spine-js rendering with Turbulenz.

This commit is contained in:
NathanSweet 2013-05-07 01:13:18 +02:00
parent 591b21c8ea
commit 67f2b1c306
12 changed files with 10859 additions and 55 deletions

285
spine-js/data/goblins.atlas Normal file
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@ -0,0 +1,285 @@
goblins.png
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499
spine-js/data/goblins.json Normal file
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@ -0,0 +1,499 @@
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"time": 0,
"angle": -3.39,
"curve": [ 0.316, 0.01, 0.741, 0.98 ]
},
{
"time": 0.1333,
"angle": -45.53,
"curve": [ 0.229, 0, 0.738, 0.97 ]
},
{ "time": 0.2333, "angle": -4.83 },
{ "time": 0.5, "angle": -19.53 },
{ "time": 0.6333, "angle": -64.8 },
{
"time": 0.7333,
"angle": -82.56,
"curve": [ 0.557, 0.18, 1, 1 ]
},
{ "time": 1, "angle": -3.39 }
],
"translate": [
{ "time": 0, "x": 0, "y": 0, "curve": "stepped" },
{ "time": 0.5, "x": 0, "y": 0 },
{ "time": 0.6333, "x": 2.18, "y": 0.21 },
{ "time": 1, "x": 0, "y": 0 }
]
},
"hip": {
"rotate": [
{ "time": 0, "angle": 0, "curve": "stepped" },
{ "time": 1, "angle": 0 }
],
"translate": [
{ "time": 0, "x": 0, "y": -4.16 },
{
"time": 0.1333,
"x": 0,
"y": -7.05,
"curve": [ 0.359, 0.47, 0.646, 0.74 ]
},
{ "time": 0.3666, "x": 0, "y": 6.78 },
{ "time": 0.5, "x": 0, "y": -6.13 },
{
"time": 0.6333,
"x": 0,
"y": -7.05,
"curve": [ 0.359, 0.47, 0.646, 0.74 ]
},
{ "time": 0.8666, "x": 0, "y": 6.78 },
{ "time": 1, "x": 0, "y": -4.16 }
]
},
"neck": {
"rotate": [
{ "time": 0, "angle": 3.6 },
{ "time": 0.1333, "angle": 17.49 },
{ "time": 0.2333, "angle": 6.1 },
{ "time": 0.3666, "angle": 3.45 },
{ "time": 0.5, "angle": 5.17 },
{ "time": 0.6333, "angle": 18.36 },
{ "time": 0.7333, "angle": 6.09 },
{ "time": 0.8666, "angle": 2.28 },
{ "time": 1, "angle": 3.6 }
]
},
"head": {
"rotate": [
{
"time": 0,
"angle": 3.6,
"curve": [ 0, 0, 0.704, 1.17 ]
},
{ "time": 0.1333, "angle": -0.2 },
{ "time": 0.2333, "angle": 6.1 },
{ "time": 0.3666, "angle": 3.45 },
{
"time": 0.5,
"angle": 5.17,
"curve": [ 0, 0, 0.704, 1.61 ]
},
{ "time": 0.6666, "angle": 1.1 },
{ "time": 0.7333, "angle": 6.09 },
{ "time": 0.8666, "angle": 2.28 },
{ "time": 1, "angle": 3.6 }
]
}
},
"slots": {
"eyes": {
"attachment": [
{ "time": 0.7, "name": "eyes closed" },
{ "time": 0.8, "name": null }
]
}
}
}
}
}

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@ -0,0 +1,166 @@
spineboy.png
format: RGBA8888
filter: Linear,Linear
repeat: none
head
rotate: false
xy: 1, 122
size: 121, 132
orig: 121, 132
offset: 0, 0
index: -1
torso
rotate: false
xy: 1, 28
size: 68, 92
orig: 68, 92
offset: 0, 0
index: -1
left-pant-bottom
rotate: false
xy: 1, 4
size: 44, 22
orig: 44, 22
offset: 0, 0
index: -1
right-pant-bottom
rotate: false
xy: 47, 8
size: 46, 18
orig: 46, 18
offset: 0, 0
index: -1
right-upper-leg
rotate: false
xy: 71, 50
size: 44, 70
orig: 44, 70
offset: 0, 0
index: -1
pelvis
rotate: false
xy: 95, 1
size: 63, 47
orig: 63, 47
offset: 0, 0
index: -1
left-upper-leg
rotate: false
xy: 117, 53
size: 33, 67
orig: 33, 67
offset: 0, 0
index: -1
right-foot
rotate: false
xy: 160, 224
size: 67, 30
orig: 67, 30
offset: 0, 0
index: -1
left-shoulder
rotate: false
xy: 124, 201
size: 34, 53
orig: 34, 53
offset: 0, 0
index: -1
left-ankle
rotate: false
xy: 229, 222
size: 25, 32
orig: 25, 32
offset: 0, 0
index: -1
left-foot
rotate: false
xy: 160, 192
size: 65, 30
orig: 65, 30
offset: 0, 0
index: -1
neck
rotate: false
xy: 124, 171
size: 34, 28
orig: 34, 28
offset: 0, 0
index: -1
right-arm
rotate: false
xy: 124, 124
size: 21, 45
orig: 21, 45
offset: 0, 0
index: -1
right-ankle
rotate: false
xy: 227, 190
size: 25, 30
orig: 25, 30
offset: 0, 0
index: -1
left-hand
rotate: false
xy: 147, 131
size: 35, 38
orig: 35, 38
offset: 0, 0
index: -1
left-arm
rotate: false
xy: 184, 161
size: 35, 29
orig: 35, 29
offset: 0, 0
index: -1
eyes-closed
rotate: false
xy: 221, 161
size: 34, 27
orig: 34, 27
offset: 0, 0
index: -1
right-lower-leg
rotate: false
xy: 152, 65
size: 51, 64
orig: 51, 64
offset: 0, 0
index: -1
right-foot-idle
rotate: false
xy: 184, 131
size: 53, 28
orig: 53, 28
offset: 0, 0
index: -1
left-lower-leg
rotate: false
xy: 205, 65
size: 49, 64
orig: 49, 64
offset: 0, 0
index: -1
right-shoulder
rotate: false
xy: 160, 12
size: 52, 51
orig: 52, 51
offset: 0, 0
index: -1
eyes
rotate: false
xy: 214, 36
size: 34, 27
orig: 34, 27
offset: 0, 0
index: -1
right-hand
rotate: false
xy: 214, 2
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1

View File

@ -1,16 +1,4 @@
<html>
<head>
<meta charset="UTF-8">
<title>spine-js</title>
<script src="spine.js" language="JavaScript"></script>
</head>
<body>
<script>
var json = new spine.SkeletonJson(function (skin, type, name) {
return new spine.RegionAttachment();
});
var skeletonData = json.readSkeletonData({
{
"bones": [
{ "name": "root" },
{ "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 },
@ -796,8 +784,4 @@ var skeletonData = json.readSkeletonData({
}
}
}
});
</script>
</body>
</html>
}

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@ -24,6 +24,7 @@ spine.SlotData.prototype = {
spine.Bone = function (boneData, parent) {
this.data = boneData;
this.parent = parent;
this.setToSetupPose();
};
spine.Bone.yDown = false;
spine.Bone.prototype = {
@ -49,8 +50,9 @@ spine.Bone.prototype = {
this.worldScaleY = this.scaleY;
this.worldRotation = this.rotation;
}
var cos = worldRotation * Math.PI / 180;
var sin = worldRotation * Math.PI / 180;
var radians = this.worldRotation * Math.PI / 180;
var cos = Math.cos(radians);
var sin = Math.sin(radians);
this.m00 = cos * this.worldScaleX;
this.m10 = sin * this.worldScaleX;
this.m01 = -sin * this.worldScaleY;
@ -82,6 +84,7 @@ spine.Slot = function (slotData, skeleton, bone) {
this.data = slotData;
this.skeleton = skeleton;
this.bone = bone;
this.setToSetupPose();
};
spine.Slot.prototype = {
r: 1, g: 1, b: 1, a: 1,
@ -104,10 +107,10 @@ spine.Slot.prototype = {
this.b = data.b;
this.a = data.a;
var slots = this.skeleton.slots;
for (var i = 0, n = slots.length; i < n; i++) {
if (slots[i] == this) {
this.setAttachment(!data.attachmentName ? null : this.skeleton.getAttachment(i, data.attachmentName));
var slotDatas = this.skeleton.data.slots;
for (var i = 0, n = slotDatas.length; i < n; i++) {
if (slotDatas[i] == data) {
this.setAttachment(!data.attachmentName ? null : this.skeleton.getAttachmentBySlotIndex(i, data.attachmentName));
break;
}
}
@ -131,7 +134,7 @@ spine.Skin.prototype = {
var slotIndex = parseInt(key.substring(0, colon));
var name = key.substring(colon + 1);
var slot = skeleton.slots[slotIndex];
if (slot.attachment.name == name) {
if (slot.attachment && slot.attachment.name == name) {
var attachment = this.getAttachment(slotIndex, name);
if (attachment) slot.setAttachment(attachment);
}
@ -147,11 +150,13 @@ spine.Animation = function (name, timelines, duration) {
spine.Animation.prototype = {
apply: function (skeleton, time, loop) {
if (loop && this.duration != 0) time %= this.duration;
var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, time, 1);
},
mix: function (skeleton, time, loop, alpha) {
if (loop && this.duration != 0) time %= this.duration;
var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, time, alpha);
}
@ -217,7 +222,7 @@ spine.Curves.prototype = {
var curveIndex = frameIndex * 6;
var curves = this.curves;
var dfx = curves[curveIndex];
if (dfx == 0/*LINEAR*/) return percent;
if (!dfx/*LINEAR*/) return percent;
if (dfx == -1/*STEPPED*/) return 0;
var dfy = curves[curveIndex + 1];
var ddfx = curves[curveIndex + 2];
@ -467,7 +472,7 @@ spine.AttachmentTimeline.prototype = {
frameIndex = spine.binarySearch(frames, time, 1) - 1;
var attachmentName = this.attachmentNames[frameIndex];
skeleton.slots[this.slotIndex].setAttachment(!attachmentName ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
skeleton.slots[this.slotIndex].setAttachment(!attachmentName ? null : skeleton.getAttachmentBySlotIndex(this.slotIndex, attachmentName));
}
};
@ -530,8 +535,8 @@ spine.Skeleton = function (skeletonData) {
this.bones = [];
for (var i = 0, n = skeletonData.bones.length; i < n; i++) {
var boneData = skeletonData.bones[i];
var parent = !boneData.parent ? null : bones[skeletonData.bones.indexOf(boneData.parent)];
bones.push(new spine.Bone(boneData, parent));
var parent = !boneData.parent ? null : this.bones[skeletonData.bones.indexOf(boneData.parent)];
this.bones.push(new spine.Bone(boneData, parent));
}
this.slots = [];
@ -540,8 +545,8 @@ spine.Skeleton = function (skeletonData) {
var slotData = skeletonData.slots[i];
var bone = this.bones[skeletonData.bones.indexOf(slotData.boneData)];
var slot = new spine.Slot(slotData, this, bone);
slots.push(slot);
drawOrder.push(slot);
this.slots.push(slot);
this.drawOrder.push(slot);
}
};
spine.Skeleton.prototype = {
@ -559,8 +564,8 @@ spine.Skeleton.prototype = {
},
/** Sets the bones and slots to their setup pose values. */
setToSetupPose: function () {
setBonesToSetupPose();
setSlotsToSetupPose();
this.setBonesToSetupPose();
this.setSlotsToSetupPose();
},
setBonesToSetupPose: function () {
var bones = this.bones;
@ -574,7 +579,7 @@ spine.Skeleton.prototype = {
},
/** @return May return null. */
getRootBone: function () {
return bones.length == 0 ? null : bones[0];
return this.bones.length == 0 ? null : this.bones[0];
},
/** @return May be null. */
findBone: function (boneName) {
@ -613,12 +618,12 @@ spine.Skeleton.prototype = {
* from the new skin are attached if the corresponding attachment from the old skin was attached.
* @param newSkin May be null. */
setSkin: function (newSkin) {
if (this.skin && newSkin) newSkin._attachAll(this, skin);
if (this.skin && newSkin) newSkin._attachAll(this, this.skin);
this.skin = newSkin;
},
/** @return May be null. */
getAttachmentBySlotName: function (slotName, attachmentName) {
return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
return this.getAttachmentBySlotIndex(this.data.findSlotIndex(slotName), attachmentName);
},
/** @return May be null. */
getAttachmentBySlotIndex: function (slotIndex, attachmentName) {
@ -671,6 +676,7 @@ spine.RegionAttachment.prototype = {
regionWidth: 0, regionHeight: 0,
regionOriginalWidth: 0, regionOriginalHeight: 0,
setUVs: function (u, v, u2, v2, rotate) {
var uvs = this.uvs;
if (rotate) {
uvs[2/*X2*/] = u;
uvs[3/*Y2*/] = v2;
@ -719,21 +725,20 @@ spine.RegionAttachment.prototype = {
offset[6/*X4*/] = localX2Cos - localYSin;
offset[7/*Y4*/] = localYCos + localX2Sin;
},
updateVertices: function (bone, vertices) {
computeVertices: function (bone, vertices) {
var x = bone.worldX;
var y = bone.worldY;
var m00 = bone.m00;
var m01 = bone.m01;
var m10 = bone.m10;
var m11 = bone.m11;
var vertices = this.vertices;
var offset = this.offset;
vertices[0/*X1*/] = offset[0/*X1*/] * m00 + offset[1/*Y1*/] * m01 + x;
vertices[1/*Y1*/] = offset[0/*X1*/] * m10 + offset[1/*Y1*/] * m11 + y;
vertices[2/*X2*/] = offset[2/*X2*/] * m00 + offset[3/*Y2*/] * m01 + x;
vertices[3/*Y2*/] = offset[2/*X2*/] * m10 + offset[3/*Y2*/] * m11 + y;
vertices[4/*X3*/] = offset[4/*X3*/] * m00 + offset[4/*X3*/] * m01 + x;
vertices[4/*X3*/] = offset[4/*X3*/] * m10 + offset[4/*X3*/] * m11 + y;
vertices[4/*X3*/] = offset[4/*X3*/] * m00 + offset[5/*X3*/] * m01 + x;
vertices[5/*X3*/] = offset[4/*X3*/] * m10 + offset[5/*X3*/] * m11 + y;
vertices[6/*X4*/] = offset[6/*X4*/] * m00 + offset[7/*Y4*/] * m01 + x;
vertices[7/*Y4*/] = offset[6/*X4*/] * m10 + offset[7/*Y4*/] * m11 + y;
}
@ -752,10 +757,10 @@ spine.AnimationStateData.prototype = {
this.setMix(from, to, duration);
},
setMix: function (from, to, duration) {
animationToMixTime[from.name + ":" + to.name] = duration;
this.animationToMixTime[from.name + ":" + to.name] = duration;
},
getMix: function (from, to) {
var time = animationToMixTime[from.name + ":" + to.name];
var time = this.animationToMixTime[from.name + ":" + to.name];
return time ? time : 0;
}
};
@ -791,12 +796,12 @@ spine.AnimationState.prototype = {
if (this.previous) {
this.previous.apply(skeleton, this.previousTime, this.previousLoop);
var alpha = this.mixTime / this.mixDuration;
if (this.alpha >= 1) {
this.alpha = 1;
if (alpha >= 1) {
alpha = 1;
this.previous = null;
}
this.current.mix(skeleton, this.currentTime, this.currentLoop, alpha);
} else
} else
this.current.apply(skeleton, this.currentTime, this.currentLoop);
},
clearAnimation: function () {
@ -844,10 +849,10 @@ spine.AnimationState.prototype = {
entry.animation = animation;
entry.loop = loop;
if (delay <= 0) {
if (!delay || delay <= 0) {
var previousAnimation = this.queue.length == 0 ? this.current : this.queue[this.queue.length - 1].animation;
if (previousAnimation != null)
delay = previousAnimation.duration - this.data.getMix(previousAnimation, animation) + delay;
delay = previousAnimation.duration - this.data.getMix(previousAnimation, animation) + (delay || 0);
else
delay = 0;
}
@ -942,7 +947,7 @@ spine.SkeletonJson.prototype = {
name = map["name"] || name;
var type = spine.AttachmentType[map["type"] || "region"];
var attachment = this.attachmentLoader(skin, type, name);
var attachment = this.attachmentLoader.newAttachment(skin, type, name);
if (type == spine.AttachmentType.region) {
attachment.x = (map["x"] || 0) * this.scale;
@ -983,7 +988,7 @@ spine.SkeletonJson.prototype = {
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.frameCount * 2 - 2]);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 2 - 2]);
} else if (timelineName == "translate" || timelineName == "scale") {
var timeline;
@ -1006,7 +1011,7 @@ spine.SkeletonJson.prototype = {
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.frameCount * 3 - 3]);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 3 - 3]);
} else
throw "Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")";
@ -1019,9 +1024,9 @@ spine.SkeletonJson.prototype = {
var slotMap = slots[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName);
for (var timelineName in boneMap) {
if (!boneMap.hasOwnProperty(timelineName)) continue;
var values = boneMap[timelineName2];
for (var timelineName in slotMap) {
if (!slotMap.hasOwnProperty(timelineName)) continue;
var values = slotMap[timelineName];
if (timelineName == "color") {
var timeline = new spine.ColorTimeline(values.length);
timeline.slotIndex = slotIndex;
@ -1039,7 +1044,7 @@ spine.SkeletonJson.prototype = {
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.frameCount * 5 - 5]);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 5 - 5]);
} else if (timelineName == "attachment") {
var timeline = new spine.AttachmentTimeline(values.length);
@ -1051,7 +1056,7 @@ spine.SkeletonJson.prototype = {
timeline.setFrame(frameIndex++, valueMap["time"], valueMap["name"]);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.frameCount - 1]);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
} else
throw "Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")";
@ -1073,3 +1078,240 @@ spine.SkeletonJson.toColor = function (hexString, colorIndex) {
if (hexString.length != 8) throw "Color hexidecimal length must be 8, recieved: " + hexString;
return parseInt(hexString.substring(colorIndex * 2, 2), 16) / 255;
};
spine.Atlas = function (atlasText, textureLoader) {
this.textureLoader = textureLoader;
this.pages = [];
this.regions = [];
var reader = new spine.AtlasReader(atlasText);
var tuple = [];
tuple.length = 4;
var page = null;
while (true) {
var line = reader.readLine();
if (line == null) break;
line = reader.trim(line);
if (line.length == 0)
page = null;
else if (!page) {
page = new spine.AtlasPage();
page.name = line;
page.format = spine.Atlas.Format[reader.readValue()];
reader.readTuple(tuple);
page.minFilter = spine.Atlas.TextureFilter[tuple[0]];
page.magFilter = spine.Atlas.TextureFilter[tuple[1]];
var direction = reader.readValue();
page.uWrap = spine.Atlas.TextureWrap.clampToEdge;
page.vWrap = spine.Atlas.TextureWrap.clampToEdge;
if (direction == "x")
page.uWrap = spine.Atlas.TextureWrap.repeat;
else if (direction == "y")
page.vWrap = spine.Atlas.TextureWrap.repeat;
else if (direction == "xy")
page.uWrap = page.vWrap = spine.Atlas.TextureWrap.repeat;
textureLoader.load(page, line);
this.pages.push(page);
} else {
var region = new spine.AtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
reader.readTuple(tuple);
var width = parseInt(tuple[0]);
var height = parseInt(tuple[1]);
region.u = x / page.width;
region.v = y / page.height;
if (region.rotate) {
region.u2 = (x + height) / page.width;
region.v2 = (y + width) / page.height;
} else {
region.u2 = (x + width) / page.width;
region.v2 = (y + height) / page.height;
}
region.x = x;
region.y = y;
region.width = Math.abs(width);
region.height = Math.abs(height);
if (reader.readTuple(tuple) == 4) { // split is optional
region.splits = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])];
if (reader.readTuple(tuple) == 4) { // pad is optional, but only present with splits
region.pads = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])];
reader.readTuple(tuple);
}
}
region.originalWidth = parseInt(tuple[0]);
region.originalHeight = parseInt(tuple[1]);
reader.readTuple(tuple);
region.offsetX = parseInt(tuple[0]);
region.offsetY = parseInt(tuple[1]);
region.index = parseInt(reader.readValue());
this.regions.push(region);
}
}
};
spine.Atlas.prototype = {
findRegion: function (name) {
var regions = this.regions;
for (var i = 0, n = regions.length; i < n; i++)
if (regions[i].name == name) return regions[i];
return null;
},
dispose: function () {
var pages = this.pages;
for (var i = 0, n = pages.length; i < n; i++)
this.textureLoader.unload(pages[i].rendererObject);
},
updateUVs: function (page) {
var regions = this.regions;
for (var i = 0, n = regions.length; i < n; i++) {
var region = regions[i];
if (region.page != page) continue;
region.u = region.x / page.width;
region.v = region.y / page.height;
if (region.rotate) {
region.u2 = (region.x + region.height) / page.width;
region.v2 = (region.y + region.width) / page.height;
} else {
region.u2 = (region.x + region.width) / page.width;
region.v2 = (region.y + region.height) / page.height;
}
}
}
};
spine.Atlas.Format = {
alpha: 0,
intensity: 1,
luminanceAlpha: 2,
rgb565: 3,
rgba4444: 4,
rgb888: 5,
rgba8888: 6
};
spine.Atlas.TextureFilter = {
nearest: 0,
linear: 1,
mipMap: 2,
mipMapNearestNearest: 3,
mipMapLinearNearest: 4,
mipMapNearestLinear: 5,
mipMapLinearLinear: 6
};
spine.Atlas.TextureWrap = {
mirroredRepeat: 0,
clampToEdge: 1,
repeat: 2
};
spine.AtlasPage = function () {};
spine.AtlasPage.prototype = {
name: null,
format: null,
minFilter: null,
magFilter: null,
uWrap: null,
vWrap: null,
rendererObject: null,
width: 0,
height: 0
};
spine.AtlasRegion = function () {};
spine.AtlasRegion.prototype = {
page: null,
name: null,
x: 0, y: 0,
width: 0, height: 0,
u: 0, v: 0, u2: 0, v2: 0,
offsetX: 0, offsetY: 0,
originalWidth: 0, originalHeight: 0,
index: 0,
rotate: false,
splits: null,
pads: null,
};
spine.AtlasReader = function (text) {
this.lines = text.split(/\r\n|\r|\n/);
};
spine.AtlasReader.prototype = {
index: 0,
trim: function (value) {
return value.replace(/^\s+|\s+$/g, "");
},
readLine: function () {
if (this.index >= this.lines.length) return null;
return this.lines[this.index++];
},
readValue: function () {
var line = this.readLine();
var colon = line.indexOf(":");
if (colon == -1) throw "Invalid line: " + line;
return this.trim(line.substring(colon + 1));
},
/** Returns the number of tuple values read (2 or 4). */
readTuple: function (tuple) {
var line = this.readLine();
var colon = line.indexOf(":");
if (colon == -1) throw "Invalid line: " + line;
var i = 0, lastMatch= colon + 1;
for (; i < 3; i++) {
var comma = line.indexOf(",", lastMatch);
if (comma == -1) {
if (i == 0) throw "Invalid line: " + line;
break;
}
tuple[i] = this.trim(line.substr(lastMatch, comma - lastMatch));
lastMatch = comma + 1;
}
tuple[i] = this.trim(line.substring(lastMatch));
return i + 1;
}
}
spine.AtlasAttachmentLoader = function (atlas) {
this.atlas = atlas;
}
spine.AtlasAttachmentLoader.prototype = {
newAttachment: function (skin, type, name) {
switch (type) {
case spine.AttachmentType.region:
var region = this.atlas.findRegion(name);
if (!region) throw "Region not found in atlas: " + name + " (" + type + ")";
var attachment = new spine.RegionAttachment(name);
attachment.rendererObject = region;
attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
attachment.regionOffsetX = region.offsetX;
attachment.regionOffsetY = region.offsetY;
attachment.regionWidth = region.width;
attachment.regionHeight = region.height;
attachment.regionOriginalWidth = region.originalWidth;
attachment.regionOriginalHeight = region.originalHeight;
return attachment;
}
throw "Unknown attachment type: " + type;
}
}

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function SpriteBatch (draw2D) {
this.draw2D = draw2D;
this.buffer = [];
}
SpriteBatch.prototype = {
count: 0,
texture: null,
begin: function (blendMode, sortMode) {
this.draw2D.begin(blendMode, sortMode);
},
add: function (texture, x1, y1, x2, y2, x3, y3, x4, y4, r, g, b, a, u1, v1, u2, v2) {
if (this.texture && this.texture != texture) this.flush();
this.texture = texture;
var index = this.count++ * 16;
var buffer = this.buffer;
buffer[index++] = x1;
buffer[index++] = y1;
buffer[index++] = x2;
buffer[index++] = y2;
buffer[index++] = x3;
buffer[index++] = y3;
buffer[index++] = x4;
buffer[index++] = y4;
buffer[index++] = r;
buffer[index++] = g;
buffer[index++] = b;
buffer[index++] = a;
buffer[index++] = u1;
buffer[index++] = v1;
buffer[index++] = u2;
buffer[index] = v2;
},
flush: function () {
if (!this.texture) return;
this.draw2D.drawRaw(this.texture, this.buffer, this.count, 0);
this.texture = null;
this.count = 0;
},
end: function () {
this.flush();
this.draw2D.end();
}
};

2380
spine-js/turbulenz/draw2d.js Normal file

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<html>
<head>
<meta charset="UTF-8">
<title>spine-js</title>
<script src="../spine.js"></script>
<script src="turbulenzengine.js"></script>
<script src="graphicsdevice.js"></script>
<script src="draw2d.js"></script>
<script src="SpriteBatch.js"></script>
<style>body, input { font-family: tahoma; font-size: 11pt }</style>
</head>
<body>
<div id="message"></div>
<div><canvas id="canvas" width="640" height="480"/></div>
<br>
<input type="button" value="Spineboy" onclick="load('spineboy')">
<input type="button" value="Goblins" onclick="load('goblins')">
&nbsp; &nbsp; &nbsp; Click above to change the animation (Spineboy) or skin (Goblins).
<script>
var canvas = document.getElementById("canvas");
var TurbulenzEngine = WebGLTurbulenzEngine.create({canvas: canvas});
var graphicsDevice = TurbulenzEngine.createGraphicsDevice({});
var draw2D = Draw2D.create({graphicsDevice: graphicsDevice});
load("spineboy");
//load("goblins");
var skeletonName;
function load (name) {
skeletonName = name;
TurbulenzEngine.request("../data/" + skeletonName + ".atlas", loadAtlas);
}
var atlas;
function loadAtlas (atlasText) {
var textureCount = 0;
atlas = new spine.Atlas(atlasText, {
load: function (page, path) {
textureCount++;
graphicsDevice.createTexture({
src: "../data/" + path,
mipmaps: true,
onload: function (texture) {
page.rendererObject = texture;
page.width = texture.width;
page.height = texture.height;
atlas.updateUVs(page);
textureCount--;
}
});
},
unload: function (texture) {
texture.destroy();
}
});
function waitForTextures () {
if (!textureCount)
TurbulenzEngine.request("../data/" + skeletonName + ".json", loadSkeletonData);
else
setTimeout(waitForTextures, 100);
}
waitForTextures();
}
var skeletonData;
function loadSkeletonData (skeletonText) {
var json = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(atlas));
skeletonData = json.readSkeletonData(JSON.parse(skeletonText));
start();
}
function start () {
spine.Bone.yDown = true;
var skeleton = new spine.Skeleton(skeletonData);
skeleton.getRootBone().x = 320;
skeleton.getRootBone().y = 440;
skeleton.updateWorldTransform();
var stateData = new spine.AnimationStateData(skeletonData);
var state = new spine.AnimationState(stateData);
if (skeletonName == "spineboy") {
stateData.setMixByName("walk", "jump", 0.2);
stateData.setMixByName("jump", "walk", 0.4);
state.setAnimationByName("walk", true);
canvas.onmousedown = function () {
state.setAnimationByName("jump", false);
state.addAnimationByName("walk", true);
}
} else {
skeleton.setSkinByName("goblingirl");
skeleton.setSlotsToSetupPose();
state.setAnimationByName("walk", true);
canvas.onmousedown = function () {
skeleton.setSkinByName(skeleton.skin.name == "goblin" ? "goblingirl" : "goblin");
skeleton.setSlotsToSetupPose();
}
}
var bgColor = [0.9, 0.9, 0.9, 1.0];
var batch = new SpriteBatch(draw2D);
var lastTime = TurbulenzEngine.time;
function update() {
if (!graphicsDevice) return;
var delta = TurbulenzEngine.time - lastTime;
lastTime = TurbulenzEngine.time;
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
graphicsDevice.clear(bgColor, 1.0);
batch.begin(draw2D.blend.alpha);
drawSkeleton(batch, skeleton);
batch.end();
graphicsDevice.endFrame();
}
TurbulenzEngine.setInterval(update, 1000 / 60);
}
var vertices = [];
function drawSkeleton (batch, skeleton) {
var drawOrder = skeleton.drawOrder;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var slot = drawOrder[i];
var attachment = slot.attachment;
if (!(attachment instanceof spine.RegionAttachment)) continue;
attachment.computeVertices(slot.bone, vertices);
batch.add(
attachment.rendererObject.page.rendererObject,
vertices[0], vertices[1],
vertices[6], vertices[7],
vertices[2], vertices[3],
vertices[4], vertices[5],
skeleton.r * slot.r,
skeleton.g * slot.g,
skeleton.b * slot.b,
skeleton.a * slot.a,
attachment.uvs[0], attachment.uvs[1],
attachment.uvs[4], attachment.uvs[5]
);
}
}
</script>
</body>
</html>

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@ -0,0 +1,843 @@
// Copyright (c) 2011-2012 Turbulenz Limited
/*global VMath*/
/*global WebGLGraphicsDevice*/
/*global WebGLInputDevice*/
/*global WebGLSoundDevice*/
/*global WebGLPhysicsDevice*/
/*global WebGLNetworkDevice*/
/*global Float32Array*/
/*global console*/
/*global window*/
"use strict";
//
// WebGLTurbulenzEngine
//
function WebGLTurbulenzEngine() {}
WebGLTurbulenzEngine.prototype = {
version : '0.24.0.0',
setInterval: function (f, t)
{
var that = this;
return window.setInterval(function () {
that.updateTime();
f();
}, t);
},
clearInterval: function (i)
{
return window.clearInterval(i);
},
createGraphicsDevice: function (params)
{
if (this.graphicsDevice)
{
this.callOnError('GraphicsDevice already created');
return null;
}
else
{
var graphicsDevice = WebGLGraphicsDevice.create(this.canvas, params);
this.graphicsDevice = graphicsDevice;
return graphicsDevice;
}
},
createPhysicsDevice: function (params)
{
if (this.physicsDevice)
{
this.callOnError('PhysicsDevice already created');
return null;
}
else
{
var physicsDevice;
var plugin = this.getPluginObject();
if (plugin)
{
physicsDevice = plugin.createPhysicsDevice(params);
}
else
{
physicsDevice = WebGLPhysicsDevice.create(params);
}
this.physicsDevice = physicsDevice;
return physicsDevice;
}
},
createSoundDevice: function (params)
{
if (this.soundDevice)
{
this.callOnError('SoundDevice already created');
return null;
}
else
{
var soundDevice;
var plugin = this.getPluginObject();
if (plugin)
{
soundDevice = plugin.createSoundDevice(params);
}
else
{
soundDevice = WebGLSoundDevice.create(params);
}
this.soundDevice = soundDevice;
return soundDevice;
}
},
createInputDevice: function (params)
{
if (this.inputDevice)
{
this.callOnError('InputDevice already created');
return null;
}
else
{
var inputDevice = WebGLInputDevice.create(this.canvas, params);
this.inputDevice = inputDevice;
return inputDevice;
}
},
createNetworkDevice: function (params)
{
if (this.networkDevice)
{
throw 'NetworkDevice already created';
}
else
{
var networkDevice = WebGLNetworkDevice.create(params);
this.networkDevice = networkDevice;
return networkDevice;
}
},
createMathDevice: function (/* params */)
{
// Check if the browser supports using apply with Float32Array
try
{
var testVector = new Float32Array([1, 2, 3]);
VMath.v3Build.apply(VMath, testVector);
// Clamp FLOAT_MAX
testVector[0] = VMath.FLOAT_MAX;
VMath.FLOAT_MAX = testVector[0];
}
catch (e)
{
}
return VMath;
},
createNativeMathDevice: function (/* params */)
{
return VMath;
},
getGraphicsDevice: function ()
{
var graphicsDevice = this.graphicsDevice;
if (graphicsDevice === null)
{
this.callOnError("GraphicsDevice not created yet.");
}
return graphicsDevice;
},
getPhysicsDevice: function ()
{
return this.physicsDevice;
},
getSoundDevice: function ()
{
return this.soundDevice;
},
getInputDevice: function ()
{
return this.inputDevice;
},
getNetworkDevice: function ()
{
return this.networkDevice;
},
getMathDevice: function ()
{
return VMath;
},
getNativeMathDevice: function ()
{
return VMath;
},
flush: function ()
{
},
run: function ()
{
},
encrypt: function (msg)
{
return msg;
},
decrypt: function (msg)
{
return msg;
},
generateSignature: function (/* msg */)
{
return null;
},
verifySignature: function (/* msg, sig */)
{
return true;
},
onerror: function (msg)
{
console.error(msg);
},
onwarning: function (msg)
{
console.warn(msg);
},
getSystemInfo: function ()
{
return this.systemInfo;
},
request: function (url, callback)
{
var that = this;
var xhr;
if (window.XMLHttpRequest)
{
xhr = new window.XMLHttpRequest();
}
else if (window.ActiveXObject)
{
xhr = new window.ActiveXObject("Microsoft.XMLHTTP");
}
else
{
that.callOnError("No XMLHTTPRequest object could be created");
return;
}
function httpRequestCallback()
{
if (xhr.readyState === 4) /* 4 == complete */
{
if (!that.isUnloading())
{
var xhrResponseText = xhr.responseText;
var xhrStatus = xhr.status;
if ("" === xhrResponseText)
{
xhrResponseText = null;
}
if (null === xhr.getResponseHeader("Content-Type") &&
"" === xhr.getAllResponseHeaders())
{
// Sometimes the browser sets status to 200 OK
// when the connection is closed before the
// message is sent (weird!). In order to address
// this we fail any completely empty responses.
// Hopefully, nobody will get a valid response
// with no headers and no body!
// Except that for cross domain requests getAllResponseHeaders ALWAYS returns an empty string
// even for valid responses...
callback(null, 0);
return;
}
// Fix for loading from file
if (xhrStatus === 0 && xhrResponseText && window.location.protocol === "file:")
{
xhrStatus = 200;
}
// Invoke the callback
if (xhrStatus !== 0)
{
// Under these conditions, we return a null
// response text.
if (404 === xhrStatus)
{
xhrResponseText = null;
}
callback(xhrResponseText, xhrStatus);
}
else
{
// Checking xhr.statusText when xhr.status is
// 0 causes a silent error
callback(xhrResponseText, 0);
}
}
// break circular reference
xhr.onreadystatechange = null;
xhr = null;
callback = null;
}
}
xhr.open('GET', url, true);
if (callback)
{
xhr.onreadystatechange = httpRequestCallback;
}
xhr.send();
},
// Internals
destroy : function ()
{
if (this.networkDevice)
{
delete this.networkDevice;
}
if (this.inputDevice)
{
this.inputDevice.destroy();
delete this.inputDevice;
}
if (this.physicsDevice)
{
delete this.physicsDevice;
}
if (this.soundDevice)
{
if (this.soundDevice.destroy)
{
this.soundDevice.destroy();
}
delete this.soundDevice;
}
if (this.graphicsDevice)
{
this.graphicsDevice.destroy();
delete this.graphicsDevice;
}
if (this.canvas)
{
delete this.canvas;
}
if (this.resizeCanvas)
{
window.removeEventListener('resize', this.resizeCanvas, false);
}
},
getPluginObject : function ()
{
if (!this.plugin &&
this.pluginId)
{
this.plugin = document.getElementById(this.pluginId);
}
return this.plugin;
},
unload : function ()
{
if (!this.unloading)
{
this.unloading = true;
if (this.onunload)
{
this.onunload();
}
if (this.destroy)
{
this.destroy();
}
}
},
isUnloading : function ()
{
return this.unloading;
},
enableProfiling : function ()
{
},
startProfiling : function ()
{
if (console && console.profile && console.profileEnd)
{
console.profile("turbulenz");
}
},
stopProfiling : function ()
{
// Chrome and Safari return an object. IE and Firefox print to the console/profile tab.
var result;
if (console && console.profile && console.profileEnd)
{
console.profileEnd("turbulenz");
if (console.profiles)
{
result = console.profiles[console.profiles.length - 1];
}
}
return result;
},
callOnError : function (msg)
{
var onerror = this.onerror;
if (onerror)
{
onerror(msg);
}
}
};
// Constructor function
WebGLTurbulenzEngine.create = function webGLTurbulenzEngineFn(params)
{
var tz = new WebGLTurbulenzEngine();
var canvas = params.canvas;
var fillParent = params.fillParent;
// To expose unload (the whole interaction needs a re-design)
window.TurbulenzEngineCanvas = tz;
tz.pluginId = params.pluginId;
tz.plugin = null;
// time property
var getTime = Date.now;
var performance = window.performance;
if (performance)
{
// It seems high resolution "now" requires a proper "this"
if (performance.now)
{
getTime = function getTimeFn()
{
return performance.now();
};
}
else if (performance.webkitNow)
{
getTime = function getTimeFn()
{
return performance.webkitNow();
};
}
}
// To be used by the GraphicsDevice for accurate fps calculations
tz.getTime = getTime;
var baseTime = getTime(); // all in milliseconds (our "time" property is in seconds)
// Safari 6.0 has broken object property defines.
var canUseDefineProperty = true;
var navStr = navigator.userAgent;
var navVersionIdx = navStr.indexOf("Version/6.0");
if (-1 !== navVersionIdx)
{
if (-1 !== navStr.substring(navVersionIdx).indexOf("Safari/"))
{
canUseDefineProperty = false;
}
}
if (canUseDefineProperty && Object.defineProperty)
{
Object.defineProperty(tz, "time", {
get : function () {
return ((getTime() - baseTime) * 0.001);
},
set : function (newValue) {
if (typeof newValue === 'number')
{
// baseTime is in milliseconds, newValue is in seconds
baseTime = (getTime() - (newValue * 1000));
}
else
{
tz.callOnError("Must set 'time' attribute to a number");
}
},
enumerable : false,
configurable : false
});
tz.updateTime = function ()
{
};
}
else
{
tz.updateTime = function ()
{
this.time = ((getTime() - baseTime) * 0.001);
};
}
// fast zero timeouts
if (window.postMessage)
{
var zeroTimeoutMessageName = "0-timeout-message";
var timeouts = [];
var timeId = 0;
var setZeroTimeout = function setZeroTimeoutFn(fn)
{
timeId += 1;
var timeout = {
id : timeId,
fn : fn
};
timeouts.push(timeout);
window.postMessage(zeroTimeoutMessageName, "*");
return timeout;
};
var clearZeroTimeout = function clearZeroTimeoutFn(timeout)
{
var id = timeout;
var numTimeouts = timeouts.length;
for (var n = 0; n < numTimeouts; n += 1)
{
if (timeouts[n].id === id)
{
timeouts.splice(n, 1);
return;
}
}
};
var handleZeroTimeoutMessages = function handleZeroTimeoutMessagesFn(event)
{
if (event.source === window &&
event.data === zeroTimeoutMessageName)
{
event.stopPropagation();
if (timeouts.length && !tz.isUnloading())
{
var timeout = timeouts.shift();
var fn = timeout.fn;
fn();
}
}
};
window.addEventListener("message", handleZeroTimeoutMessages, true);
tz.setTimeout = function (f, t)
{
if (t < 1)
{
return setZeroTimeout(f);
}
else
{
var that = this;
return window.setTimeout(function () {
that.updateTime();
if (!that.isUnloading())
{
f();
}
}, t);
}
};
tz.clearTimeout = function (i)
{
if (typeof i === 'object')
{
return clearZeroTimeout(i);
}
else
{
return window.clearTimeout(i);
}
};
}
else
{
tz.setTimeout = function (f, t)
{
var that = this;
return window.setTimeout(function () {
that.updateTime();
if (!that.isUnloading())
{
f();
}
}, t);
};
tz.clearTimeout = function (i)
{
return window.clearTimeout(i);
};
}
var requestAnimationFrame = (window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
window.mozRequestAnimationFrame);
if (requestAnimationFrame)
{
tz.setInterval = function (f, t)
{
var that = this;
if (Math.abs(t - (1000 / 60)) <= 1)
{
var interval = {
enabled: true
};
var wrap1 = function wrap1()
{
if (interval.enabled)
{
that.updateTime();
if (!that.isUnloading())
{
f();
}
requestAnimationFrame(wrap1, that.canvas);
}
};
requestAnimationFrame(wrap1, that.canvas);
return interval;
}
else
{
var wrap2 = function wrap2()
{
that.updateTime();
if (!that.isUnloading())
{
f();
}
};
return window.setInterval(wrap2, t);
}
};
tz.clearInterval = function (i)
{
if (typeof i === 'object')
{
i.enabled = false;
}
else
{
window.clearInterval(i);
}
};
}
tz.canvas = canvas;
tz.networkDevice = null;
tz.inputDevice = null;
tz.physicsDevice = null;
tz.soundDevice = null;
tz.graphicsDevice = null;
if (fillParent)
{
// Resize canvas to fill parent
tz.resizeCanvas = function ()
{
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
};
tz.resizeCanvas();
window.addEventListener('resize', tz.resizeCanvas, false);
}
var previousOnBeforeUnload = window.onbeforeunload;
window.onbeforeunload = function ()
{
tz.unload();
if (previousOnBeforeUnload)
{
previousOnBeforeUnload.call(this);
}
};
tz.time = 0;
// System info
var systemInfo = {
architecture: '',
cpuDescription: '',
cpuVendor: '',
numPhysicalCores: 1,
numLogicalCores: 1,
ramInMegabytes: 0,
frequencyInMegaHZ: 0,
osVersionMajor: 0,
osVersionMinor: 0,
osVersionBuild: 0,
osName: navigator.platform,
userLocale: (navigator.language || navigator.userLanguage).replace('-', '_')
};
var userAgent = navigator.userAgent;
var osIndex = userAgent.indexOf('Windows');
if (osIndex !== -1)
{
systemInfo.osName = 'Windows';
if (navigator.platform === 'Win64')
{
systemInfo.architecture = 'x86_64';
}
else if (navigator.platform === 'Win32')
{
systemInfo.architecture = 'x86';
}
osIndex += 7;
if (userAgent.slice(osIndex, (osIndex + 4)) === ' NT ')
{
osIndex += 4;
systemInfo.osVersionMajor = parseInt(userAgent.slice(osIndex, (osIndex + 1)), 10);
systemInfo.osVersionMinor = parseInt(userAgent.slice((osIndex + 2), (osIndex + 4)), 10);
}
}
else
{
osIndex = userAgent.indexOf('Mac OS X');
if (osIndex !== -1)
{
systemInfo.osName = 'Darwin';
if (navigator.platform.indexOf('Intel') !== -1)
{
systemInfo.architecture = 'x86';
}
osIndex += 9;
systemInfo.osVersionMajor = parseInt(userAgent.slice(osIndex, (osIndex + 2)), 10);
systemInfo.osVersionMinor = parseInt(userAgent.slice((osIndex + 3), (osIndex + 4)), 10);
systemInfo.osVersionBuild = (parseInt(userAgent.slice((osIndex + 5), (osIndex + 6)), 10) || 0);
}
else
{
osIndex = userAgent.indexOf('Linux');
if (osIndex !== -1)
{
systemInfo.osName = 'Linux';
if (navigator.platform.indexOf('64') !== -1)
{
systemInfo.architecture = 'x86_64';
}
else if (navigator.platform.indexOf('x86') !== -1)
{
systemInfo.architecture = 'x86';
}
}
}
}
tz.systemInfo = systemInfo;
var b64ConversionTable = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=".split('');
tz.base64Encode = function base64EncodeFn(bytes)
{
var output = "";
var numBytes = bytes.length;
var valueToChar = b64ConversionTable;
var n, chr1, chr2, chr3, enc1, enc2, enc3, enc4;
/*jshint bitwise: false*/
n = 0;
while (n < numBytes)
{
chr1 = bytes[n];
n += 1;
enc1 = (chr1 >> 2);
if (n < numBytes)
{
chr2 = bytes[n];
n += 1;
if (n < numBytes)
{
chr3 = bytes[n];
n += 1;
enc2 = (((chr1 & 3) << 4) | (chr2 >> 4));
enc3 = (((chr2 & 15) << 2) | (chr3 >> 6));
enc4 = (chr3 & 63);
}
else
{
enc2 = (((chr1 & 3) << 4) | (chr2 >> 4));
enc3 = ((chr2 & 15) << 2);
enc4 = 64;
}
}
else
{
enc2 = ((chr1 & 3) << 4);
enc3 = 64;
enc4 = 64;
}
output += valueToChar[enc1];
output += valueToChar[enc2];
output += valueToChar[enc3];
output += valueToChar[enc4];
}
/*jshint bitwise: true*/
return output;
};
return tz;
};
window.WebGLTurbulenzEngine = WebGLTurbulenzEngine;