diff --git a/spine-cocos2d-iphone/README.md b/spine-cocos2d-iphone/README.md index 8259df550..2bfc151ed 100644 --- a/spine-cocos2d-iphone/README.md +++ b/spine-cocos2d-iphone/README.md @@ -5,7 +5,7 @@ The spine-cocos2d-iphone runtime provides functionality to load, manipulate and ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Place the `cocos2d`, `CocosDenshion`, and `kazmath` directories from a cocos2d-iphone (v2.1-rc1 or later) distribution into the `spine-cocos2d-iphone/libs` directory. +1. Place the `cocos2d`, `CocosDenshion`, and `kazmath` directories from a cocos2d-iphone (v2.1-rc1 or later) distribution into the `spine-cocos2d-iphone/libs` directory. Also place `LICENSE_cocos2d.txt`, `LICENSE_CocosDenshion.txt`, and `LICENSE_Kazmath.txt` into the `spine-cocos2d-iphone/libs` directory. 1. Open the XCode project file for iOS or Mac from the `spine-cocos2d-iphone` directory. Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2d-iphone/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2d-iphone/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.