mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Merge pull request #1 from Julienpretty/Julienpretty-patch-1
Improved performances when applying color and alpha on vertices
This commit is contained in:
commit
69dec3f171
@ -155,11 +155,10 @@ public class SkeletonSprite extends DisplayObject {
|
||||
|
||||
vertexData = mesh.getVertexData();
|
||||
uvs = meshAttachment.uvs;
|
||||
vertexData.colorize("color", rgb, a);
|
||||
for (ii = 0, iii = 0; ii < verticesCount; ii++, iii+=2) {
|
||||
mesh.setVertexPosition(ii, worldVertices[iii], worldVertices[iii+1]);
|
||||
mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]);
|
||||
mesh.setVertexColor(ii, rgb);
|
||||
mesh.setVertexAlpha(ii, alpha);
|
||||
mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]);
|
||||
}
|
||||
vertexData.numVertices = verticesCount;
|
||||
// FIXME set smoothing/filter
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user