newPropertyIDs, internal->propertyIDs, sizeof(int) * internal->propertyIDsCount);
|
||||
FREE(internal->propertyIDs);
|
||||
internal->propertyIDs = newPropertyIDs;
|
||||
internal->propertyIDsCapacity = capacity << 1;
|
||||
@ -788,6 +792,7 @@ int _spAnimationState_addPropertyID(spAnimationState* self, int id) {
|
||||
|
||||
_spAnimationState_ensureCapacityPropertyIDs(self, internal->propertyIDsCount + 1);
|
||||
internal->propertyIDs[internal->propertyIDsCount] = id;
|
||||
internal->propertyIDsCount++;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@ -112,7 +112,7 @@ void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/
|
||||
self->boundingBoxes = MALLOC(spBoundingBoxAttachment*, skeleton->slotsCount);
|
||||
|
||||
newPolygons = CALLOC(spPolygon*, skeleton->slotsCount);
|
||||
memcpy(newPolygons, self->polygons, internal->capacity);
|
||||
memcpy(newPolygons, self->polygons, sizeof(spPolygon*) * internal->capacity);
|
||||
FREE(self->polygons);
|
||||
self->polygons = newPolygons;
|
||||
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-cocos2d-objc works with data exported from Spine 3.4.02.
|
||||
spine-cocos2d-objc works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-cocos2d-objc supports all Spine features.
|
||||
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-cocos2dx works with data exported from Spine 3.4.02.
|
||||
spine-cocos2dx works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-cocos2dx supports all Spine features.
|
||||
|
||||
|
||||
@ -64,10 +64,10 @@ bool SpineboyExample::init () {
|
||||
log("%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
|
||||
});
|
||||
|
||||
skeletonNode->setMix("walk", "jump", 0.2f);
|
||||
skeletonNode->setMix("jump", "run", 0.2f);
|
||||
skeletonNode->setMix("walk", "jump", 0.4);
|
||||
skeletonNode->setMix("jump", "run", 0.4);
|
||||
skeletonNode->setAnimation(0, "walk", true);
|
||||
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
|
||||
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
|
||||
skeletonNode->addAnimation(0, "run", true);
|
||||
|
||||
skeletonNode->setTrackStartListener(jumpEntry, [] (spTrackEntry* entry) {
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-corona works with data exported from Spine 3.4.02.
|
||||
spine-corona works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-corona supports all Spine features.
|
||||
|
||||
|
||||
@ -61,7 +61,15 @@ function loadSkeleton(atlasFile, jsonFile, x, y, scale, animation, skin)
|
||||
print(entry.trackIndex.." event: "..entry.animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'")
|
||||
end
|
||||
|
||||
if atlasFile == "spineboy.atlas" then
|
||||
animationStateData:setMix("walk", "jump", 0.4)
|
||||
animationStateData:setMix("jump", "run", 0.4);
|
||||
animationState:setAnimationByName(0, "walk", true)
|
||||
local jumpEntry = animationState:addAnimationByName(0, "jump", false, 3)
|
||||
animationState:addAnimationByName(0, "run", true, 0)
|
||||
else
|
||||
animationState:setAnimationByName(0, animation, true)
|
||||
end
|
||||
|
||||
-- return the skeleton an animation state
|
||||
return { skeleton = skeleton, state = animationState }
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-csharp works with data exported from Spine 3.5.x.
|
||||
spine-csharp works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-csharp supports all Spine features.
|
||||
|
||||
|
||||
@ -581,7 +581,7 @@ namespace Spine {
|
||||
}
|
||||
|
||||
float[] frames = this.frames;
|
||||
if (time < frames[0]) {
|
||||
if (time < frames[0]) { // Time is before first frame.
|
||||
if (setupPose) {
|
||||
attachmentName = slot.data.attachmentName;
|
||||
slot.Attachment = attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName);
|
||||
|
||||
@ -102,9 +102,7 @@ namespace Spine {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
UpdateMixingFrom(current, delta, true);
|
||||
} else {
|
||||
UpdateMixingFrom(current, delta, true);
|
||||
// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracksItems[i] = null;
|
||||
@ -113,6 +111,7 @@ namespace Spine {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
UpdateMixingFrom(current, delta);
|
||||
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
@ -120,27 +119,22 @@ namespace Spine {
|
||||
queue.Drain();
|
||||
}
|
||||
|
||||
private void UpdateMixingFrom (TrackEntry entry, float delta, bool canEnd) {
|
||||
private void UpdateMixingFrom (TrackEntry entry, float delta) {
|
||||
TrackEntry from = entry.mixingFrom;
|
||||
if (from == null) return;
|
||||
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
UpdateMixingFrom(from, delta);
|
||||
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
queue.End(from);
|
||||
TrackEntry newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null) return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
return;
|
||||
}
|
||||
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
float mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
|
||||
UpdateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * entry.timeScale;
|
||||
}
|
||||
|
||||
|
||||
@ -160,7 +154,10 @@ namespace Spine {
|
||||
|
||||
// Apply mixing from entries first.
|
||||
float mix = current.alpha;
|
||||
if (current.mixingFrom != null) mix *= ApplyMixingFrom(current, skeleton);
|
||||
if (current.mixingFrom != null)
|
||||
mix *= ApplyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd) //
|
||||
mix = 0; // Set to setup pose the last time the entry will be applied.
|
||||
|
||||
// Apply current entry.
|
||||
float animationLast = current.animationLast, animationTime = current.AnimationTime;
|
||||
@ -228,7 +225,7 @@ namespace Spine {
|
||||
if (rotateTimeline != null) {
|
||||
ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
|
||||
} else {
|
||||
if (setupPose) {
|
||||
if (!setupPose) {
|
||||
if (!attachments && timeline is AttachmentTimeline) continue;
|
||||
if (!drawOrder && timeline is DrawOrderTimeline) continue;
|
||||
}
|
||||
@ -236,7 +233,7 @@ namespace Spine {
|
||||
}
|
||||
}
|
||||
|
||||
QueueEvents(entry, animationTime);
|
||||
QueueEvents(from, animationTime);
|
||||
from.nextAnimationLast = animationTime;
|
||||
from.nextTrackLast = from.trackTime;
|
||||
|
||||
@ -420,11 +417,11 @@ namespace Spine {
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
// Don't mix from an entry that was never applied.
|
||||
tracks.Items[trackIndex] = null;
|
||||
tracks.Items[trackIndex] = current.mixingFrom;
|
||||
queue.Interrupt(current);
|
||||
queue.End(current);
|
||||
DisposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
} else {
|
||||
DisposeNext(current);
|
||||
}
|
||||
@ -686,11 +683,11 @@ namespace Spine {
|
||||
/// <summary>
|
||||
/// The track time in seconds when this animation will be removed from the track. Defaults to the animation duration for
|
||||
/// non-looping animations and to <see cref="int.MaxValue"/> for looping animations. If the track end time is reached and no
|
||||
/// other animations are queued for playback, and mixing from any previous animations is complete, then the track is cleared,
|
||||
/// leaving skeletons in their previous pose.
|
||||
/// other animations are queued for playback, and mixing from any previous animations is complete, properties keyed by the animation,
|
||||
/// are set to the setup pose and the track is cleared.
|
||||
///
|
||||
/// It may be desired to use <see cref="AnimationState.AddEmptyAnimation(int, float, float)"/> to mix the skeletons back to the
|
||||
/// setup pose, rather than leaving them in their previous pose.
|
||||
/// It may be desired to use <see cref="AnimationState.AddEmptyAnimation(int, float, float)"/> to mix the properties back to the
|
||||
/// setup pose over time, rather than have it happen instantly.
|
||||
/// </summary>
|
||||
public float TrackEnd { get { return trackEnd; } set { trackEnd = value; } }
|
||||
|
||||
|
||||
@ -82,7 +82,7 @@ namespace Spine {
|
||||
}
|
||||
|
||||
if (updateAabb) {
|
||||
aabbCompute();
|
||||
AabbCompute();
|
||||
} else {
|
||||
minX = int.MinValue;
|
||||
minY = int.MinValue;
|
||||
@ -91,7 +91,7 @@ namespace Spine {
|
||||
}
|
||||
}
|
||||
|
||||
private void aabbCompute () {
|
||||
private void AabbCompute () {
|
||||
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
|
||||
ExposedList<Polygon> polygons = Polygons;
|
||||
for (int i = 0, n = polygons.Count; i < n; i++) {
|
||||
@ -204,7 +204,7 @@ namespace Spine {
|
||||
return false;
|
||||
}
|
||||
|
||||
public Polygon getPolygon (BoundingBoxAttachment attachment) {
|
||||
public Polygon GetPolygon (BoundingBoxAttachment attachment) {
|
||||
int index = BoundingBoxes.IndexOf(attachment);
|
||||
return index == -1 ? null : Polygons.Items[index];
|
||||
}
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-libgdx works with data exported from Spine 3.4.02.
|
||||
spine-libgdx works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-libgdx supports all Spine features and is the reference runtime implementation.
|
||||
|
||||
|
||||
@ -650,8 +650,8 @@ public class AnimationStateTests {
|
||||
expect(0, "end", 0.8f, 0.9f), //
|
||||
expect(0, "dispose", 0.8f, 0.9f), //
|
||||
|
||||
expect(-1, "end", 0.1f, 0.9f), //
|
||||
expect(-1, "dispose", 0.1f, 0.9f) //
|
||||
expect(-1, "end", 0.2f, 1), //
|
||||
expect(-1, "dispose", 0.2f, 1) //
|
||||
);
|
||||
state.addAnimation(0, "events1", false, 0);
|
||||
run(0.1f, 10, new TestListener() {
|
||||
|
||||
@ -108,9 +108,7 @@ public class AnimationState {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
updateMixingFrom(current, delta, true);
|
||||
} else {
|
||||
updateMixingFrom(current, delta, true);
|
||||
// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks.set(i, null);
|
||||
@ -119,6 +117,7 @@ public class AnimationState {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
updateMixingFrom(current, delta);
|
||||
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
@ -126,27 +125,22 @@ public class AnimationState {
|
||||
queue.drain();
|
||||
}
|
||||
|
||||
private void updateMixingFrom (TrackEntry entry, float delta, boolean canEnd) {
|
||||
private void updateMixingFrom (TrackEntry entry, float delta) {
|
||||
TrackEntry from = entry.mixingFrom;
|
||||
if (from == null) return;
|
||||
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
updateMixingFrom(from, delta);
|
||||
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
queue.end(from);
|
||||
TrackEntry newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null) return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
return;
|
||||
}
|
||||
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
float mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
|
||||
updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * entry.timeScale;
|
||||
}
|
||||
|
||||
/** Poses the skeleton using the track entry animations. There are no side effects other than invoking listeners, so the
|
||||
@ -163,7 +157,10 @@ public class AnimationState {
|
||||
|
||||
// Apply mixing from entries first.
|
||||
float mix = current.alpha;
|
||||
if (current.mixingFrom != null) mix *= applyMixingFrom(current, skeleton);
|
||||
if (current.mixingFrom != null)
|
||||
mix *= applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd) //
|
||||
mix = 0; // Set to setup pose the last time the entry will be applied.
|
||||
|
||||
// Apply current entry.
|
||||
float animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
@ -413,11 +410,11 @@ public class AnimationState {
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
// Don't mix from an entry that was never applied.
|
||||
tracks.set(trackIndex, null);
|
||||
tracks.set(trackIndex, current.mixingFrom);
|
||||
queue.interrupt(current);
|
||||
queue.end(current);
|
||||
disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
} else
|
||||
disposeNext(current);
|
||||
}
|
||||
@ -755,10 +752,10 @@ public class AnimationState {
|
||||
/** The track time in seconds when this animation will be removed from the track. Defaults to the animation
|
||||
* {@link Animation#duration} for non-looping animations and the highest float possible for looping animations. If the track
|
||||
* end time is reached, no other animations are queued for playback, and mixing from any previous animations is complete,
|
||||
* then the track is cleared, leaving skeletons in their previous pose.
|
||||
* then the properties keyed by the animation are set to the setup pose and the track is cleared.
|
||||
* <p>
|
||||
* It may be desired to use {@link AnimationState#addEmptyAnimation(int, float, float)} to mix the skeletons back to the
|
||||
* setup pose, rather than leaving them in their previous pose. */
|
||||
* It may be desired to use {@link AnimationState#addEmptyAnimation(int, float, float)} to mix the properties back to the
|
||||
* setup pose over time, rather than have it happen instantly. */
|
||||
public float getTrackEnd () {
|
||||
return trackEnd;
|
||||
}
|
||||
|
||||
@ -51,7 +51,7 @@ public class SkeletonData {
|
||||
String version, hash;
|
||||
|
||||
// Nonessential.
|
||||
float fps;
|
||||
float fps = 30;
|
||||
String imagesPath;
|
||||
|
||||
// --- Bones.
|
||||
|
||||
@ -117,7 +117,7 @@ public class SkeletonJson {
|
||||
skeletonData.version = skeletonMap.getString("spine", null);
|
||||
skeletonData.width = skeletonMap.getFloat("width", 0);
|
||||
skeletonData.height = skeletonMap.getFloat("height", 0);
|
||||
skeletonData.fps = skeletonMap.getFloat("fps", 0);
|
||||
skeletonData.fps = skeletonMap.getFloat("fps", 30);
|
||||
skeletonData.imagesPath = skeletonMap.getString("images", null);
|
||||
}
|
||||
|
||||
|
||||
@ -227,10 +227,8 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
state.setEmptyAnimation(track, 0);
|
||||
entry = state.addAnimation(track, ui.animationList.getSelected(), ui.loopCheckbox.isChecked(), 0);
|
||||
entry.setMixDuration(ui.mixSlider.getValue());
|
||||
entry.setTrackEnd(Integer.MAX_VALUE);
|
||||
} else {
|
||||
entry = state.setAnimation(track, ui.animationList.getSelected(), ui.loopCheckbox.isChecked());
|
||||
entry.setTrackEnd(Integer.MAX_VALUE);
|
||||
}
|
||||
entry.setAlpha(ui.alphaSlider.getValue());
|
||||
}
|
||||
@ -597,7 +595,10 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
int track = trackButtons.getCheckedIndex();
|
||||
if (track > 0) {
|
||||
TrackEntry current = state.getCurrent(track);
|
||||
if (current != null) current.setAlpha(alphaSlider.getValue());
|
||||
if (current != null) {
|
||||
current.setAlpha(alphaSlider.getValue());
|
||||
current.resetRotationDirections();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
@ -702,6 +703,12 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
}
|
||||
|
||||
void render () {
|
||||
if (state.getCurrent(ui.trackButtons.getCheckedIndex()) == null) {
|
||||
ui.animationList.getSelection().setProgrammaticChangeEvents(false);
|
||||
ui.animationList.setSelected(null);
|
||||
ui.animationList.getSelection().setProgrammaticChangeEvents(true);
|
||||
}
|
||||
|
||||
statusLabel.pack();
|
||||
if (minimizeButton.isChecked())
|
||||
statusLabel.setPosition(10, 25, Align.bottom | Align.left);
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-love works with data exported from Spine 3.4.02.
|
||||
spine-love works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-love supports all Spine features except for blending modes other than normal.
|
||||
|
||||
|
||||
@ -581,7 +581,7 @@ function Animation.AttachmentTimeline.new (frameCount)
|
||||
end
|
||||
|
||||
function self:getPropertyId ()
|
||||
return Timeline.attachment * SHL_24 + self.slotIndex
|
||||
return TimelineType.attachment * SHL_24 + self.slotIndex
|
||||
end
|
||||
|
||||
function self:apply (skeleton, lastTime, time, firedEvents, alpha, setupPose, mixingOut)
|
||||
@ -592,7 +592,7 @@ function Animation.AttachmentTimeline.new (frameCount)
|
||||
if not attachmentName then
|
||||
slot:setAttachment(nil)
|
||||
else
|
||||
skeleton:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName))
|
||||
slot:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName))
|
||||
end
|
||||
return;
|
||||
end
|
||||
@ -604,7 +604,7 @@ function Animation.AttachmentTimeline.new (frameCount)
|
||||
if not attachmentName then
|
||||
slot:setAttachment(nil)
|
||||
else
|
||||
skeleton:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName))
|
||||
slot:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName))
|
||||
end
|
||||
end
|
||||
return
|
||||
@ -619,9 +619,9 @@ function Animation.AttachmentTimeline.new (frameCount)
|
||||
|
||||
attachmentName = self.attachmentNames[frameIndex]
|
||||
if not attachmentName then
|
||||
skeleton.slots[self.slotIndex]:setAttachment(nil)
|
||||
slot:setAttachment(nil)
|
||||
else
|
||||
skeleton.slots[self.slotIndex]:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName))
|
||||
slot:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName))
|
||||
end
|
||||
end
|
||||
|
||||
@ -767,7 +767,7 @@ function Animation.EventTimeline.new (frameCount)
|
||||
}
|
||||
|
||||
function self:getPropertyId ()
|
||||
return Timeline.event * SHL_24
|
||||
return TimelineType.event * SHL_24
|
||||
end
|
||||
|
||||
function self:getFrameCount ()
|
||||
@ -824,7 +824,7 @@ function Animation.DrawOrderTimeline.new (frameCount)
|
||||
}
|
||||
|
||||
function self:getPropertyId ()
|
||||
return Timeline.drawOrder * SHL_24
|
||||
return TimelineType.drawOrder * SHL_24
|
||||
end
|
||||
|
||||
function self:getFrameCount ()
|
||||
|
||||
@ -232,26 +232,22 @@ function AnimationState:update (delta)
|
||||
end
|
||||
|
||||
if not skip then
|
||||
local next = current.next
|
||||
if next then
|
||||
local _next = current.next
|
||||
if _next then
|
||||
-- When the next entry's delay is passed, change to the next entry, preserving leftover time.
|
||||
local nextTime = current.trackLast - next.delay
|
||||
local nextTime = current.trackLast - _next.delay
|
||||
if nextTime >= 0 then
|
||||
next.delay = 0
|
||||
next.trackTime = nextTime + delta * next.timeScale
|
||||
_next.delay = 0
|
||||
_next.trackTime = nextTime + delta * _next.timeScale
|
||||
current.trackTime = current.trackTime + currentDelta
|
||||
self:setCurrent(i, next)
|
||||
while next.mixingFrom do
|
||||
next.mixTime = next.mixTime + currentDelta
|
||||
next = next.mixingFrom
|
||||
self:setCurrent(i, _next)
|
||||
while _next.mixingFrom do
|
||||
_next.mixTime = _next.mixTime + currentDelta
|
||||
_next = _next.mixingFrom
|
||||
end
|
||||
skip = true
|
||||
end
|
||||
if not skip then
|
||||
self:updateMixingFrom(current, delta, true);
|
||||
end
|
||||
else
|
||||
self:updateMixingFrom(current, delta, true)
|
||||
-- Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
|
||||
if current.trackLast >= current.trackEnd and current.mixingFrom == nil then
|
||||
tracks[i] = nil
|
||||
@ -261,7 +257,10 @@ function AnimationState:update (delta)
|
||||
end
|
||||
end
|
||||
|
||||
if not skip then current.trackTime = current.trackTime + currentDelta end
|
||||
if not skip then
|
||||
self:updateMixingFrom(current, delta)
|
||||
current.trackTime = current.trackTime + currentDelta
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -269,28 +268,23 @@ function AnimationState:update (delta)
|
||||
queue:drain()
|
||||
end
|
||||
|
||||
function AnimationState:updateMixingFrom (entry, delta, canEnd)
|
||||
function AnimationState:updateMixingFrom (entry, delta)
|
||||
local from = entry.mixingFrom
|
||||
if from == nil then return end
|
||||
|
||||
self:updateMixingFrom(from, delta)
|
||||
|
||||
local queue = self.queue
|
||||
if canEnd and entry.mixTime >= entry.mixDuration and entry.mixTime > 0 then
|
||||
if entry.mixTime >= entry.mixDuration and from.mixingFrom == nil and entry.mixTime > 0 then
|
||||
entry.mixingFrom = null
|
||||
queue:_end(from)
|
||||
local newFrom = from.mixingFrom
|
||||
entry.mixingFrom = newFrom
|
||||
if newFrom == nil then return end
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
return
|
||||
end
|
||||
|
||||
from.animationLast = from.nextAnimationLast
|
||||
from.trackLast = from.nextTrackLast
|
||||
local mixingFromDelta = delta * from.timeScale
|
||||
from.trackTime = from.trackTime + mixingFromDelta;
|
||||
entry.mixTime = entry.mixTime + mixingFromDelta;
|
||||
|
||||
self:updateMixingFrom(from, delta, canEnd and from.alpha == 1)
|
||||
from.trackTime = from.trackTime + delta * from.timeScale;
|
||||
entry.mixTime = entry.mixTime + delta * entry.timeScale;
|
||||
end
|
||||
|
||||
function AnimationState:apply (skeleton)
|
||||
@ -305,7 +299,11 @@ function AnimationState:apply (skeleton)
|
||||
if not (current == nil or current.delay > 0) then
|
||||
-- Apply mixing from entries first.
|
||||
local mix = current.alpha
|
||||
if current.mixingFrom then mix = mix * self:applyMixingFrom(current, skeleton) end
|
||||
if current.mixingFrom then
|
||||
mix = mix * self:applyMixingFrom(current, skeleton)
|
||||
elseif current.trackTime >= current.trackEnd then
|
||||
mix = 0
|
||||
end
|
||||
|
||||
-- Apply current entry.
|
||||
local animationLast = current.animationLast
|
||||
@ -563,11 +561,11 @@ function AnimationState:setAnimation (trackIndex, animation, loop)
|
||||
if current then
|
||||
if current.nextTrackLast == -1 then
|
||||
-- Don't mix from an entry that was never applied.
|
||||
tracks[trackIndex] = nil
|
||||
tracks[trackIndex] = current.mixingFrom
|
||||
queue:interrupt(current)
|
||||
queue:_end(current)
|
||||
self:disposeNext(current)
|
||||
current = nil
|
||||
current = current.mixingFrom
|
||||
else
|
||||
self:disposeNext(current)
|
||||
end
|
||||
@ -708,9 +706,9 @@ function AnimationState:_animationsChanged ()
|
||||
end
|
||||
|
||||
-- Set timelinesFirst for all entries, from lowest track to highest.
|
||||
local i = 1
|
||||
local n = highest
|
||||
while i <= n do
|
||||
local i = 0
|
||||
local n = highest + 1
|
||||
while i < n do
|
||||
local entry = tracks[i]
|
||||
if entry then
|
||||
self:setTimelinesFirst(entry);
|
||||
@ -719,7 +717,7 @@ function AnimationState:_animationsChanged ()
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
while i <= n do
|
||||
while i < n do
|
||||
local entry = tracks[i]
|
||||
if entry then self:checkTimelinesFirst(entry) end
|
||||
i = i + 1
|
||||
@ -756,6 +754,7 @@ function AnimationState:checkTimelinesUsage (entry, usageArray)
|
||||
local n = #entry.animation.timelines
|
||||
local timelines = entry.animation.timelines
|
||||
local usage = usageArray
|
||||
local i = 1
|
||||
while i <= n do
|
||||
local id = "" .. timelines[i]:getPropertyId()
|
||||
local contained = propertyIDs[id] == id
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-lua works with data exported from Spine 3.4.02.
|
||||
spine-lua works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-lua supports all Spine features.
|
||||
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-monogame works with data exported from Spine 3.5.x.
|
||||
spine-monogame works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-monogame supports all Spine features.
|
||||
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-sfml works with data exported from Spine 3.4.02.
|
||||
spine-sfml works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-sfml supports all Spine features.
|
||||
|
||||
|
||||
@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-starling works with data exported from Spine 3.4.02.
|
||||
spine-starling works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-starling supports all Spine features.
|
||||
|
||||
|
||||
@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
|
||||
com.powerflasher.fdt.core.PassRsls=false
|
||||
com.powerflasher.fdt.core.PassSwcs=true
|
||||
com.powerflasher.fdt.core.PlatformType=WEB
|
||||
com.powerflasher.fdt.core.PlayerVersion=22.0
|
||||
com.powerflasher.fdt.core.PlayerVersion=23.0
|
||||
com.powerflasher.fdt.core.ProjectTypeHint=Web
|
||||
com.powerflasher.fdt.core.Runtime=Flash_Player
|
||||
com.powerflasher.fdt.core.SdkName=Flex 4.6.0
|
||||
|
||||
Binary file not shown.
@ -64,9 +64,9 @@ public class SpineboyExample extends Sprite {
|
||||
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
|
||||
|
||||
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
|
||||
stateData.setMixByName("run", "jump", 0.2);
|
||||
stateData.setMixByName("run", "jump", 0.4);
|
||||
stateData.setMixByName("jump", "run", 0.4);
|
||||
stateData.setMixByName("jump", "jump", 0.2);
|
||||
stateData.setMixByName("jump", "jump", 0.4);
|
||||
|
||||
skeleton = new SkeletonAnimation(skeletonData, stateData);
|
||||
skeleton.x = 400;
|
||||
|
||||
Binary file not shown.
@ -18,7 +18,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
|
||||
|
||||
## Spine version
|
||||
|
||||
spine-ts works with data exported from Spine 3.4.02.
|
||||
spine-ts works with data exported from Spine 3.5.xx.
|
||||
|
||||
spine-ts WebGL & Widget backends supports all Spine features. The spine-ts Canvas backend does not support color tinting, mesh attachments or shearing. Mesh attachments are supported by setting `spine.canvas.SkeletonRenderer.useTriangleRendering` to true. Note that this method is slow and may lead to artifacts on some browsers. The spine-ts THREE.JS backend does not support color tinting and blend modes. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.
|
||||
|
||||
|
||||
2
spine-ts/build/spine-all.d.ts
vendored
2
spine-ts/build/spine-all.d.ts
vendored
@ -302,7 +302,7 @@ declare module spine {
|
||||
trackEntryPool: Pool<TrackEntry>;
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number, canEnd: boolean): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number): void;
|
||||
apply(skeleton: Skeleton): void;
|
||||
applyMixingFrom(entry: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
|
||||
@ -1330,10 +1330,8 @@ var spine;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
}
|
||||
else {
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
this.queue.end(current);
|
||||
@ -1341,30 +1339,25 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
this.updateMixingFrom(current, delta);
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
this.queue.drain();
|
||||
};
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta, canEnd) {
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta) {
|
||||
var from = entry.mixingFrom;
|
||||
if (from == null)
|
||||
return;
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
this.updateMixingFrom(from, delta);
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
this.queue.end(from);
|
||||
var newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null)
|
||||
return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
}
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
var mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
this.updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
};
|
||||
AnimationState.prototype.apply = function (skeleton) {
|
||||
if (skeleton == null)
|
||||
@ -1380,6 +1373,8 @@ var spine;
|
||||
var mix = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
var animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
var timelineCount = current.animation.timelines.length;
|
||||
var timelines = current.animation.timelines;
|
||||
@ -1591,11 +1586,11 @@ var spine;
|
||||
var current = this.expandToIndex(trackIndex);
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
this.tracks[trackIndex] = null;
|
||||
this.tracks[trackIndex] = current.mixingFrom;
|
||||
this.queue.interrupt(current);
|
||||
this.queue.end(current);
|
||||
this.disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
}
|
||||
else
|
||||
this.disposeNext(current);
|
||||
|
||||
File diff suppressed because one or more lines are too long
2
spine-ts/build/spine-canvas.d.ts
vendored
2
spine-ts/build/spine-canvas.d.ts
vendored
@ -302,7 +302,7 @@ declare module spine {
|
||||
trackEntryPool: Pool<TrackEntry>;
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number, canEnd: boolean): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number): void;
|
||||
apply(skeleton: Skeleton): void;
|
||||
applyMixingFrom(entry: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
|
||||
@ -1330,10 +1330,8 @@ var spine;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
}
|
||||
else {
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
this.queue.end(current);
|
||||
@ -1341,30 +1339,25 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
this.updateMixingFrom(current, delta);
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
this.queue.drain();
|
||||
};
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta, canEnd) {
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta) {
|
||||
var from = entry.mixingFrom;
|
||||
if (from == null)
|
||||
return;
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
this.updateMixingFrom(from, delta);
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
this.queue.end(from);
|
||||
var newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null)
|
||||
return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
}
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
var mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
this.updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
};
|
||||
AnimationState.prototype.apply = function (skeleton) {
|
||||
if (skeleton == null)
|
||||
@ -1380,6 +1373,8 @@ var spine;
|
||||
var mix = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
var animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
var timelineCount = current.animation.timelines.length;
|
||||
var timelines = current.animation.timelines;
|
||||
@ -1591,11 +1586,11 @@ var spine;
|
||||
var current = this.expandToIndex(trackIndex);
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
this.tracks[trackIndex] = null;
|
||||
this.tracks[trackIndex] = current.mixingFrom;
|
||||
this.queue.interrupt(current);
|
||||
this.queue.end(current);
|
||||
this.disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
}
|
||||
else
|
||||
this.disposeNext(current);
|
||||
|
||||
File diff suppressed because one or more lines are too long
2
spine-ts/build/spine-core.d.ts
vendored
2
spine-ts/build/spine-core.d.ts
vendored
@ -214,7 +214,7 @@ declare module spine {
|
||||
trackEntryPool: Pool<TrackEntry>;
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number, canEnd: boolean): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number): void;
|
||||
apply(skeleton: Skeleton): void;
|
||||
applyMixingFrom(entry: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
|
||||
@ -983,10 +983,8 @@ var spine;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
}
|
||||
else {
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
this.queue.end(current);
|
||||
@ -994,30 +992,25 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
this.updateMixingFrom(current, delta);
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
this.queue.drain();
|
||||
};
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta, canEnd) {
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta) {
|
||||
var from = entry.mixingFrom;
|
||||
if (from == null)
|
||||
return;
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
this.updateMixingFrom(from, delta);
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
this.queue.end(from);
|
||||
var newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null)
|
||||
return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
}
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
var mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
this.updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
};
|
||||
AnimationState.prototype.apply = function (skeleton) {
|
||||
if (skeleton == null)
|
||||
@ -1033,6 +1026,8 @@ var spine;
|
||||
var mix = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
var animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
var timelineCount = current.animation.timelines.length;
|
||||
var timelines = current.animation.timelines;
|
||||
@ -1244,11 +1239,11 @@ var spine;
|
||||
var current = this.expandToIndex(trackIndex);
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
this.tracks[trackIndex] = null;
|
||||
this.tracks[trackIndex] = current.mixingFrom;
|
||||
this.queue.interrupt(current);
|
||||
this.queue.end(current);
|
||||
this.disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
}
|
||||
else
|
||||
this.disposeNext(current);
|
||||
|
||||
File diff suppressed because one or more lines are too long
2
spine-ts/build/spine-threejs.d.ts
vendored
2
spine-ts/build/spine-threejs.d.ts
vendored
@ -214,7 +214,7 @@ declare module spine {
|
||||
trackEntryPool: Pool<TrackEntry>;
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number, canEnd: boolean): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number): void;
|
||||
apply(skeleton: Skeleton): void;
|
||||
applyMixingFrom(entry: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
|
||||
@ -983,10 +983,8 @@ var spine;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
}
|
||||
else {
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
this.queue.end(current);
|
||||
@ -994,30 +992,25 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
this.updateMixingFrom(current, delta);
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
this.queue.drain();
|
||||
};
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta, canEnd) {
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta) {
|
||||
var from = entry.mixingFrom;
|
||||
if (from == null)
|
||||
return;
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
this.updateMixingFrom(from, delta);
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
this.queue.end(from);
|
||||
var newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null)
|
||||
return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
}
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
var mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
this.updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
};
|
||||
AnimationState.prototype.apply = function (skeleton) {
|
||||
if (skeleton == null)
|
||||
@ -1033,6 +1026,8 @@ var spine;
|
||||
var mix = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
var animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
var timelineCount = current.animation.timelines.length;
|
||||
var timelines = current.animation.timelines;
|
||||
@ -1244,11 +1239,11 @@ var spine;
|
||||
var current = this.expandToIndex(trackIndex);
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
this.tracks[trackIndex] = null;
|
||||
this.tracks[trackIndex] = current.mixingFrom;
|
||||
this.queue.interrupt(current);
|
||||
this.queue.end(current);
|
||||
this.disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
}
|
||||
else
|
||||
this.disposeNext(current);
|
||||
|
||||
File diff suppressed because one or more lines are too long
2
spine-ts/build/spine-webgl.d.ts
vendored
2
spine-ts/build/spine-webgl.d.ts
vendored
@ -214,7 +214,7 @@ declare module spine {
|
||||
trackEntryPool: Pool<TrackEntry>;
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number, canEnd: boolean): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number): void;
|
||||
apply(skeleton: Skeleton): void;
|
||||
applyMixingFrom(entry: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
|
||||
@ -983,10 +983,8 @@ var spine;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
}
|
||||
else {
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
this.queue.end(current);
|
||||
@ -994,30 +992,25 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
this.updateMixingFrom(current, delta);
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
this.queue.drain();
|
||||
};
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta, canEnd) {
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta) {
|
||||
var from = entry.mixingFrom;
|
||||
if (from == null)
|
||||
return;
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
this.updateMixingFrom(from, delta);
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
this.queue.end(from);
|
||||
var newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null)
|
||||
return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
}
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
var mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
this.updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
};
|
||||
AnimationState.prototype.apply = function (skeleton) {
|
||||
if (skeleton == null)
|
||||
@ -1033,6 +1026,8 @@ var spine;
|
||||
var mix = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
var animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
var timelineCount = current.animation.timelines.length;
|
||||
var timelines = current.animation.timelines;
|
||||
@ -1244,11 +1239,11 @@ var spine;
|
||||
var current = this.expandToIndex(trackIndex);
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
this.tracks[trackIndex] = null;
|
||||
this.tracks[trackIndex] = current.mixingFrom;
|
||||
this.queue.interrupt(current);
|
||||
this.queue.end(current);
|
||||
this.disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
}
|
||||
else
|
||||
this.disposeNext(current);
|
||||
|
||||
File diff suppressed because one or more lines are too long
2
spine-ts/build/spine-widget.d.ts
vendored
2
spine-ts/build/spine-widget.d.ts
vendored
@ -214,7 +214,7 @@ declare module spine {
|
||||
trackEntryPool: Pool<TrackEntry>;
|
||||
constructor(data: AnimationStateData);
|
||||
update(delta: number): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number, canEnd: boolean): void;
|
||||
updateMixingFrom(entry: TrackEntry, delta: number): void;
|
||||
apply(skeleton: Skeleton): void;
|
||||
applyMixingFrom(entry: TrackEntry, skeleton: Skeleton): number;
|
||||
applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
||||
|
||||
@ -983,10 +983,8 @@ var spine;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
}
|
||||
else {
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
this.queue.end(current);
|
||||
@ -994,30 +992,25 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
this.updateMixingFrom(current, delta);
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
this.queue.drain();
|
||||
};
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta, canEnd) {
|
||||
AnimationState.prototype.updateMixingFrom = function (entry, delta) {
|
||||
var from = entry.mixingFrom;
|
||||
if (from == null)
|
||||
return;
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
this.updateMixingFrom(from, delta);
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
this.queue.end(from);
|
||||
var newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null)
|
||||
return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
}
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
var mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
this.updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
};
|
||||
AnimationState.prototype.apply = function (skeleton) {
|
||||
if (skeleton == null)
|
||||
@ -1033,6 +1026,8 @@ var spine;
|
||||
var mix = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
var animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
var timelineCount = current.animation.timelines.length;
|
||||
var timelines = current.animation.timelines;
|
||||
@ -1244,11 +1239,11 @@ var spine;
|
||||
var current = this.expandToIndex(trackIndex);
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
this.tracks[trackIndex] = null;
|
||||
this.tracks[trackIndex] = current.mixingFrom;
|
||||
this.queue.interrupt(current);
|
||||
this.queue.end(current);
|
||||
this.disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
}
|
||||
else
|
||||
this.disposeNext(current);
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -81,9 +81,7 @@ module spine {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
} else {
|
||||
this.updateMixingFrom(current, delta, true);
|
||||
// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
@ -92,6 +90,7 @@ module spine {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
this.updateMixingFrom(current, delta);
|
||||
|
||||
current.trackTime += currentDelta;
|
||||
}
|
||||
@ -99,27 +98,22 @@ module spine {
|
||||
this.queue.drain();
|
||||
}
|
||||
|
||||
updateMixingFrom (entry: TrackEntry, delta: number, canEnd: boolean) {
|
||||
updateMixingFrom (entry: TrackEntry, delta: number) {
|
||||
let from = entry.mixingFrom;
|
||||
if (from == null) return;
|
||||
|
||||
if (canEnd && entry.mixTime >= entry.mixDuration && entry.mixTime > 0) {
|
||||
this.updateMixingFrom(from, delta);
|
||||
|
||||
if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
|
||||
entry.mixingFrom = null;
|
||||
this.queue.end(from);
|
||||
let newFrom = from.mixingFrom;
|
||||
entry.mixingFrom = newFrom;
|
||||
if (newFrom == null) return;
|
||||
entry.mixTime = from.mixTime;
|
||||
entry.mixDuration = from.mixDuration;
|
||||
from = newFrom;
|
||||
return;
|
||||
}
|
||||
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
let mixingFromDelta = delta * from.timeScale;
|
||||
from.trackTime += mixingFromDelta;
|
||||
entry.mixTime += mixingFromDelta;
|
||||
|
||||
this.updateMixingFrom(from, delta, canEnd && from.alpha == 1);
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
}
|
||||
|
||||
apply (skeleton: Skeleton) {
|
||||
@ -135,7 +129,10 @@ module spine {
|
||||
|
||||
// Apply mixing from entries first.
|
||||
let mix = current.alpha;
|
||||
if (current.mixingFrom != null) mix *= this.applyMixingFrom(current, skeleton);
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
|
||||
// Apply current entry.
|
||||
let animationLast = current.animationLast, animationTime = current.getAnimationTime();
|
||||
@ -369,11 +366,11 @@ module spine {
|
||||
if (current != null) {
|
||||
if (current.nextTrackLast == -1) {
|
||||
// Don't mix from an entry that was never applied.
|
||||
this.tracks[trackIndex] = null;
|
||||
this.tracks[trackIndex] = current.mixingFrom;
|
||||
this.queue.interrupt(current);
|
||||
this.queue.end(current);
|
||||
this.disposeNext(current);
|
||||
current = null;
|
||||
current = current.mixingFrom;
|
||||
} else
|
||||
this.disposeNext(current);
|
||||
}
|
||||
|
||||
@ -116,8 +116,17 @@ function loadSkeleton (name, initialAnimation, premultipliedAlpha, skin) {
|
||||
var bounds = calculateBounds(skeleton);
|
||||
|
||||
// Create an AnimationState, and set the initial animation in looping mode.
|
||||
var animationState = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||
animationStateData = new spine.AnimationStateData(skeleton.data);
|
||||
var animationState = new spine.AnimationState(animationStateData);
|
||||
if (name == "spineboy") {
|
||||
animationStateData.setMix("walk", "jump", 0.4)
|
||||
animationStateData.setMix("jump", "run", 0.4);
|
||||
animationState.setAnimation(0, "walk", true);
|
||||
var jumpEntry = animationState.addAnimation(0, "jump", false, 3);
|
||||
animationState.addAnimation(0, "run", true, 0);
|
||||
} else {
|
||||
animationState.setAnimation(0, initialAnimation, true);
|
||||
}
|
||||
animationState.addListener({
|
||||
start: function(track) {
|
||||
console.log("Animation on track " + track.trackIndex + " started");
|
||||
|
||||
@ -13,7 +13,7 @@ SceneSettings:
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 6
|
||||
serializedVersion: 7
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
@ -37,12 +37,12 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 6
|
||||
serializedVersion: 7
|
||||
m_GIWorkflowMode: 1
|
||||
m_LightmapsMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
@ -53,17 +53,22 @@ LightmapSettings:
|
||||
m_EnableBakedLightmaps: 0
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 3
|
||||
serializedVersion: 4
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_TextureWidth: 1024
|
||||
m_TextureHeight: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_Padding: 2
|
||||
m_CompAOExponent: 0
|
||||
m_CompAOExponentDirect: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_DirectLightInLightProbes: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 1024
|
||||
m_ReflectionCompression: 2
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
@ -111,6 +116,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 189134935}
|
||||
m_Father: {fileID: 289700665}
|
||||
@ -145,6 +151,7 @@ MonoBehaviour:
|
||||
startingLoop: 1
|
||||
timeScale: 1
|
||||
freeze: 0
|
||||
unscaledTime: 0
|
||||
--- !u!222 &57002146
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -177,6 +184,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 57002144}
|
||||
m_RootOrder: 0
|
||||
@ -307,6 +315,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 941001663}
|
||||
- {fileID: 774800194}
|
||||
@ -341,6 +350,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 57002144}
|
||||
- {fileID: 1384013133}
|
||||
@ -348,7 +358,7 @@ RectTransform:
|
||||
m_RootOrder: 0
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -0.000061035156, y: 0}
|
||||
m_AnchoredPosition: {x: 0.000004069, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 1872}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!1 &611702901
|
||||
@ -434,6 +444,7 @@ Transform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
@ -463,6 +474,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 249902688}
|
||||
m_RootOrder: 1
|
||||
@ -541,6 +553,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 1351078838}
|
||||
m_Father: {fileID: 941001663}
|
||||
@ -588,7 +601,7 @@ MonoBehaviour:
|
||||
m_TargetGraphic: {fileID: 1918252544}
|
||||
m_HandleRect: {fileID: 1918252543}
|
||||
m_Direction: 0
|
||||
m_Value: 1
|
||||
m_Value: 0
|
||||
m_Size: 1
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
@ -656,6 +669,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 2133858527}
|
||||
- {fileID: 852403708}
|
||||
@ -757,6 +771,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1384013133}
|
||||
m_RootOrder: 0
|
||||
@ -828,6 +843,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 1918252543}
|
||||
m_Father: {fileID: 852403708}
|
||||
@ -863,6 +879,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 1066372096}
|
||||
m_Father: {fileID: 289700665}
|
||||
@ -897,6 +914,7 @@ MonoBehaviour:
|
||||
startingLoop: 1
|
||||
timeScale: 1
|
||||
freeze: 0
|
||||
unscaledTime: 0
|
||||
--- !u!222 &1384013135
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -930,6 +948,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 1582800778}
|
||||
m_Father: {fileID: 941001663}
|
||||
@ -977,8 +996,8 @@ MonoBehaviour:
|
||||
m_TargetGraphic: {fileID: 2091633436}
|
||||
m_HandleRect: {fileID: 2091633435}
|
||||
m_Direction: 2
|
||||
m_Value: 0
|
||||
m_Size: 1
|
||||
m_Value: 1
|
||||
m_Size: 0.2719017
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
@ -1042,6 +1061,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 2091633435}
|
||||
m_Father: {fileID: 1428602577}
|
||||
@ -1109,6 +1129,7 @@ Transform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
@ -1138,6 +1159,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1351078838}
|
||||
m_RootOrder: 0
|
||||
@ -1205,6 +1227,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1582800778}
|
||||
m_RootOrder: 0
|
||||
@ -1273,6 +1296,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 289700665}
|
||||
m_Father: {fileID: 941001663}
|
||||
|
||||
@ -31,44 +31,34 @@
|
||||
// Contributed by: Mitch Thompson
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class BasicPlatformerController : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class BasicPlatformerController : MonoBehaviour {
|
||||
|
||||
#if UNITY_4_5
|
||||
[Header("Controls")]
|
||||
#endif
|
||||
public string XAxis = "Horizontal";
|
||||
public string YAxis = "Vertical";
|
||||
public string JumpButton = "Jump";
|
||||
|
||||
#if UNITY_4_5
|
||||
[Header("Moving")]
|
||||
#endif
|
||||
public float walkSpeed = 4;
|
||||
public float runSpeed = 10;
|
||||
public float gravity = 65;
|
||||
|
||||
#if UNITY_4_5
|
||||
[Header("Jumping")]
|
||||
#endif
|
||||
public float jumpSpeed = 25;
|
||||
public float jumpDuration = 0.5f;
|
||||
public float jumpInterruptFactor = 100;
|
||||
public float forceCrouchVelocity = 25;
|
||||
public float forceCrouchDuration = 0.5f;
|
||||
|
||||
#if UNITY_4_5
|
||||
[Header("Graphics")]
|
||||
#endif
|
||||
public Transform graphicsRoot;
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
|
||||
#if UNITY_4_5
|
||||
[Header("Animation")]
|
||||
#endif
|
||||
[SpineAnimation(dataField: "skeletonAnimation")]
|
||||
public string walkName = "Walk";
|
||||
[SpineAnimation(dataField: "skeletonAnimation")]
|
||||
@ -82,9 +72,7 @@ public class BasicPlatformerController : MonoBehaviour {
|
||||
[SpineAnimation(dataField: "skeletonAnimation")]
|
||||
public string crouchName = "Crouch";
|
||||
|
||||
#if UNITY_4_5
|
||||
[Header("Audio")]
|
||||
#endif
|
||||
public AudioSource jumpAudioSource;
|
||||
public AudioSource hardfallAudioSource;
|
||||
public AudioSource footstepAudioSource;
|
||||
@ -204,15 +192,13 @@ public class BasicPlatformerController : MonoBehaviour {
|
||||
else if (x < 0)
|
||||
graphicsRoot.localRotation = flippedRotation;
|
||||
|
||||
|
||||
//store previous state
|
||||
lastVelocity = velocity;
|
||||
lastGrounded = controller.isGrounded;
|
||||
}
|
||||
|
||||
#region Utility
|
||||
static float GetRandomPitch (float maxOffset) {
|
||||
return 1f + Random.Range(-maxOffset, maxOffset);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -31,9 +31,9 @@
|
||||
// Contributed by: Mitch Thompson
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ConstrainedCamera : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class ConstrainedCamera : MonoBehaviour {
|
||||
public Transform target;
|
||||
public Vector3 offset;
|
||||
public Vector3 min;
|
||||
@ -49,4 +49,5 @@ public class ConstrainedCamera : MonoBehaviour {
|
||||
|
||||
transform.position = Vector3.Lerp(transform.position, goalPoint, smoothing * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -32,7 +32,8 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
public class Raptor : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class Raptor : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[SpineAnimation]
|
||||
@ -71,15 +72,14 @@ public class Raptor : MonoBehaviour {
|
||||
|
||||
// Repeatedly play the gungrab and gunkeep animation on track 1.
|
||||
while (true) {
|
||||
|
||||
yield return new WaitForSeconds(Random.Range(0.5f, 3f));
|
||||
skeletonAnimation.state.SetAnimation(1, gungrab, false);
|
||||
|
||||
yield return new WaitForSeconds(Random.Range(0.5f, 3f));
|
||||
skeletonAnimation.state.SetAnimation(1, gunkeep, false);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@ -32,7 +32,8 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
public class SpineBeginnerTwo : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineBeginnerTwo : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
// [SpineAnimation] attribute allows an Inspector dropdown of Spine animation names coming form SkeletonAnimation.
|
||||
@ -89,4 +90,6 @@ public class SpineBeginnerTwo : MonoBehaviour {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -32,7 +32,8 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
public class SpineBlinkPlayer : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineBlinkPlayer : MonoBehaviour {
|
||||
const int BlinkTrack = 1;
|
||||
|
||||
[SpineAnimation]
|
||||
@ -48,4 +49,5 @@ public class SpineBlinkPlayer : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -31,8 +31,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class SpineboyBeginnerInput : MonoBehaviour {
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineboyBeginnerInput : MonoBehaviour {
|
||||
#region Inspector
|
||||
public string horizontalAxis = "Horizontal";
|
||||
public string attackButton = "Fire1";
|
||||
@ -57,8 +57,7 @@ public class SpineboyBeginnerInput : MonoBehaviour {
|
||||
|
||||
if (Input.GetButtonDown(jumpButton))
|
||||
model.TryJump();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -31,8 +31,9 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[SelectionBase]
|
||||
public class SpineboyBeginnerModel : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
[SelectionBase]
|
||||
public class SpineboyBeginnerModel : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Header("Current State")]
|
||||
@ -82,7 +83,7 @@ public class SpineboyBeginnerModel : MonoBehaviour {
|
||||
|
||||
state = SpineBeginnerBodyState.Jumping;
|
||||
|
||||
// Terribly-coded Fake jumping.
|
||||
// Fake jumping.
|
||||
{
|
||||
var pos = transform.localPosition;
|
||||
const float jumpTime = 1.2f;
|
||||
@ -104,10 +105,11 @@ public class SpineboyBeginnerModel : MonoBehaviour {
|
||||
state = SpineBeginnerBodyState.Idle;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public enum SpineBeginnerBodyState {
|
||||
public enum SpineBeginnerBodyState {
|
||||
Idle,
|
||||
Running,
|
||||
Jumping
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,13 +32,13 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
public class SpineboyBeginnerView : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineboyBeginnerView : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Header("Components")]
|
||||
public SpineboyBeginnerModel model;
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
//public ParticleSystem gunParticles;
|
||||
|
||||
[SpineAnimation] public string run, idle, shoot, jump;
|
||||
[SpineEvent] public string footstepEventName;
|
||||
@ -141,4 +141,6 @@ public class SpineboyBeginnerView : MonoBehaviour {
|
||||
return 1f + Random.Range(-maxPitchOffset, maxPitchOffset);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -13,7 +13,7 @@ SceneSettings:
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 6
|
||||
serializedVersion: 7
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
@ -37,12 +37,12 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
--- !u!157 &4
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 6
|
||||
serializedVersion: 7
|
||||
m_GIWorkflowMode: 1
|
||||
m_LightmapsMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
@ -53,17 +53,22 @@ LightmapSettings:
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 3
|
||||
serializedVersion: 4
|
||||
m_Resolution: 1
|
||||
m_BakeResolution: 50
|
||||
m_TextureWidth: 1024
|
||||
m_TextureHeight: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_Padding: 2
|
||||
m_CompAOExponent: 0
|
||||
m_CompAOExponentDirect: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 0
|
||||
m_DirectLightInLightProbes: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 1024
|
||||
m_ReflectionCompression: 2
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
@ -168,6 +173,7 @@ Transform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
@ -248,9 +254,9 @@ MonoBehaviour:
|
||||
renderMeshes: 1
|
||||
immutableTriangles: 0
|
||||
pmaVertexColors: 1
|
||||
clearStateOnDisable: 0
|
||||
calculateNormals: 0
|
||||
calculateTangents: 0
|
||||
frontFacing: 0
|
||||
logErrors: 0
|
||||
disableRenderingOnOverride: 1
|
||||
_animationName:
|
||||
@ -265,17 +271,20 @@ MeshRenderer:
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 0
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 5a3598dafa118754db95756064347da7, type: 2}
|
||||
m_SubsetIndices:
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_UseLightProbes: 0
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_SelectedWireframeHidden: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
@ -298,6 +307,7 @@ Transform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
|
||||
@ -13,7 +13,7 @@ SceneSettings:
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 6
|
||||
serializedVersion: 7
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
@ -37,12 +37,12 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
--- !u!157 &4
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 6
|
||||
serializedVersion: 7
|
||||
m_GIWorkflowMode: 1
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minMaxState: 0
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startSize:
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scalar: 0.5
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@ -702,6 +719,76 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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minMaxState: 0
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startSizeY:
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scalar: 1
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maxCurve:
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serializedVersion: 2
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m_Curve:
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outSlope: 0
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tangentMode: 0
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value: 1
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tangentMode: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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minCurve:
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serializedVersion: 2
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m_Curve:
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m_PostInfinity: 2
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m_RotationOrder: 4
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maxCurve:
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serializedVersion: 2
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m_Curve:
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value: 1
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m_PostInfinity: 2
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minCurve:
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m_Curve:
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startRotationX:
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scalar: 0
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maxCurve:
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@ -810,6 +897,7 @@ ParticleSystem:
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randomizeRotationDirection: 0
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gravityModifier: 0
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maxNumParticles: 100
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size3D: 0
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ShapeModule:
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serializedVersion: 2
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@ -925,6 +1013,77 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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minMaxState: 1
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y:
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maxCurve:
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m_PostInfinity: 2
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minCurve:
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m_PostInfinity: 2
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maxCurve:
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m_Curve:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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minCurve:
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serializedVersion: 2
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m_Curve:
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value: 0
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inSlope: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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separateAxes: 0
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RotationModule:
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enabled: 0
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x:
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@ -1036,6 +1195,7 @@ ParticleSystem:
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ColorModule:
|
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enabled: 0
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gradient:
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serializedVersion: 2
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maxGradient:
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key0:
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serializedVersion: 2
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@ -1122,17 +1282,13 @@ ParticleSystem:
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atime7: 0
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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minColor:
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serializedVersion: 2
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rgba: 4294967295
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maxColor:
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serializedVersion: 2
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rgba: 4294967295
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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minMaxState: 1
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UVModule:
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enabled: 0
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frameOverTime:
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scalar: 0.9999
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1166,11 +1322,47 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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minMaxState: 1
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startFrame:
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maxCurve:
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m_Curve:
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m_PostInfinity: 2
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m_PostInfinity: 2
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tilesY: 1
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animationType: 0
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rowIndex: 0
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cycles: 1
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uvChannelMask: -1
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randomRow: 1
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VelocityModule:
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enabled: 0
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@ -1612,7 +1804,78 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
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minMaxState: 1
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y:
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scalar: 1
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maxCurve:
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m_Curve:
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value: 1
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tangentMode: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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minCurve:
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serializedVersion: 2
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m_Curve:
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m_PreInfinity: 2
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m_PostInfinity: 2
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scalar: 1
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maxCurve:
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m_Curve:
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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minCurve:
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serializedVersion: 2
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m_Curve:
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value: 0
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m_PostInfinity: 2
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minMaxState: 1
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range: {x: 0, y: 1}
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separateAxes: 0
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RotationBySpeedModule:
|
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enabled: 0
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x:
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@ -1725,6 +1988,7 @@ ParticleSystem:
|
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ColorBySpeedModule:
|
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enabled: 0
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gradient:
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serializedVersion: 2
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maxGradient:
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key0:
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serializedVersion: 2
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@ -1811,17 +2075,13 @@ ParticleSystem:
|
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atime7: 0
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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minColor:
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rgba: 4294967295
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maxColor:
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serializedVersion: 2
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rgba: 4294967295
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minColor: {r: 1, g: 1, b: 1, a: 1}
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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minMaxState: 1
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range: {x: 0, y: 1}
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CollisionModule:
|
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enabled: 0
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serializedVersion: 2
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serializedVersion: 3
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type: 0
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collisionMode: 0
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plane0: {fileID: 0}
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@ -1936,6 +2196,7 @@ ParticleSystem:
|
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m_RotationOrder: 4
|
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minMaxState: 0
|
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minKillSpeed: 0
|
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maxKillSpeed: 10000
|
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radiusScale: 1
|
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collidesWith:
|
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serializedVersion: 2
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@ -1946,6 +2207,19 @@ ParticleSystem:
|
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collisionMessages: 0
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collidesWithDynamic: 1
|
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interiorCollisions: 1
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TriggerModule:
|
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enabled: 0
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collisionShape0: {fileID: 0}
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collisionShape1: {fileID: 0}
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collisionShape2: {fileID: 0}
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collisionShape3: {fileID: 0}
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collisionShape4: {fileID: 0}
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collisionShape5: {fileID: 0}
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inside: 1
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enter: 0
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exit: 0
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radiusScale: 1
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SubModule:
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enabled: 0
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subEmitterBirth: {fileID: 0}
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@ -2037,6 +2311,7 @@ RectTransform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 0.02, y: 0.02, z: 0.1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children:
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- {fileID: 1618699050}
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m_Father: {fileID: 0}
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@ -2071,17 +2346,20 @@ SpriteRenderer:
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedWireframeHidden: 1
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@ -2101,6 +2379,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 5.5483284, y: 48.482475, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 1675659861}
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m_RootOrder: 0
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@ -2129,6 +2408,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.06, y: 0, z: 0}
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m_LocalScale: {x: 4.661441, y: 48.482475, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 1675659861}
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m_RootOrder: 1
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@ -2141,17 +2421,20 @@ SpriteRenderer:
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
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m_SubsetIndices:
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m_StaticBatchRoot: {fileID: 0}
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m_UseLightProbes: 0
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m_ReflectionProbeUsage: 0
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedWireframeHidden: 1
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@ -2187,6 +2470,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.44, y: 0, z: 0}
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m_LocalScale: {x: 0.44441086, y: 48.482475, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 1675659861}
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m_RootOrder: 2
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@ -2199,17 +2483,20 @@ SpriteRenderer:
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_SubsetIndices:
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m_StaticBatchRoot: {fileID: 0}
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m_UseLightProbes: 0
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m_ReflectionProbeUsage: 0
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedWireframeHidden: 1
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@ -2303,6 +2590,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -2332,6 +2620,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 624843597}
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m_RootOrder: 0
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@ -2422,17 +2711,20 @@ MeshRenderer:
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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@ -1,4 +1,4 @@
|
||||
/******************************************************************************
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
@ -28,22 +28,36 @@
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
// Contributed by: Mitch Thompson
|
||||
|
||||
using UnityEngine;
|
||||
using Spine.Unity;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Chimera : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class AttackSpineboy : MonoBehaviour {
|
||||
|
||||
public SkeletonDataAsset skeletonDataSource;
|
||||
public SkeletonAnimation spineboy;
|
||||
public SpineGauge gauge;
|
||||
public Text healthText;
|
||||
|
||||
[SpineAttachment(currentSkinOnly: false, returnAttachmentPath: true, dataField: "skeletonDataSource")]
|
||||
public string attachmentPath;
|
||||
int currentHealth = 100;
|
||||
const int maxHealth = 100;
|
||||
|
||||
[SpineSlot]
|
||||
public string targetSlot;
|
||||
void Update () {
|
||||
if (Input.GetKeyDown(KeyCode.Space)) {
|
||||
currentHealth -= 10;
|
||||
healthText.text = currentHealth + "/" + maxHealth;
|
||||
|
||||
void Start() {
|
||||
GetComponent<SkeletonRenderer>().skeleton.FindSlot(targetSlot).Attachment = SpineAttachment.GetAttachment(attachmentPath, skeletonDataSource);
|
||||
if (currentHealth > 0) {
|
||||
spineboy.state.SetAnimation(0, "hit", false);
|
||||
spineboy.state.AddAnimation(0, "idle", true, 0);
|
||||
gauge.fillPercent = (float)currentHealth/(float)maxHealth;
|
||||
} else {
|
||||
if (currentHealth >= 0) {
|
||||
gauge.fillPercent = 0;
|
||||
spineboy.state.SetAnimation(0, "death", false).TrackEnd = float.PositiveInfinity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,5 +1,7 @@
|
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fileFormatVersion: 2
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guid: 5053fe97a7657b5418b0c307b7338b0c
|
||||
guid: 7eab8e63d650dc74c80d142cd4b9fe4b
|
||||
timeCreated: 1480095094
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
@ -34,7 +34,8 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
public class FootSoldierExample : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class FootSoldierExample : MonoBehaviour {
|
||||
[SpineAnimation("Idle")]
|
||||
public string idleAnimation;
|
||||
|
||||
@ -62,18 +63,18 @@ public class FootSoldierExample : MonoBehaviour {
|
||||
|
||||
public float moveSpeed = 3;
|
||||
|
||||
private SkeletonAnimation skeletonAnimation;
|
||||
SkeletonAnimation skeletonAnimation;
|
||||
|
||||
void Awake() {
|
||||
void Awake () {
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
skeletonAnimation.OnRebuild += Apply;
|
||||
}
|
||||
|
||||
void Apply(SkeletonRenderer skeletonRenderer) {
|
||||
void Apply (SkeletonRenderer skeletonRenderer) {
|
||||
StartCoroutine("Blink");
|
||||
}
|
||||
|
||||
void Update() {
|
||||
void Update () {
|
||||
if (Input.GetKey(attackKey)) {
|
||||
skeletonAnimation.AnimationName = attackAnimation;
|
||||
} else {
|
||||
@ -99,4 +100,5 @@ public class FootSoldierExample : MonoBehaviour {
|
||||
skeletonAnimation.skeleton.SetAttachment(eyesSlot, eyesOpenAttachment);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -29,14 +29,17 @@
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine;
|
||||
using Spine.Unity;
|
||||
|
||||
public class Goblins : MonoBehaviour {
|
||||
private bool girlSkin;
|
||||
private SkeletonAnimation skeletonAnimation;
|
||||
private Bone headBone;
|
||||
namespace Spine.Unity.Examples {
|
||||
public class Goblins : MonoBehaviour {
|
||||
SkeletonAnimation skeletonAnimation;
|
||||
Bone headBone;
|
||||
bool girlSkin;
|
||||
|
||||
[Range(-360, 360)]
|
||||
public float extraRotation;
|
||||
|
||||
public void Start () {
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
@ -46,7 +49,7 @@ public class Goblins : MonoBehaviour {
|
||||
|
||||
// This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically.
|
||||
public void UpdateLocal (ISkeletonAnimation skeletonRenderer) {
|
||||
headBone.Rotation += 15;
|
||||
headBone.Rotation += extraRotation;
|
||||
}
|
||||
|
||||
public void OnMouseDown () {
|
||||
@ -61,4 +64,5 @@ public class Goblins : MonoBehaviour {
|
||||
} else
|
||||
skeletonAnimation.skeleton.SetAttachment("left hand item", "dagger");
|
||||
}
|
||||
}
|
||||
}
|
||||
112
spine-unity/Assets/Examples/Scripts/MixAndMatch.cs
Normal file
112
spine-unity/Assets/Examples/Scripts/MixAndMatch.cs
Normal file
@ -0,0 +1,112 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using Spine.Unity.Modules.AttachmentTools;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class MixAndMatch : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Header("From AtlasAsset")]
|
||||
public AtlasAsset handSource;
|
||||
[SpineAtlasRegion("handSource")] public string handRegion = "hand";
|
||||
[SpineAttachment] public string handAttachmentName;
|
||||
[SpineSlot] public string handSlot;
|
||||
public Vector2 newHandOffset;
|
||||
public float newHandRotation;
|
||||
public Texture2D handTexture;
|
||||
|
||||
[Header("From Sprite")]
|
||||
public Sprite dagger;
|
||||
public string daggerName = "dagger";
|
||||
[SpineSlot] public string weaponSlot;
|
||||
|
||||
[Header("MeshAttachment.SetRegion")]
|
||||
public bool applyHeadRegion = false;
|
||||
public AtlasAsset headSource;
|
||||
[SpineAtlasRegion("headSource")] public string headRegion;
|
||||
[SpineSlot] public string headSlot;
|
||||
[SpineAttachment] public string headAttachmentName;
|
||||
|
||||
[Header("Runtime Repack")]
|
||||
public bool repack = true;
|
||||
public Shader repackedShader;
|
||||
|
||||
[Header("Do not assign")]
|
||||
public Texture2D runtimeAtlas;
|
||||
public Material runtimeMaterial;
|
||||
|
||||
#endregion
|
||||
|
||||
void Start () {
|
||||
var skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
var skeleton = skeletonAnimation.Skeleton;
|
||||
|
||||
// All attachment changes will be applied to the skin. We use a clone so other instances will not be affected.
|
||||
var newSkin = skeleton.UnshareSkin(true, false, skeletonAnimation.AnimationState);
|
||||
|
||||
// Case 1: Create an attachment from an atlas.
|
||||
RegionAttachment newHand = handSource.GetAtlas().FindRegion(handRegion).ToRegionAttachment("new hand");
|
||||
newHand.SetPositionOffset(newHandOffset);
|
||||
newHand.rotation = newHandRotation;
|
||||
newHand.UpdateOffset();
|
||||
int handSlotIndex = skeleton.FindSlotIndex(handSlot);
|
||||
handTexture = newHand.GetRegion().ToTexture();
|
||||
newSkin.AddAttachment(handSlotIndex, handAttachmentName, newHand);
|
||||
|
||||
// Case 2: Create an attachment from a Unity Sprite (Sprite texture needs to be Read/Write Enabled in the inspector.
|
||||
RegionAttachment newWeapon = dagger.ToRegionAttachmentPMAClone(Shader.Find("Spine/Skeleton"));
|
||||
newWeapon.SetScale(1.5f, 1.5f);
|
||||
newWeapon.UpdateOffset();
|
||||
int weaponSlotIndex = skeleton.FindSlotIndex(weaponSlot);
|
||||
newSkin.AddAttachment(weaponSlotIndex, daggerName, newWeapon);
|
||||
|
||||
// Case 3: Change an existing attachment's backing region.
|
||||
if (applyHeadRegion) {
|
||||
AtlasRegion spineBoyHead = headSource.GetAtlas().FindRegion(headRegion);
|
||||
int headSlotIndex = skeleton.FindSlotIndex(headSlot);
|
||||
var newHead = newSkin.GetAttachment(headSlotIndex, headAttachmentName).GetClone(true);
|
||||
newHead.SetRegion(spineBoyHead);
|
||||
newSkin.AddAttachment(headSlotIndex, headAttachmentName, newHead);
|
||||
}
|
||||
|
||||
// Case 4: Repacking a mixed-and-matched skin to minimize draw calls.
|
||||
// Repacking requires that you set all source textures/sprites/atlases to be Read/Write enabled in the inspector.
|
||||
if (repack)
|
||||
newSkin = newSkin.GetRepackedSkin("repacked", repackedShader, out runtimeMaterial, out runtimeAtlas);
|
||||
|
||||
skeleton.SetSkin(newSkin);
|
||||
skeleton.SetToSetupPose();
|
||||
skeleton.SetAttachment(weaponSlot, daggerName);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
12
spine-unity/Assets/Examples/Scripts/MixAndMatch.cs.meta
Normal file
12
spine-unity/Assets/Examples/Scripts/MixAndMatch.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdd7c8b428f700c438a6a14addca0346
|
||||
timeCreated: 1480089275
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -32,7 +32,8 @@ using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
public class RaggedySpineboy : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class RaggedySpineboy : MonoBehaviour {
|
||||
|
||||
public LayerMask groundMask;
|
||||
public float restoreDuration = 0.5f;
|
||||
@ -42,7 +43,6 @@ public class RaggedySpineboy : MonoBehaviour {
|
||||
Collider2D naturalCollider;
|
||||
|
||||
void Start () {
|
||||
|
||||
ragdoll = GetComponent<Spine.Unity.Modules.SkeletonRagdoll2D>();
|
||||
naturalCollider = GetComponent<Collider2D>();
|
||||
}
|
||||
@ -62,15 +62,10 @@ public class RaggedySpineboy : MonoBehaviour {
|
||||
naturalCollider.enabled = false;
|
||||
}
|
||||
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
void OnMouseUp () {
|
||||
if (naturalCollider.enabled) {
|
||||
if (naturalCollider.enabled)
|
||||
Launch();
|
||||
}
|
||||
}
|
||||
|
||||
void Launch () {
|
||||
RemoveRigidbody();
|
||||
@ -88,7 +83,6 @@ public class RaggedySpineboy : MonoBehaviour {
|
||||
if (hit.collider != null)
|
||||
skeletonPoint = hit.point;
|
||||
|
||||
|
||||
ragdoll.RootRigidbody.isKinematic = true;
|
||||
ragdoll.SetSkeletonPosition(skeletonPoint);
|
||||
|
||||
@ -103,14 +97,11 @@ public class RaggedySpineboy : MonoBehaviour {
|
||||
|
||||
float t = 0;
|
||||
while (t < 0.5f) {
|
||||
if (ragdoll.RootRigidbody.velocity.magnitude > 0.09f)
|
||||
t = 0;
|
||||
else
|
||||
t += Time.deltaTime;
|
||||
|
||||
t = (ragdoll.RootRigidbody.velocity.magnitude > 0.09f) ? 0 : t + Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
StartCoroutine(Restore());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
12
spine-unity/Assets/Examples/Scripts/Rotator.cs
Normal file
12
spine-unity/Assets/Examples/Scripts/Rotator.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class Rotator : MonoBehaviour {
|
||||
public Vector3 direction = new Vector3(0, 0, 1f);
|
||||
public float speed = 1f;
|
||||
|
||||
void Update () {
|
||||
transform.Rotate(direction * (speed * Time.deltaTime * 100f));
|
||||
}
|
||||
}
|
||||
}
|
||||
12
spine-unity/Assets/Examples/Scripts/Rotator.cs.meta
Normal file
12
spine-unity/Assets/Examples/Scripts/Rotator.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12e291cb54756d04c9dd53ad6e00a126
|
||||
timeCreated: 1479532891
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -29,12 +29,12 @@
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(SkeletonRenderer))]
|
||||
public class SpineGauge : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(SkeletonRenderer))]
|
||||
public class SpineGauge : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Range(0,1)]
|
||||
@ -49,26 +49,27 @@ public class SpineGauge : MonoBehaviour {
|
||||
|
||||
void Awake () {
|
||||
skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||
|
||||
}
|
||||
|
||||
void Update () {
|
||||
SetGaugePercent(fillPercent);
|
||||
}
|
||||
|
||||
public void SetGaugePercent (float x) {
|
||||
public void SetGaugePercent (float percent) {
|
||||
if (skeletonRenderer == null) return;
|
||||
var skeleton = skeletonRenderer.skeleton; if (skeleton == null) return;
|
||||
|
||||
// Make super-sure that fillAnimation isn't null. Early exit if it is.
|
||||
// Make super-sure that fillAnimation isn't null.
|
||||
if (fillAnimation == null) {
|
||||
fillAnimation = skeleton.Data.FindAnimation(fillAnimationName);
|
||||
if (fillAnimation == null) return;
|
||||
}
|
||||
|
||||
fillAnimation.Apply(skeleton, 0, x, false, null, 1f, true, false);
|
||||
fillAnimation.Apply(skeleton, 0, percent, false, null, 1f, true, false);
|
||||
|
||||
skeleton.Update(Time.deltaTime);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -33,7 +33,8 @@ using UnityEngine;
|
||||
using Spine;
|
||||
using Spine.Unity;
|
||||
|
||||
public class Spineboy : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class Spineboy : MonoBehaviour {
|
||||
SkeletonAnimation skeletonAnimation;
|
||||
|
||||
public void Start () {
|
||||
@ -54,4 +55,6 @@ public class Spineboy : MonoBehaviour {
|
||||
skeletonAnimation.state.SetAnimation(0, "jump", false); // Set jump to be played on track 0 immediately.
|
||||
skeletonAnimation.state.AddAnimation(0, "run", true, 0); // Queue walk to be looped on track 0 after the jump animation.
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -34,7 +34,8 @@ using Spine.Unity;
|
||||
|
||||
using Spine.Unity.Modules;
|
||||
|
||||
public class SpineboyPole : MonoBehaviour {
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineboyPole : MonoBehaviour {
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
public SkeletonRenderSeparator separator;
|
||||
|
||||
@ -68,8 +69,9 @@ public class SpineboyPole : MonoBehaviour {
|
||||
SetXPosition(endX);
|
||||
separator.enabled = true; // Enable Separator when hit
|
||||
var poleTrack = state.SetAnimation(0, pole, false);
|
||||
yield return new WaitForSpineAnimationComplete(poleTrack);
|
||||
yield return new WaitForSeconds(1f);
|
||||
float duration = poleTrack.TrackEnd;
|
||||
poleTrack.TrackEnd = float.PositiveInfinity;
|
||||
yield return new WaitForSeconds(duration + 1f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -78,4 +80,6 @@ public class SpineboyPole : MonoBehaviour {
|
||||
tp.x = x;
|
||||
transform.localPosition = tp;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,9 +1,30 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -46,10 +67,285 @@ TextureImporter:
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user