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[csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841.
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@ -153,6 +153,7 @@ namespace Spine {
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if (parentMesh != null) return NewLinkedMesh();
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if (parentMesh != null) return NewLinkedMesh();
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MeshAttachment copy = new MeshAttachment(this.Name);
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MeshAttachment copy = new MeshAttachment(this.Name);
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copy.RendererObject = RendererObject;
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copy.regionOffsetX = regionOffsetX;
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copy.regionOffsetX = regionOffsetX;
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copy.regionOffsetY = regionOffsetY;
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copy.regionOffsetY = regionOffsetY;
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copy.regionWidth = regionWidth;
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copy.regionWidth = regionWidth;
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@ -187,6 +188,7 @@ namespace Spine {
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///<summary>Returns a new mesh with this mesh set as the <see cref="ParentMesh"/>.
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///<summary>Returns a new mesh with this mesh set as the <see cref="ParentMesh"/>.
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public MeshAttachment NewLinkedMesh () {
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public MeshAttachment NewLinkedMesh () {
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MeshAttachment mesh = new MeshAttachment(Name);
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MeshAttachment mesh = new MeshAttachment(Name);
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mesh.RendererObject = RendererObject;
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mesh.regionOffsetX = regionOffsetX;
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mesh.regionOffsetX = regionOffsetX;
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mesh.regionOffsetY = regionOffsetY;
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mesh.regionOffsetY = regionOffsetY;
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mesh.regionWidth = regionWidth;
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mesh.regionWidth = regionWidth;
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@ -181,6 +181,7 @@ namespace Spine {
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public override Attachment Copy () {
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public override Attachment Copy () {
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RegionAttachment copy = new RegionAttachment(this.Name);
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RegionAttachment copy = new RegionAttachment(this.Name);
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copy.RendererObject = RendererObject;
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copy.regionOffsetX = regionOffsetX;
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copy.regionOffsetX = regionOffsetX;
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copy.regionOffsetY = regionOffsetY;
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copy.regionOffsetY = regionOffsetY;
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copy.regionWidth = regionWidth;
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copy.regionWidth = regionWidth;
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