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EventTimeline::getFrames returns const & to avoid copying. (#2087)
* EventTimeline::getFrames returns const & to avoid copying. * EventTimeline::getFrames returns const & to avoid copying.
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@ -51,7 +51,7 @@ namespace spine {
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/// Sets the time and value of the specified keyframe.
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/// Sets the time and value of the specified keyframe.
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void setFrame(size_t frameIndex, Event* event);
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void setFrame(size_t frameIndex, Event* event);
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Vector<float> getFrames();
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const Vector<float>& getFrames();
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Vector<Event*>& getEvents();
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Vector<Event*>& getEvents();
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size_t getFrameCount();
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size_t getFrameCount();
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@ -104,7 +104,7 @@ void EventTimeline::setFrame(size_t frameIndex, Event *event) {
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_events[frameIndex] = event;
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_events[frameIndex] = event;
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}
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}
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Vector<float> EventTimeline::getFrames() { return _frames; }
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const Vector<float>& EventTimeline::getFrames() { return _frames; }
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Vector<Event *> &EventTimeline::getEvents() { return _events; }
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Vector<Event *> &EventTimeline::getEvents() { return _events; }
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