[godot] Fix C# packaging

This commit is contained in:
Mario Zechner 2023-09-20 15:59:59 +02:00
parent 6d4b04cda3
commit 6914c70ee5

View File

@ -451,8 +451,8 @@ jobs:
ls -lahR
mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe
mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
zip godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp
zip -r godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
zip -r godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp
mv godot-editor-macos.zip godot-editor-macos-mono.zip
aws s3 cp godot-editor-windows-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
aws s3 cp godot-editor-linux-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/