mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Merge branch '4.1' into 4.2-beta
This commit is contained in:
commit
6705ad675f
@ -1870,7 +1870,7 @@ void _spDeformTimeline_apply(
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/* Vertex positions or deform offsets, with alpha. */
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for (i = 0; i < vertexCount; i++)
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deformArray[i] += (lastVertices[i] - deformArray[i]) * alpha;
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break;
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break;
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case SP_MIX_BLEND_ADD:
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vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
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if (!vertexAttachment->bones) {
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81
spine-godot/convert.py
Executable file
81
spine-godot/convert.py
Executable file
@ -0,0 +1,81 @@
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#
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# Python script to convert a Godot project using Spine .json skeleton files to use the new
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# extension .spine-json instead.
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#
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# Usage: python convert.py path/to/godot/project
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#
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# Note: ensure you have created a backup of your Godot project before running this script.
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#
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# The script will traverse all .json, .tscn, and .tres files in the directory recursively.
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#
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# For each .json file, it will rename the file to .spine-json and remove the .json.import file.
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# Upon reloading the the project in Godot, the file will be re-imported and the a .spine-json.import
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# file will be created in place of the .json.import file.
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#
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# For each .tscn or .tres file, it will replace the .json suffix in external resources of type
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# SpineSkeletonFileResource with the new suffix .spine-json.
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#
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import sys
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import os
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import pathlib
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import codecs
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def convert_json(filename):
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with open(filename) as file:
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content = file.read()
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if "skeleton" in content and "hash" in content and "spine" in content:
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path = pathlib.Path(filename)
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new_path = path.with_suffix('.spine-json')
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print("Renaming " + str(path) + " to " + str(new_path))
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path.rename(new_path)
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if os.path.exists(filename + ".import"):
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print("Removing " + str(filename) + ".import")
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os.remove(filename + ".import")
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def convert_tscn_or_tres(filename):
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file = codecs.open(filename, "r", "utf-8")
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content = file.read()
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file.close()
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new_content = ""
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is_converted = False
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for line in content.splitlines(True):
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if line.startswith("[ext_resource") and 'type="SpineSkeletonFileResource"' in line and '.json"' in line:
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if not is_converted:
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print("Converting TSCN file " + str(filename))
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is_converted = True
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print("Replacing .json with .spine-json in \n" + line)
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line = line.replace('.json"', '.spine-json"')
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new_content += line
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file = codecs.open(filename, "w", "utf-8")
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file.write(new_content)
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file.close()
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def convert_tres(filename):
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print("Converting TRES file " + str(filename))
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with open(filename) as file:
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content = file.read()
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def convert(path):
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for dirpath, dirs, files in os.walk(path):
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for filename in files:
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file = os.path.join(dirpath,filename)
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if file.endswith(".json"):
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convert_json(file)
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elif file.endswith(".tscn") or file.endswith(".tres"):
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convert_tscn_or_tres(file)
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if __name__ == "__main__":
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if len(sys.argv) == 1:
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print("Please provide the path to your Godot project, e.g. python convert.py path/to/my/project.")
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sys.exit(-1)
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path = os.path.abspath(sys.argv[1])
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if not os.path.exists(path):
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print("Directory " + str(path) + " does not exist.")
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sys.exit(-1)
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if not os.path.isdir(path):
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print(str(path) + " is not a directory.")
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sys.exit(-1)
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print("Converting " + str(path))
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convert(path)
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@ -1,7 +1,7 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOGGVorbis"
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type="AudioStreamOggVorbis"
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uid="uid://can7k84o8svum"
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path="res://.godot/imported/footstep.ogg-789c3f1e3c4e0ca3bebcb13f1160f623.oggvorbisstr"
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@ -14,3 +14,6 @@ dest_files=["res://.godot/imported/footstep.ogg-789c3f1e3c4e0ca3bebcb13f1160f623
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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File diff suppressed because it is too large
Load Diff
@ -1,14 +0,0 @@
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[remap]
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importer="spine.json"
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type="SpineSkeletonFileResource"
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uid="uid://bijrb2mt3vodc"
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path="res://.godot/imported/mix-and-match-pro.json-57325a5014e6fd56fc4a86824bc458ea.spjson"
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[deps]
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source_file="res://assets/mix-and-match/mix-and-match-pro.json"
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dest_files=["res://.godot/imported/mix-and-match-pro.json-57325a5014e6fd56fc4a86824bc458ea.spjson"]
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[params]
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@ -0,0 +1,14 @@
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[remap]
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importer="spine.json"
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type="SpineSkeletonFileResource"
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uid="uid://ckitsrtfxmo2w"
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path="res://.godot/imported/mix-and-match-pro.spine-json-3655503b0d08b0b0590c6310da1ac47b.spjson"
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[deps]
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source_file="res://assets/mix-and-match/mix-and-match-pro.spine-json"
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dest_files=["res://.godot/imported/mix-and-match-pro.spine-json-3655503b0d08b0b0590c6310da1ac47b.spjson"]
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[params]
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@ -1,7 +1,7 @@
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[gd_resource type="SpineSkeletonDataResource" load_steps=3 format=2]
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[ext_resource path="res://assets/raggedyspineboy/Raggedy Spineboy.atlas" type="SpineAtlasResource" id=1]
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[ext_resource path="res://assets/raggedyspineboy/raggedy spineboy.json" type="SpineSkeletonFileResource" id=2]
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[ext_resource path="res://assets/raggedyspineboy/raggedy spineboy.spine-json" type="SpineSkeletonFileResource" id=2]
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[resource]
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atlas_res = ExtResource( 1 )
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@ -1,14 +0,0 @@
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[remap]
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importer="spine.json"
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type="SpineSkeletonFileResource"
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uid="uid://bulrbalpjr863"
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path="res://.godot/imported/raggedy spineboy.json-a7000cc987b23355ac0b09613918efcc.spjson"
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[deps]
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source_file="res://assets/raggedyspineboy/raggedy spineboy.json"
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dest_files=["res://.godot/imported/raggedy spineboy.json-a7000cc987b23355ac0b09613918efcc.spjson"]
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[params]
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@ -0,0 +1,14 @@
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[remap]
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importer="spine.json"
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type="SpineSkeletonFileResource"
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uid="uid://2iqykoiop2tc"
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path="res://.godot/imported/raggedy spineboy.spine-json-d90ee4b829503274afa3dbf64c369460.spjson"
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[deps]
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source_file="res://assets/raggedyspineboy/raggedy spineboy.spine-json"
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dest_files=["res://.godot/imported/raggedy spineboy.spine-json-d90ee4b829503274afa3dbf64c369460.spjson"]
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[params]
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File diff suppressed because it is too large
Load Diff
@ -1,14 +0,0 @@
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[remap]
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importer="spine.json"
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type="SpineSkeletonFileResource"
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uid="uid://drl0og0imdkla"
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path="res://.godot/imported/spineboy-pro.json-60444223fe3960c6d4c33b92d7495419.spjson"
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[deps]
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source_file="res://assets/spineboy/spineboy-pro.json"
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dest_files=["res://.godot/imported/spineboy-pro.json-60444223fe3960c6d4c33b92d7495419.spjson"]
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[params]
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@ -0,0 +1,14 @@
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[remap]
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importer="spine.json"
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type="SpineSkeletonFileResource"
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uid="uid://bngulrxfavqyn"
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path="res://.godot/imported/spineboy-pro.spine-json-f9f3900b0187b1b6e5b1abca50f5f02a.spjson"
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[deps]
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source_file="res://assets/spineboy/spineboy-pro.spine-json"
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dest_files=["res://.godot/imported/spineboy-pro.spine-json-f9f3900b0187b1b6e5b1abca50f5f02a.spjson"]
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[params]
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