mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Fixed up demos
This commit is contained in:
parent
030da37e6b
commit
6808b9f44a
@ -50,7 +50,7 @@ var hoverboardDemo = function(loadingComplete, bgColor) {
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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var offset = new spine.Vector2();
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bounds = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds);
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skeleton.getBounds(offset, bounds, []);
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for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null);
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for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null);
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.x = offset.x + bounds.x / 2;
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@ -139,15 +139,8 @@ var hoverboardDemo = function(loadingComplete, bgColor) {
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renderer.begin();
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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// renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
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var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
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renderer.circle(true, bone.worldX, bone.worldY, 20, colorInner);
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renderer.circle(false, bone.worldX, bone.worldY, 20, colorOuter);
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}
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renderer.end();
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renderer.end();
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gl.lineWidth(1);
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gl.lineWidth(1);
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@ -1,8 +1,8 @@
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var imageChangesDemo = function(loadingComplete, bgColor) {
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var imageChangesDemo = function(loadingComplete, bgColor) {
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var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
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var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
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var canvas, gl, renderer, input, assetManager;
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var canvas, gl, renderer, input, assetManager;
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var skeleton, bounds;
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var skeleton, bounds;
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var timeKeeper, loadingScreen;
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var timeKeeper, loadingScreen;
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var skeletons = {};
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var skeletons = {};
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var activeSkeleton = "Alien";
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var activeSkeleton = "Alien";
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@ -15,18 +15,18 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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function init () {
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function init () {
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canvas = document.getElementById("imagechanges-canvas");
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canvas = document.getElementById("imagechanges-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = spineDemos.assetManager;
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assetManager = spineDemos.assetManager;
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
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assetManager.loadText(DEMO_NAME, "atlas1.atlas");
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assetManager.loadText(DEMO_NAME, "atlas1.atlas");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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timeKeeper = new spine.TimeKeeper();
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timeKeeper = new spine.TimeKeeper();
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loadingScreen = new spine.webgl.LoadingScreen(renderer);
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loadingScreen = new spine.webgl.LoadingScreen(renderer);
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requestAnimationFrame(load);
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requestAnimationFrame(load);
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}
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}
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function load () {
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function load () {
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timeKeeper.update();
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timeKeeper.update();
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@ -34,7 +34,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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skeletons["Alien"] = loadSkeleton("alien", "death", ["head", "splat01"]);
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skeletons["Alien"] = loadSkeleton("alien", "death", ["head", "splat01"]);
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skeletons["Dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
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skeletons["Dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
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setupUI();
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setupUI();
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loadingComplete(canvas, render);
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loadingComplete(canvas, render);
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} else {
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} else {
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loadingScreen.draw();
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loadingScreen.draw();
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requestAnimationFrame(load);
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requestAnimationFrame(load);
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@ -43,7 +43,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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function setupUI() {
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function setupUI() {
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playButton = $("#imagechanges-playbutton");
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playButton = $("#imagechanges-playbutton");
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var playButtonUpdate = function () {
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var playButtonUpdate = function () {
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isPlaying = !isPlaying;
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isPlaying = !isPlaying;
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if (isPlaying)
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if (isPlaying)
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playButton.addClass("pause").removeClass("play");
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playButton.addClass("pause").removeClass("play");
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@ -55,7 +55,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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timeLine = $("#imagechanges-timeline").data("slider");
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timeLine = $("#imagechanges-timeline").data("slider");
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timeLine.changed = function (percent) {
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timeLine.changed = function (percent) {
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if (isPlaying) playButton.click();
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if (isPlaying) playButton.click();
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if (!isPlaying) {
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if (!isPlaying) {
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var active = skeletons[activeSkeleton];
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var active = skeletons[activeSkeleton];
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var animationDuration = active.state.getCurrent(0).animation.duration;
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var animationDuration = active.state.getCurrent(0).animation.duration;
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@ -63,11 +63,11 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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active.state.update(time - active.playTime);
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active.state.update(time - active.playTime);
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active.state.apply(active.skeleton);
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active.state.apply(active.skeleton);
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active.skeleton.updateWorldTransform();
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active.skeleton.updateWorldTransform();
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active.playTime = time;
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active.playTime = time;
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}
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}
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};
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};
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var list = $("#imagechanges-skeleton");
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var list = $("#imagechanges-skeleton");
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for (var skeletonName in skeletons) {
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for (var skeletonName in skeletons) {
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var option = $("<option></option>");
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var option = $("<option></option>");
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option.attr("value", skeletonName).text(skeletonName);
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option.attr("value", skeletonName).text(skeletonName);
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@ -84,7 +84,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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function loadSkeleton(name, animation, sequenceSlots) {
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function loadSkeleton(name, animation, sequenceSlots) {
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var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
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var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
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return assetManager.get(DEMO_NAME, path);
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return assetManager.get(DEMO_NAME, path);
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});
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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@ -93,16 +93,16 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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skeleton.setSkinByName("default");
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skeleton.setSkinByName("default");
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var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData));
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var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData));
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var anim = skeletonData.findAnimation(animation);
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var anim = skeletonData.findAnimation(animation);
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state.setAnimation(0, animation, true);
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state.setAnimation(0, animation, true);
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if (name === "alien") {
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if (name === "alien") {
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state.update(anim.duration / 2.5);
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state.update(anim.duration / 2.5);
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}
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}
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state.apply(skeleton);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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var offset = new spine.Vector2();
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var size = new spine.Vector2();
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var size = new spine.Vector2();
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skeleton.getBounds(offset, size);
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skeleton.getBounds(offset, size, []);
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if (name === "alien") {
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if (name === "alien") {
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state.update(-anim.duration / 2.5);
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state.update(-anim.duration / 2.5);
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}
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}
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@ -110,16 +110,16 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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var regions = [];
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var regions = [];
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for(var i = 0; i < sequenceSlots.length; i++) {
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for(var i = 0; i < sequenceSlots.length; i++) {
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var slot = sequenceSlots[i];
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var slot = sequenceSlots[i];
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var index = skeleton.findSlotIndex(slot);
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var index = skeleton.findSlotIndex(slot);
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for (var name in skeleton.skin.attachments[index]) {
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for (var name in skeleton.skin.attachments[index]) {
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regions.push(skeleton.skin.attachments[index][name]);
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regions.push(skeleton.skin.attachments[index][name]);
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}
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}
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}
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}
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return {
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return {
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atlas: atlas,
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atlas: atlas,
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skeleton: skeleton,
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skeleton: skeleton,
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state: state,
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state: state,
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playTime: 0,
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playTime: 0,
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bounds: {
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bounds: {
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offset: offset,
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offset: offset,
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@ -132,7 +132,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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function render () {
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function render () {
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timeKeeper.update();
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timeKeeper.update();
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var delta = timeKeeper.delta;
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var delta = timeKeeper.delta;
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var active = skeletons[activeSkeleton];
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var active = skeletons[activeSkeleton];
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var skeleton = active.skeleton;
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var skeleton = active.skeleton;
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@ -159,7 +159,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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if (isPlaying) {
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if (isPlaying) {
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var animationDuration = state.getCurrent(0).animation.duration;
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var animationDuration = state.getCurrent(0).animation.duration;
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active.playTime += delta;
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active.playTime += delta;
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while (active.playTime >= animationDuration) {
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while (active.playTime >= animationDuration) {
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active.playTime -= animationDuration;
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active.playTime -= animationDuration;
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}
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}
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@ -170,15 +170,15 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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}
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}
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renderer.begin();
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton, true);
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var y = offsetY;
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var y = offsetY;
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var slotsWidth = 0, slotsHeight = 0;
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var slotsWidth = 0, slotsHeight = 0;
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var slotSize = size.y / 3;
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var slotSize = size.y / 3;
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var maxSlotWidth = 0;
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var maxSlotWidth = 0;
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var j = 0;
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var j = 0;
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for (var i = 0; i < active.regions.length; i++) {
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for (var i = 0; i < active.regions.length; i++) {
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var region = active.regions[i].region;
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var region = active.regions[i].region;
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var scale = Math.min(slotSize / region.height, slotSize / region.width);
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var scale = Math.min(slotSize / region.height, slotSize / region.width);
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renderer.drawRegion(region, x, y, region.width * scale, region.height * scale);
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renderer.drawRegion(region, x, y, region.width * scale, region.height * scale);
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@ -187,7 +187,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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for (var ii = 0; ii < active.slots.length; ii++) {
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for (var ii = 0; ii < active.slots.length; ii++) {
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var slotName = active.slots[ii];
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var slotName = active.slots[ii];
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var slotIndex = skeleton.findSlotIndex(slotName);
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var slotIndex = skeleton.findSlotIndex(slotName);
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for (var iii = 0; iii < skeleton.drawOrder.length; iii++) {
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for (var iii = 0; iii < skeleton.drawOrder.length; iii++) {
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var slot = skeleton.drawOrder[iii];
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var slot = skeleton.drawOrder[iii];
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if (slot.data.index == slotIndex) {
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if (slot.data.index == slotIndex) {
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@ -212,7 +212,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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maxSlotWidth = 0;
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maxSlotWidth = 0;
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y = offsetY;
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y = offsetY;
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j = 0;
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j = 0;
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}
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}
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}
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}
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renderer.end();
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renderer.end();
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@ -1,6 +1,6 @@
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var meshesDemo = function(loadingComplete, bgColor) {
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var meshesDemo = function(loadingComplete, bgColor) {
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var canvas, gl, renderer, input, assetManager;
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var canvas, gl, renderer, input, assetManager;
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var skeleton, bounds;
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var skeleton, bounds;
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var timeKeeper, loadingScreen;
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var timeKeeper, loadingScreen;
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var skeletons = {};
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var skeletons = {};
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var activeSkeleton = "Orange Girl";
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var activeSkeleton = "Orange Girl";
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@ -13,19 +13,19 @@ var meshesDemo = function(loadingComplete, bgColor) {
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function init () {
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function init () {
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canvas = document.getElementById("meshes-canvas");
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canvas = document.getElementById("meshes-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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assetManager = spineDemos.assetManager;
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assetManager = spineDemos.assetManager;
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
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assetManager.loadText(DEMO_NAME, "atlas2.atlas");
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assetManager.loadText(DEMO_NAME, "atlas2.atlas");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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timeKeeper = new spine.TimeKeeper();
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timeKeeper = new spine.TimeKeeper();
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loadingScreen = new spine.webgl.LoadingScreen(renderer);
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loadingScreen = new spine.webgl.LoadingScreen(renderer);
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requestAnimationFrame(load);
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requestAnimationFrame(load);
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}
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}
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function load () {
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function load () {
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timeKeeper.update();
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timeKeeper.update();
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function setupUI() {
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function setupUI() {
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playButton = $("#meshes-playbutton");
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playButton = $("#meshes-playbutton");
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var playButtonUpdate = function () {
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var playButtonUpdate = function () {
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isPlaying = !isPlaying;
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isPlaying = !isPlaying;
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if (isPlaying)
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if (isPlaying)
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playButton.addClass("pause").removeClass("play");
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playButton.addClass("pause").removeClass("play");
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@ -55,7 +55,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
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timeLine = $("#meshes-timeline").data("slider");
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timeLine = $("#meshes-timeline").data("slider");
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timeLine.changed = function (percent) {
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timeLine.changed = function (percent) {
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if (isPlaying) playButton.click();
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if (isPlaying) playButton.click();
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if (!isPlaying) {
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if (!isPlaying) {
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var active = skeletons[activeSkeleton];
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var active = skeletons[activeSkeleton];
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var animationDuration = active.state.getCurrent(0).animation.duration;
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var animationDuration = active.state.getCurrent(0).animation.duration;
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@ -63,11 +63,11 @@ var meshesDemo = function(loadingComplete, bgColor) {
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active.state.update(time - active.playTime);
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active.state.update(time - active.playTime);
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active.state.apply(active.skeleton);
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active.state.apply(active.skeleton);
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active.skeleton.updateWorldTransform();
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active.skeleton.updateWorldTransform();
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active.playTime = time;
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active.playTime = time;
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}
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}
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};
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};
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var list = $("#meshes-skeleton");
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var list = $("#meshes-skeleton");
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for (var skeletonName in skeletons) {
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for (var skeletonName in skeletons) {
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var option = $("<option></option>");
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var option = $("<option></option>");
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option.attr("value", skeletonName).text(skeletonName);
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option.attr("value", skeletonName).text(skeletonName);
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@ -96,7 +96,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
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function loadSkeleton(name, animation, sequenceSlots) {
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function loadSkeleton(name, animation, sequenceSlots) {
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var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
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var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
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return assetManager.get(DEMO_NAME, path);
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return assetManager.get(DEMO_NAME, path);
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});
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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@ -107,26 +107,26 @@ var meshesDemo = function(loadingComplete, bgColor) {
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var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData));
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var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData));
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state.setAnimation(0, animation, true);
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state.setAnimation(0, animation, true);
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state.apply(skeleton);
|
state.apply(skeleton);
|
||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
var offset = new spine.Vector2();
|
var offset = new spine.Vector2();
|
||||||
var size = new spine.Vector2();
|
var size = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, size);
|
skeleton.getBounds(offset, size, []);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
atlas: atlas,
|
atlas: atlas,
|
||||||
skeleton: skeleton,
|
skeleton: skeleton,
|
||||||
state: state,
|
state: state,
|
||||||
playTime: 0,
|
playTime: 0,
|
||||||
bounds: {
|
bounds: {
|
||||||
offset: offset,
|
offset: offset,
|
||||||
size: size
|
size: size
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
function render () {
|
function render () {
|
||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
var delta = timeKeeper.delta;
|
var delta = timeKeeper.delta;
|
||||||
|
|
||||||
var active = skeletons[activeSkeleton];
|
var active = skeletons[activeSkeleton];
|
||||||
var skeleton = active.skeleton;
|
var skeleton = active.skeleton;
|
||||||
@ -145,7 +145,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
|
|||||||
|
|
||||||
if (isPlaying) {
|
if (isPlaying) {
|
||||||
var animationDuration = state.getCurrent(0).animation.duration;
|
var animationDuration = state.getCurrent(0).animation.duration;
|
||||||
active.playTime += delta;
|
active.playTime += delta;
|
||||||
while (active.playTime >= animationDuration) {
|
while (active.playTime >= animationDuration) {
|
||||||
active.playTime -= animationDuration;
|
active.playTime -= animationDuration;
|
||||||
}
|
}
|
||||||
@ -156,7 +156,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
|
|||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
}
|
}
|
||||||
|
|
||||||
renderer.begin();
|
renderer.begin();
|
||||||
renderer.drawSkeleton(skeleton, true);
|
renderer.drawSkeleton(skeleton, true);
|
||||||
renderer.drawSkeletonDebug(skeleton);
|
renderer.drawSkeletonDebug(skeleton);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|||||||
@ -47,7 +47,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
|
|||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
offset = new spine.Vector2();
|
offset = new spine.Vector2();
|
||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds, []);
|
||||||
setupUI();
|
setupUI();
|
||||||
setupInput();
|
setupInput();
|
||||||
loadingComplete(canvas, render);
|
loadingComplete(canvas, render);
|
||||||
|
|||||||
@ -50,7 +50,7 @@ var spritesheetsDemo = function(loadingComplete, bgColor) {
|
|||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
offset = new spine.Vector2();
|
offset = new spine.Vector2();
|
||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds, []);
|
||||||
skeleton.x -= 60;
|
skeleton.x -= 60;
|
||||||
|
|
||||||
skeletonSeq = new spine.Skeleton(skeletonData);
|
skeletonSeq = new spine.Skeleton(skeletonData);
|
||||||
|
|||||||
@ -5,7 +5,7 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
||||||
|
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
var skeleton, bounds, state;
|
var skeleton, bounds, state;
|
||||||
var timeKeeper, loadingScreen;
|
var timeKeeper, loadingScreen;
|
||||||
var target = null;
|
var target = null;
|
||||||
var hoverTargets = [];
|
var hoverTargets = [];
|
||||||
@ -14,7 +14,7 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
"front leg controller",
|
"front leg controller",
|
||||||
"back arm controller",
|
"back arm controller",
|
||||||
"front arm controller",
|
"front arm controller",
|
||||||
"head controller",
|
"head controller",
|
||||||
"hip controller"
|
"hip controller"
|
||||||
];
|
];
|
||||||
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
|
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
|
||||||
@ -28,16 +28,16 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
function init () {
|
function init () {
|
||||||
canvas = document.getElementById("stretchyman-canvas");
|
canvas = document.getElementById("stretchyman-canvas");
|
||||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||||
|
|
||||||
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
input = new spine.webgl.Input(canvas);
|
input = new spine.webgl.Input(canvas);
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
||||||
requestAnimationFrame(load);
|
requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
@ -46,7 +46,7 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
if (assetManager.isLoadingComplete(DEMO_NAME)) {
|
if (assetManager.isLoadingComplete(DEMO_NAME)) {
|
||||||
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
||||||
return assetManager.get(DEMO_NAME, path);
|
return assetManager.get(DEMO_NAME, path);
|
||||||
});
|
});
|
||||||
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||||
@ -56,10 +56,10 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
var offset = new spine.Vector2();
|
var offset = new spine.Vector2();
|
||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds, []);
|
||||||
for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null);
|
for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null);
|
||||||
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||||
state.setAnimation(0, "idle", true);
|
state.setAnimation(0, "idle", true);
|
||||||
|
|
||||||
renderer.camera.position.x = offset.x + bounds.x / 2;
|
renderer.camera.position.x = offset.x + bounds.x / 2;
|
||||||
renderer.camera.position.y = offset.y + bounds.y / 2;
|
renderer.camera.position.y = offset.y + bounds.y / 2;
|
||||||
@ -77,25 +77,25 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupUI() {
|
function setupUI() {
|
||||||
var checkbox = $("#stretchyman-drawbones");
|
var checkbox = $("#stretchyman-drawbones");
|
||||||
renderer.skeletonDebugRenderer.drawPaths = false;
|
renderer.skeletonDebugRenderer.drawPaths = false;
|
||||||
renderer.skeletonDebugRenderer.drawBones = false;
|
renderer.skeletonDebugRenderer.drawBones = false;
|
||||||
checkbox.change(function() {
|
checkbox.change(function() {
|
||||||
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
||||||
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupInput (){
|
function setupInput (){
|
||||||
input.addListener({
|
input.addListener({
|
||||||
down: function(x, y) {
|
down: function(x, y) {
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||||
target = bone;
|
target = bone;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
up: function(x, y) {
|
up: function(x, y) {
|
||||||
@ -117,16 +117,16 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
moved: function (x, y) {
|
moved: function (x, y) {
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||||
hoverTargets[i] = bone;
|
hoverTargets[i] = bone;
|
||||||
} else {
|
} else {
|
||||||
hoverTargets[i] = null;
|
hoverTargets[i] = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -153,7 +153,7 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
|
|
||||||
function render () {
|
function render () {
|
||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
var delta = timeKeeper.delta;
|
var delta = timeKeeper.delta;
|
||||||
|
|
||||||
state.update(delta);
|
state.update(delta);
|
||||||
state.apply(skeleton);
|
state.apply(skeleton);
|
||||||
@ -168,14 +168,14 @@ var stretchymanDemo = function(loadingComplete, bgColor) {
|
|||||||
var angle = Math.atan2(headControl.worldY - hipControl.worldY, headControl.worldX - hipControl.worldX) * spine.MathUtils.radDeg;
|
var angle = Math.atan2(headControl.worldY - hipControl.worldY, headControl.worldX - hipControl.worldX) * spine.MathUtils.radDeg;
|
||||||
angle = (angle - 90) * 2.5;
|
angle = (angle - 90) * 2.5;
|
||||||
head.rotation = head.data.rotation + Math.min(90, Math.abs(angle)) * Math.sign(angle);
|
head.rotation = head.data.rotation + Math.min(90, Math.abs(angle)) * Math.sign(angle);
|
||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
|
|
||||||
renderer.camera.viewportWidth = bounds.x * 1.2;
|
renderer.camera.viewportWidth = bounds.x * 1.2;
|
||||||
renderer.camera.viewportHeight = bounds.y * 1.2;
|
renderer.camera.viewportHeight = bounds.y * 1.2;
|
||||||
renderer.resize(spine.webgl.ResizeMode.Fit);
|
renderer.resize(spine.webgl.ResizeMode.Fit);
|
||||||
|
|
||||||
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
||||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
renderer.begin();
|
renderer.begin();
|
||||||
renderer.drawSkeleton(skeleton, true);
|
renderer.drawSkeleton(skeleton, true);
|
||||||
|
|||||||
@ -5,12 +5,12 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
||||||
|
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
var skeleton, state, bounds;
|
var skeleton, state, bounds;
|
||||||
var timeKeeper, loadingScreen;
|
var timeKeeper, loadingScreen;
|
||||||
var rotateHandle;
|
var rotateHandle;
|
||||||
var target = null;
|
var target = null;
|
||||||
var hoverTargets = [null, null, null];
|
var hoverTargets = [null, null, null];
|
||||||
var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"];
|
var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"];
|
||||||
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
|
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
|
||||||
var lastRotation = 0;
|
var lastRotation = 0;
|
||||||
var mix, lastOffset = 0, lastMix = 0.5;
|
var mix, lastOffset = 0, lastMix = 0.5;
|
||||||
@ -22,16 +22,16 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
function init () {
|
function init () {
|
||||||
canvas = document.getElementById("transforms-canvas");
|
canvas = document.getElementById("transforms-canvas");
|
||||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||||
|
|
||||||
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
input = new spine.webgl.Input(canvas);
|
input = new spine.webgl.Input(canvas);
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
||||||
requestAnimationFrame(load);
|
requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
@ -40,7 +40,7 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
if (assetManager.isLoadingComplete(DEMO_NAME)) {
|
if (assetManager.isLoadingComplete(DEMO_NAME)) {
|
||||||
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
||||||
return assetManager.get(DEMO_NAME, path);
|
return assetManager.get(DEMO_NAME, path);
|
||||||
});
|
});
|
||||||
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||||
@ -50,11 +50,11 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
var offset = new spine.Vector2();
|
var offset = new spine.Vector2();
|
||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds, []);
|
||||||
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||||
skeleton.setToSetupPose();
|
skeleton.setToSetupPose();
|
||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
rotateHandle = skeleton.findBone("rotate-handle");
|
rotateHandle = skeleton.findBone("rotate-handle");
|
||||||
|
|
||||||
renderer.camera.position.x = offset.x + bounds.x / 2;
|
renderer.camera.position.x = offset.x + bounds.x / 2;
|
||||||
renderer.camera.position.y = offset.y + bounds.y / 2;
|
renderer.camera.position.y = offset.y + bounds.y / 2;
|
||||||
@ -62,7 +62,7 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
|
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
|
||||||
renderer.skeletonDebugRenderer.drawMeshHull = false;
|
renderer.skeletonDebugRenderer.drawMeshHull = false;
|
||||||
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
|
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
|
||||||
|
|
||||||
setupUI();
|
setupUI();
|
||||||
setupInput();
|
setupInput();
|
||||||
|
|
||||||
@ -79,7 +79,7 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
var val = percent * 360 - 180;
|
var val = percent * 360 - 180;
|
||||||
var delta = val - lastOffset;
|
var delta = val - lastOffset;
|
||||||
lastOffset = val;
|
lastOffset = val;
|
||||||
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
|
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
|
||||||
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
|
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
|
||||||
$("#transforms-rotationoffset-label").text(Math.round(val) + "°");
|
$("#transforms-rotationoffset-label").text(Math.round(val) + "°");
|
||||||
};
|
};
|
||||||
@ -103,21 +103,21 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
var wheel1 = skeleton.findBone("wheel1overlay");
|
var wheel1 = skeleton.findBone("wheel1overlay");
|
||||||
var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
|
var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
|
||||||
var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
|
var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
|
||||||
if (v.y < 0) angle = 360 - angle;
|
if (v.y < 0) angle = 360 - angle;
|
||||||
return angle;
|
return angle;
|
||||||
}
|
}
|
||||||
input.addListener({
|
input.addListener({
|
||||||
down: function(x, y) {
|
down: function(x, y) {
|
||||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||||
target = bone;
|
target = bone;
|
||||||
if (target === rotateHandle) lastRotation = getRotation(x, y);
|
if (target === rotateHandle) lastRotation = getRotation(x, y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
up: function(x, y) {
|
up: function(x, y) {
|
||||||
target = null;
|
target = null;
|
||||||
},
|
},
|
||||||
dragged: function(x, y) {
|
dragged: function(x, y) {
|
||||||
@ -140,10 +140,10 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
moved: function (x, y) {
|
moved: function (x, y) {
|
||||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||||
hoverTargets[i] = bone;
|
hoverTargets[i] = bone;
|
||||||
} else {
|
} else {
|
||||||
@ -171,12 +171,12 @@ var transformsDemo = function(loadingComplete, bgColor) {
|
|||||||
renderer.drawSkeleton(skeleton, true);
|
renderer.drawSkeleton(skeleton, true);
|
||||||
renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
|
renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
|
||||||
gl.lineWidth(2);
|
gl.lineWidth(2);
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
|
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
|
||||||
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
|
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
|
||||||
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
||||||
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
||||||
}
|
}
|
||||||
gl.lineWidth(1);
|
gl.lineWidth(1);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|||||||
@ -40,6 +40,7 @@ var transitionsDemo = function(loadingComplete, bgColor) {
|
|||||||
skeleton = loadSkeleton("spineboy");
|
skeleton = loadSkeleton("spineboy");
|
||||||
skeletonNoMix = new spine.Skeleton(skeleton.data);
|
skeletonNoMix = new spine.Skeleton(skeleton.data);
|
||||||
state = createState(0.25);
|
state = createState(0.25);
|
||||||
|
state.multipleMixing = true;
|
||||||
setAnimations(state, 0);
|
setAnimations(state, 0);
|
||||||
stateNoMix = createState(0);
|
stateNoMix = createState(0);
|
||||||
setAnimations(stateNoMix, -0.25);
|
setAnimations(stateNoMix, -0.25);
|
||||||
|
|||||||
@ -5,7 +5,7 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
||||||
|
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
var skeleton, state, bounds;
|
var skeleton, state, bounds;
|
||||||
var timeKeeper, loadingScreen;
|
var timeKeeper, loadingScreen;
|
||||||
var target = null;
|
var target = null;
|
||||||
var hoverTargets = [null, null, null, null, null, null];
|
var hoverTargets = [null, null, null, null, null, null];
|
||||||
@ -20,16 +20,16 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
function init () {
|
function init () {
|
||||||
canvas = document.getElementById("vine-canvas");
|
canvas = document.getElementById("vine-canvas");
|
||||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||||
|
|
||||||
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
||||||
input = new spine.webgl.Input(canvas);
|
input = new spine.webgl.Input(canvas);
|
||||||
assetManager = spineDemos.assetManager;
|
assetManager = spineDemos.assetManager;
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
||||||
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
||||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
||||||
requestAnimationFrame(load);
|
requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
@ -38,7 +38,7 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
if (assetManager.isLoadingComplete(DEMO_NAME)) {
|
if (assetManager.isLoadingComplete(DEMO_NAME)) {
|
||||||
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
||||||
return assetManager.get(DEMO_NAME, path);
|
return assetManager.get(DEMO_NAME, path);
|
||||||
});
|
});
|
||||||
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||||
@ -48,7 +48,7 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
var offset = new spine.Vector2();
|
var offset = new spine.Vector2();
|
||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds, []);
|
||||||
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||||
state.setAnimation(0, "animation", true);
|
state.setAnimation(0, "animation", true);
|
||||||
state.apply(skeleton);
|
state.apply(skeleton);
|
||||||
@ -65,14 +65,14 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
|
|
||||||
loadingComplete(canvas, render);
|
loadingComplete(canvas, render);
|
||||||
} else {
|
} else {
|
||||||
loadingScreen.draw();
|
loadingScreen.draw();
|
||||||
requestAnimationFrame(load);
|
requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupUI() {
|
function setupUI() {
|
||||||
playButton = $("#vine-playbutton");
|
playButton = $("#vine-playbutton");
|
||||||
var playButtonUpdate = function () {
|
var playButtonUpdate = function () {
|
||||||
isPlaying = !isPlaying;
|
isPlaying = !isPlaying;
|
||||||
if (isPlaying)
|
if (isPlaying)
|
||||||
playButton.addClass("pause").removeClass("play");
|
playButton.addClass("pause").removeClass("play");
|
||||||
@ -87,11 +87,11 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
if (isPlaying) playButton.click();
|
if (isPlaying) playButton.click();
|
||||||
if (!isPlaying) {
|
if (!isPlaying) {
|
||||||
var animationDuration = state.getCurrent(0).animation.duration;
|
var animationDuration = state.getCurrent(0).animation.duration;
|
||||||
time = animationDuration * percent;
|
time = animationDuration * percent;
|
||||||
state.update(time - playTime);
|
state.update(time - playTime);
|
||||||
state.apply(skeleton);
|
state.apply(skeleton);
|
||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
playTime = time;
|
playTime = time;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -100,19 +100,19 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
var checkbox = $("#vine-drawbones");
|
var checkbox = $("#vine-drawbones");
|
||||||
checkbox.change(function() {
|
checkbox.change(function() {
|
||||||
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
||||||
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupInput() {
|
function setupInput() {
|
||||||
input.addListener({
|
input.addListener({
|
||||||
down: function(x, y) {
|
down: function(x, y) {
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||||
target = bone;
|
target = bone;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
up: function(x, y) {
|
up: function(x, y) {
|
||||||
@ -132,15 +132,15 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
moved: function (x, y) {
|
moved: function (x, y) {
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||||
hoverTargets[i] = bone;
|
hoverTargets[i] = bone;
|
||||||
} else {
|
} else {
|
||||||
hoverTargets[i] = null;
|
hoverTargets[i] = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -151,14 +151,14 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
|
|
||||||
if (isPlaying) {
|
if (isPlaying) {
|
||||||
var animationDuration = state.getCurrent(0).animation.duration;
|
var animationDuration = state.getCurrent(0).animation.duration;
|
||||||
playTime += delta;
|
playTime += delta;
|
||||||
while (playTime >= animationDuration) {
|
while (playTime >= animationDuration) {
|
||||||
playTime -= animationDuration;
|
playTime -= animationDuration;
|
||||||
}
|
}
|
||||||
timeLine.set(playTime / animationDuration);
|
timeLine.set(playTime / animationDuration);
|
||||||
|
|
||||||
state.update(delta);
|
state.update(delta);
|
||||||
state.apply(skeleton);
|
state.apply(skeleton);
|
||||||
}
|
}
|
||||||
|
|
||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
@ -168,18 +168,18 @@ var vineDemo = function(loadingComplete, bgColor) {
|
|||||||
renderer.resize(spine.webgl.ResizeMode.Fit);
|
renderer.resize(spine.webgl.ResizeMode.Fit);
|
||||||
|
|
||||||
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
||||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
renderer.begin();
|
renderer.begin();
|
||||||
renderer.drawSkeleton(skeleton, true);
|
renderer.drawSkeleton(skeleton, true);
|
||||||
renderer.drawSkeletonDebug(skeleton);
|
renderer.drawSkeletonDebug(skeleton);
|
||||||
gl.lineWidth(2);
|
gl.lineWidth(2);
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
|
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
|
||||||
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
|
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
|
||||||
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
||||||
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
||||||
}
|
}
|
||||||
gl.lineWidth(1);
|
gl.lineWidth(1);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user