From 68fb6e78aeb4abcc1b1e97cbf11eed3d6b8cf2f5 Mon Sep 17 00:00:00 2001 From: pharan Date: Mon, 26 Dec 2016 11:31:13 +0800 Subject: [PATCH] [unity] BoneFollower find bone on initialization. --- spine-unity/Assets/spine-unity/BoneFollower.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/spine-unity/Assets/spine-unity/BoneFollower.cs b/spine-unity/Assets/spine-unity/BoneFollower.cs index b676f5b40..71027b97c 100644 --- a/spine-unity/Assets/spine-unity/BoneFollower.cs +++ b/spine-unity/Assets/spine-unity/BoneFollower.cs @@ -85,6 +85,9 @@ namespace Spine.Unity { skeletonRenderer.OnRebuild -= HandleRebuildRenderer; skeletonRenderer.OnRebuild += HandleRebuildRenderer; + if (!string.IsNullOrEmpty(boneName)) + bone = skeletonRenderer.skeleton.FindBone(boneName); + #if UNITY_EDITOR if (Application.isEditor) LateUpdate();