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[godot] Fix C# packaging
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.github/workflows/spine-godot-v4.yml
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.github/workflows/spine-godot-v4.yml
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@ -451,8 +451,8 @@ jobs:
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ls -lahR
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mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe
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mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
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zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
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zip godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp
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zip -r godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
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zip -r godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp
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mv godot-editor-macos.zip godot-editor-macos-mono.zip
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aws s3 cp godot-editor-windows-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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aws s3 cp godot-editor-linux-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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