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[ts] Made AnimationStateListener functions optional (#1955)
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
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@ -1095,24 +1095,24 @@ export enum EventType {
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* {@link AnimationState#addListener()}. */
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export interface AnimationStateListener {
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/** Invoked when this entry has been set as the current entry. */
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start (entry: TrackEntry): void;
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start? (entry: TrackEntry): void;
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/** Invoked when another entry has replaced this entry as the current entry. This entry may continue being applied for
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* mixing. */
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interrupt (entry: TrackEntry): void;
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interrupt? (entry: TrackEntry): void;
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/** Invoked when this entry is no longer the current entry and will never be applied again. */
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end (entry: TrackEntry): void;
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end? (entry: TrackEntry): void;
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/** Invoked when this entry will be disposed. This may occur without the entry ever being set as the current entry.
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* References to the entry should not be kept after dispose is called, as it may be destroyed or reused. */
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dispose (entry: TrackEntry): void;
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dispose? (entry: TrackEntry): void;
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/** Invoked every time this entry's animation completes a loop. */
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complete (entry: TrackEntry): void;
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complete? (entry: TrackEntry): void;
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/** Invoked when this entry's animation triggers an event. */
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event (entry: TrackEntry, event: Event): void;
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event? (entry: TrackEntry, event: Event): void;
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}
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export abstract class AnimationStateAdapter implements AnimationStateListener {
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