diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs index 548f3c6ee..5b7851e32 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs @@ -29,7 +29,7 @@ // Contributed by: Mitch Thompson -#if UNITY_2019_2_OR_NEWER +#if UNITY_2019_2 || UNITY_2019_3 || UNITY_2019_4 || UNITY_2020_1 || UNITY_2020_2 // note: 2020.3+ uses old bahavior again #define HINGE_JOINT_NEW_BEHAVIOUR #endif @@ -42,7 +42,7 @@ namespace Spine.Unity.Examples { public class SkeletonRagdoll2D : MonoBehaviour { static Transform parentSpaceHelper; - #region Inspector +#region Inspector [Header("Hierarchy")] [SpineBone] public string startingBoneName = ""; @@ -72,7 +72,7 @@ namespace Spine.Unity.Examples { [Range(0, 1)] public float mix = 1; public bool oldRagdollBehaviour = false; - #endregion +#endregion ISkeletonAnimation targetSkeletonComponent; Skeleton skeleton; @@ -110,7 +110,7 @@ namespace Spine.Unity.Examples { } } - #region API +#region API public Rigidbody2D[] RigidbodyArray { get { if (!isActive) @@ -299,7 +299,7 @@ namespace Spine.Unity.Examples { var bone = skeleton.FindBone(boneName); return (bone != null && boneTable.ContainsKey(bone)) ? boneTable[bone].GetComponent() : null; } - #endregion +#endregion /// Generates the ragdoll simulation's Transform and joint setup. void RecursivelyCreateBoneProxies (Bone b) {