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Merge pull request #432 from Fenrisul/master
[Unity] SkeletonAnimator lastTime calculation added to fix skipping
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commit
69e724a1da
@ -46,6 +46,7 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
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Dictionary<string, Spine.Animation> animationTable = new Dictionary<string, Spine.Animation>();
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Animator animator;
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float lastTime;
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public override void Reset () {
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base.Reset();
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@ -62,7 +63,7 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
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animator = GetComponent<Animator>();
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lastTime = Time.time;
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}
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void Update () {
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@ -72,12 +73,13 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
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if (layerMixModes.Length != animator.layerCount) {
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System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount);
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}
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float deltaTime = Time.time - lastTime;
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skeleton.Update(Time.deltaTime);
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//apply
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int layerCount = animator.layerCount;
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float deltaTime = Time.deltaTime;
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for (int i = 0; i < layerCount; i++) {
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float layerWeight = animator.GetLayerWeight(i);
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@ -183,5 +185,7 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
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if (_UpdateComplete != null) {
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_UpdateComplete(this);
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}
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lastTime = Time.time;
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}
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}
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