[cocos2d] Fixed VS 2015 solution.

This commit is contained in:
Mario Zechner 2018-08-24 15:02:37 +02:00
parent ce536558e5
commit 68f329c4fc
4 changed files with 529 additions and 507 deletions

View File

@ -38,8 +38,7 @@ The Spine cocos2d-x example works on Windows and Mac OS X.
7. Click `Configure`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea. 7. Click `Configure`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag. 7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2015. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install. 8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2015. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
9. Expand the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build. 9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
9. Expand `References` of the cocos2d_libs sub project, and remove the entry for `libSpine`, which should be marked with an error.
9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu 9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu
10. Click `Local Windows Debugger` to run the example 10. Click `Local Windows Debugger` to run the example

View File

@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14 # Visual Studio 14
VisualStudioVersion = 14.0.24720.0 VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spine-cocos2d-x", "spine-cocos2d-x.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spine-cocos2d-x", "spine-cocos2d-x.vcxproj", "{76A39BB2-9B84-4C65-98A5-654D86B86F2A}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
@ -12,8 +12,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos2d\co
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\cocos2d\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbox2d", "..\cocos2d\external\Box2D\proj.win32\libbox2d.vcxproj", "{929480E7-23C0-4DF6-8456-096D71547116}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libbullet", "..\cocos2d\external\bullet\proj.win32\libbullet.vcxproj", "{012DFF48-A13F-4F52-B07B-F8B9D21CE95B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "librecast", "..\cocos2d\external\recast\proj.win32\librecast.vcxproj", "{41E34993-647E-4282-8384-4AB1AE31A452}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "librecast", "..\cocos2d\external\recast\proj.win32\librecast.vcxproj", "{41E34993-647E-4282-8384-4AB1AE31A452}"
EndProject EndProject
Global Global
@ -34,10 +32,6 @@ Global
{929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32 {929480E7-23C0-4DF6-8456-096D71547116}.Debug|Win32.Build.0 = Debug|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32 {929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.ActiveCfg = Release|Win32
{929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32 {929480E7-23C0-4DF6-8456-096D71547116}.Release|Win32.Build.0 = Release|Win32
{012DFF48-A13F-4F52-B07B-F8B9D21CE95B}.Debug|Win32.ActiveCfg = Debug|Win32
{012DFF48-A13F-4F52-B07B-F8B9D21CE95B}.Debug|Win32.Build.0 = Debug|Win32
{012DFF48-A13F-4F52-B07B-F8B9D21CE95B}.Release|Win32.ActiveCfg = Release|Win32
{012DFF48-A13F-4F52-B07B-F8B9D21CE95B}.Release|Win32.Build.0 = Release|Win32
{41E34993-647E-4282-8384-4AB1AE31A452}.Debug|Win32.ActiveCfg = Debug|Win32 {41E34993-647E-4282-8384-4AB1AE31A452}.Debug|Win32.ActiveCfg = Debug|Win32
{41E34993-647E-4282-8384-4AB1AE31A452}.Debug|Win32.Build.0 = Debug|Win32 {41E34993-647E-4282-8384-4AB1AE31A452}.Debug|Win32.Build.0 = Debug|Win32
{41E34993-647E-4282-8384-4AB1AE31A452}.Release|Win32.ActiveCfg = Release|Win32 {41E34993-647E-4282-8384-4AB1AE31A452}.Release|Win32.ActiveCfg = Release|Win32

View File

@ -148,6 +148,7 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Animation.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Animation.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AnimationState.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AnimationState.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AnimationStateData.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AnimationStateData.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Array.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Atlas.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Atlas.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AtlasAttachmentLoader.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AtlasAttachmentLoader.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Attachment.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Attachment.c" />
@ -155,6 +156,7 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Bone.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Bone.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\BoneData.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\BoneData.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\BoundingBoxAttachment.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\BoundingBoxAttachment.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\ClippingAttachment.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Color.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Color.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Event.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Event.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\EventData.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\EventData.c" />
@ -171,6 +173,7 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Skeleton.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Skeleton.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonBinary.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonBinary.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonBounds.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonBounds.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonClipping.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonData.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonData.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonJson.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonJson.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Skin.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Skin.c" />
@ -178,6 +181,7 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SlotData.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SlotData.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\TransformConstraint.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\TransformConstraint.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\TransformConstraintData.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\TransformConstraintData.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Triangulator.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexAttachment.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexAttachment.c" />
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexEffect.c" /> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexEffect.c" />
<ClCompile Include="..\..\src\spine\AttachmentVertices.cpp" /> <ClCompile Include="..\..\src\spine\AttachmentVertices.cpp" />
@ -189,9 +193,10 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" /> <ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" />
<ClCompile Include="..\Classes\AppDelegate.cpp" /> <ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\BatchingExample.cpp" /> <ClCompile Include="..\Classes\BatchingExample.cpp" />
<ClCompile Include="..\Classes\CoinExample.cpp" />
<ClCompile Include="..\Classes\GoblinsExample.cpp" /> <ClCompile Include="..\Classes\GoblinsExample.cpp" />
<ClCompile Include="..\Classes\RaptorExample.cpp" /> <ClCompile Include="..\Classes\RaptorExample.cpp" />
<ClCompile Include="..\Classes\SimpleCommand.cpp" /> <ClCompile Include="..\Classes\SkeletonRendererSeparatorExample.cpp" />
<ClCompile Include="..\Classes\SpineboyExample.cpp" /> <ClCompile Include="..\Classes\SpineboyExample.cpp" />
<ClCompile Include="..\Classes\TankExample.cpp" /> <ClCompile Include="..\Classes\TankExample.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
@ -204,13 +209,15 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h" /> <ClInclude Include="..\..\src\spine\SkeletonAnimation.h" />
<ClInclude Include="..\..\src\spine\SkeletonBatch.h" /> <ClInclude Include="..\..\src\spine\SkeletonBatch.h" />
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h" /> <ClInclude Include="..\..\src\spine\SkeletonRenderer.h" />
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h" />
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h" /> <ClInclude Include="..\..\src\spine\spine-cocos2dx.h" />
<ClInclude Include="..\Classes\AppDelegate.h" /> <ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\AppMacros.h" /> <ClInclude Include="..\Classes\AppMacros.h" />
<ClInclude Include="..\Classes\BatchingExample.h" /> <ClInclude Include="..\Classes\BatchingExample.h" />
<ClInclude Include="..\Classes\CoinExample.h" />
<ClInclude Include="..\Classes\GoblinsExample.h" /> <ClInclude Include="..\Classes\GoblinsExample.h" />
<ClInclude Include="..\Classes\RaptorExample.h" /> <ClInclude Include="..\Classes\RaptorExample.h" />
<ClInclude Include="..\Classes\SimpleCommand.h" /> <ClInclude Include="..\Classes\SkeletonRendererSeparatorExample.h" />
<ClInclude Include="..\Classes\SpineboyExample.h" /> <ClInclude Include="..\Classes\SpineboyExample.h" />
<ClInclude Include="..\Classes\TankExample.h" /> <ClInclude Include="..\Classes\TankExample.h" />
<ClInclude Include="main.h" /> <ClInclude Include="main.h" />

View File

@ -21,45 +21,7 @@
<ClCompile Include="main.cpp"> <ClCompile Include="main.cpp">
<Filter>win32</Filter> <Filter>win32</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Classes\AppDelegate.cpp"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexEffect.c" />
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\BatchingExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\GoblinsExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\RaptorExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SimpleCommand.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SpineboyExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\AttachmentVertices.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\Cocos2dAttachmentLoader.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\Classes\TankExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Animation.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Animation.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
@ -69,6 +31,9 @@
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AnimationStateData.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\AnimationStateData.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Array.c">
<Filter>spine</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Atlas.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Atlas.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
@ -90,6 +55,12 @@
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\BoundingBoxAttachment.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\BoundingBoxAttachment.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\ClippingAttachment.c">
<Filter>spine</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Color.c">
<Filter>spine</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Event.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Event.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
@ -120,6 +91,9 @@
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\PathConstraintData.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\PathConstraintData.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\PointAttachment.c">
<Filter>spine</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\RegionAttachment.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\RegionAttachment.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
@ -132,6 +106,9 @@
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonBounds.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonBounds.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonClipping.c">
<Filter>spine</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonData.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\SkeletonData.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
@ -153,43 +130,67 @@
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\TransformConstraintData.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\TransformConstraintData.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Triangulator.c">
<Filter>spine</Filter>
</ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexAttachment.c"> <ClCompile Include="..\..\..\spine-c\spine-c\src\spine\VertexAttachment.c">
<Filter>spine</Filter> <Filter>spine</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\Color.c"> <ClCompile Include="..\..\src\spine\AttachmentVertices.cpp">
<Filter>spine</Filter> <Filter>spine-cocos2dx</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\spine-c\spine-c\src\spine\PointAttachment.c"> <ClCompile Include="..\..\src\spine\Cocos2dAttachmentLoader.cpp">
<Filter>spine</Filter> <Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp"> <ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp">
<Filter>spine-cocos2dx</Filter> <Filter>spine-cocos2dx</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\BatchingExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\CoinExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\GoblinsExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\RaptorExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SkeletonRendererSeparatorExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\SpineboyExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\Classes\TankExample.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="main.h"> <ClInclude Include="main.h">
<Filter>win32</Filter> <Filter>win32</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Classes\AppDelegate.h"> <ClInclude Include="..\..\..\spine-c\spine-c\src\spine\Json.h">
<Filter>src</Filter> <Filter>spine</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Classes\AppMacros.h"> <ClInclude Include="..\..\..\spine-c\spine-c\src\spine\kvec.h">
<Filter>src</Filter> <Filter>spine</Filter>
</ClInclude>
<ClInclude Include="..\Classes\BatchingExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\GoblinsExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\RaptorExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\SimpleCommand.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\SpineboyExample.h">
<Filter>src</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\spine\AttachmentVertices.h"> <ClInclude Include="..\..\src\spine\AttachmentVertices.h">
<Filter>spine-cocos2dx</Filter> <Filter>spine-cocos2dx</Filter>
@ -206,17 +207,38 @@
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h"> <ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>spine-cocos2dx</Filter> <Filter>spine-cocos2dx</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h"> <ClInclude Include="..\..\src\spine\spine-cocos2dx.h">
<Filter>spine-cocos2dx</Filter> <Filter>spine-cocos2dx</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Classes\TankExample.h"> <ClInclude Include="..\Classes\AppDelegate.h">
<Filter>src</Filter> <Filter>src</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\..\spine-c\spine-c\src\spine\Json.h"> <ClInclude Include="..\Classes\AppMacros.h">
<Filter>spine</Filter> <Filter>src</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\..\spine-c\spine-c\src\spine\kvec.h"> <ClInclude Include="..\Classes\BatchingExample.h">
<Filter>spine</Filter> <Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\CoinExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\GoblinsExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\RaptorExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\SkeletonRendererSeparatorExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\SpineboyExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\Classes\TankExample.h">
<Filter>src</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>