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[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870.
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@ -94,7 +94,9 @@ namespace Spine.Unity {
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meshFilter.sharedMesh = null;
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}
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public void RenderParts (ExposedList<SubmeshInstruction> instructions, int startSubmesh, int endSubmesh) {
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public void RenderParts (SkeletonRenderer skeletonRenderer, ExposedList<SubmeshInstruction> instructions,
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int startSubmesh, int endSubmesh) {
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LazyIntialize();
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// STEP 1: Create instruction
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@ -125,9 +127,12 @@ namespace Spine.Unity {
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meshGenerator.FillVertexData(mesh);
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if (updateTriangles) {
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meshGenerator.FillTriangles(mesh);
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meshRenderer.sharedMaterials = buffers.UpdateSharedMaterialsArray();
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} else if (materialsChanged) {
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meshRenderer.sharedMaterials = buffers.UpdateSharedMaterialsArray();
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}
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if (updateTriangles || materialsChanged) {
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Material[] materials = buffers.UpdateSharedMaterialsArray();
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if (skeletonRenderer)
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skeletonRenderer.ConfigureMaterials(materials, currentInstructions.submeshInstructions);
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meshRenderer.sharedMaterials = materials;
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}
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meshGenerator.FillLateVertexData(mesh);
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}
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@ -281,7 +281,7 @@ namespace Spine.Unity {
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if (assignPropertyBlock)
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currentRenderer.SetPropertyBlock(copiedBlock);
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// Render
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currentRenderer.RenderParts(instruction.submeshInstructions, start, si + 1);
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currentRenderer.RenderParts(skeletonRenderer, instruction.submeshInstructions, start, si + 1);
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start = si + 1;
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rendererIndex++;
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@ -534,8 +534,7 @@ namespace Spine.Unity {
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materialsNeedUpdate = false;
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}
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protected virtual void ConfigureMaterials (ExposedList<SubmeshInstruction> instructions) {
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Material[] sharedMaterials = rendererBuffers.sharedMaterials;
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public virtual void ConfigureMaterials (Material[] sharedMaterials, ExposedList<SubmeshInstruction> instructions) {
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if (customMaterialOverride.Count > 0) {
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for (int i = 0, count = sharedMaterials.Length; i < count; ++i) {
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Material material = sharedMaterials[i];
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@ -570,6 +569,10 @@ namespace Spine.Unity {
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#endif
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}
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protected virtual void ConfigureMaterials (ExposedList<SubmeshInstruction> instructions) {
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ConfigureMaterials(rendererBuffers.sharedMaterials, instructions);
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}
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#if BUILT_IN_SPRITE_MASK_COMPONENT
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private void InitSpriteMaskMaterialsMaskMode (ref MaterialOverrideSet[] maskMaterials,
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SkeletonRenderer skeletonRenderer, string overrideSetName,
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
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"version": "4.3.36",
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"version": "4.3.37",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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