From 68882fb00e3efa591f2e3437a5f7b3755338c706 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Tue, 29 Jan 2019 16:39:12 +0100 Subject: [PATCH] [unity] Updated changelog for added detection of incorrect material settings feature. --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 16614bc62..44b22b22b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -131,6 +131,10 @@ * Dedicated straight alpha shaders were removed from the runtime. * `Spine/Straight Alpha/Skeleton Fill` * `Spine/Straight Alpha/Skeleton Tint` +* **Detection of incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default you will now receive warnings where texture settings are expected to cause incorrect rendering. The following rules apply: + * `sRGB (Color Texture)` must be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines. + * `Alpha Is Transparency` must be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas. + These warnings can be disabled in `Edit - Preferences - Spine`. ### XNA/MonoGame * Added support for any `Effect` to be used by `SkeletonRenderer`