[unity] Add PointAttachment icon to editor.

This commit is contained in:
pharan 2018-04-20 12:05:02 +08:00
parent ba129b7b90
commit 69cb86eeef
3 changed files with 96 additions and 0 deletions

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@ -61,6 +61,7 @@ namespace Spine.Unity.Editor {
public static Texture2D image;
public static Texture2D genericAttachment;
public static Texture2D boundingBox;
public static Texture2D point;
public static Texture2D mesh;
public static Texture2D weights;
public static Texture2D path;
@ -102,6 +103,7 @@ namespace Spine.Unity.Editor {
genericAttachment = LoadIcon("icon-attachment.png");
image = LoadIcon("icon-image.png");
boundingBox = LoadIcon("icon-boundingBox.png");
point = LoadIcon("icon-point.png");
mesh = LoadIcon("icon-mesh.png");
weights = LoadIcon("icon-weights.png");
path = LoadIcon("icon-path.png");
@ -140,6 +142,8 @@ namespace Spine.Unity.Editor {
return ((MeshAttachment)attachment).IsWeighted() ? Icons.weights : Icons.mesh;
else if (attachment is BoundingBoxAttachment)
return Icons.boundingBox;
else if (attachment is PointAttachment)
return Icons.point;
else if (attachment is PathAttachment)
return Icons.path;
else if (attachment is ClippingAttachment)