diff --git a/spine-ts/spine-phaser/src/SpineGameObject.ts b/spine-ts/spine-phaser/src/SpineGameObject.ts index fcf520635..93dbca46d 100644 --- a/spine-ts/spine-phaser/src/SpineGameObject.ts +++ b/spine-ts/spine-phaser/src/SpineGameObject.ts @@ -67,15 +67,7 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro camera.addToRenderList(src); let transform = Phaser.GameObjects.GetCalcMatrix(src, camera, parentMatrix).calc; - /*let x = transform.tx; - let y = transform.ty; - let scaleX = transform.scaleX; - let scaleY = transform.scaleY; - let rotation = transform.rotationNormalized; - let cosRotation = Math.cos(rotation); - let sinRotation = Math.sin(rotation);*/ let a = transform.a, b = transform.b, c = transform.c, d = transform.d, tx = transform.tx, ty = transform.ty; - sceneRenderer.drawSkeleton(this.skeleton, this.premultipliedAlpha, -1, -1, (vertices, numVertices, stride) => { for (let i = 0; i < numVertices; i += stride) { let vx = vertices[i];