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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes.
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@ -78,6 +78,21 @@ public class SkeletonRenderer : MonoBehaviour {
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meshFilter.sharedMesh = null;
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if (renderer != null)
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renderer.sharedMaterial = null;
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if (mesh1 != null) {
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if (Application.isPlaying)
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Destroy(mesh1);
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else
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DestroyImmediate(mesh1);
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}
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if (mesh2 != null) {
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if (Application.isPlaying)
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Destroy(mesh2);
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else
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DestroyImmediate(mesh2);
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}
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mesh1 = null;
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mesh2 = null;
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lastVertexCount = 0;
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@ -115,22 +130,16 @@ public class SkeletonRenderer : MonoBehaviour {
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submeshSeparatorSlots.Add(skeleton.FindSlot(submeshSeparators[i]));
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}
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// Store flipped triangles for meshes
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if (OnReset != null)
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OnReset(this);
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}
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public virtual void OnEnable() {
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if (mesh1 == null || mesh2 == null)
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public virtual void Awake () {
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Reset();
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}
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public virtual void OnDisable() {
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if (Application.isPlaying && gameObject.activeInHierarchy == false) {
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public virtual void OnDestroy () {
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if (Application.isPlaying) {
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if (mesh1 != null) {
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Destroy(mesh1);
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mesh1 = null;
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@ -140,7 +149,6 @@ public class SkeletonRenderer : MonoBehaviour {
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Destroy(mesh2);
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mesh2 = null;
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}
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}
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}
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