[ue4] Updated README.md

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badlogic 2016-12-14 17:02:17 +01:00
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The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes. The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
## 3rd Party Licenses
spine-ue4 includes a copy of [UE4 Runtime Mesh Component](https://github.com/Koderz/UE4RuntimeMeshComponent) by Chris Conway (Koderz), licensed under the [MIT license](https://github.com/Koderz/UE4RuntimeMeshComponent/blob/master/LICENSE).
## Spine version ## Spine version
spine-ue4 works with data exported from Spine 3.4.02. spine-ue4 works with data exported from Spine 3.4.02.
spine-ue4 supports all Spine features. spine-ue4 supports all Spine features.
spine-ue4 does not support multiply and screen blending. spine-ue4 does not support pre-multiplied alpha atlases.
## Usage ## Usage
1. Create a new Unreal Engine project. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository. 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository.
2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip)
3. Copy the `Plugins` folder from this directory to your new project's root directory. 3. Copy the `Plugins` folder from this directory to your new project's root directory.
4. Copy the `spine-c` folder from this repositories root directory to your project's `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory. 4. Copy the `spine-c` folder from this repositories root directory to your project's `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory.