mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
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b7e712d3ca
commit
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Binary file not shown.
@ -6,8 +6,32 @@ encoding//src/spine/SkeletonJson.as=UTF-8
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encoding//src/spine/Triangulator.as=UTF-8
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encoding//src/spine/Vertex.as=UTF-8
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encoding//src/spine/VertexEffect.as=UTF-8
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encoding//src/spine/animation/Animation.as=UTF-8
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encoding//src/spine/animation/AnimationState.as=UTF-8
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encoding//src/spine/animation/AnimationStateData.as=UTF-8
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encoding//src/spine/animation/AttachmentTimeline.as=UTF-8
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encoding//src/spine/animation/ColorTimeline.as=UTF-8
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encoding//src/spine/animation/CurveTimeline.as=UTF-8
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encoding//src/spine/animation/DeformTimeline.as=UTF-8
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encoding//src/spine/animation/DrawOrderTimeline.as=UTF-8
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encoding//src/spine/animation/EventQueue.as=UTF-8
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encoding//src/spine/animation/EventTimeline.as=UTF-8
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encoding//src/spine/animation/EventType.as=UTF-8
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encoding//src/spine/animation/IkConstraintTimeline.as=UTF-8
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encoding//src/spine/animation/Listeners.as=UTF-8
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encoding//src/spine/animation/MixBlend.as=UTF-8
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encoding//src/spine/animation/MixDirection.as=UTF-8
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encoding//src/spine/animation/MixPose.as=UTF-8
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encoding//src/spine/animation/PathConstraintMixTimeline.as=UTF-8
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encoding//src/spine/animation/PathConstraintPositionTimeline.as=UTF-8
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encoding//src/spine/animation/PathConstraintSpacingTimeline.as=UTF-8
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encoding//src/spine/animation/RotateTimeline.as=UTF-8
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encoding//src/spine/animation/ScaleTimeline.as=UTF-8
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encoding//src/spine/animation/ShearTimeline.as=UTF-8
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encoding//src/spine/animation/Timeline.as=UTF-8
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encoding//src/spine/animation/TimelineType.as=UTF-8
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encoding//src/spine/animation/TrackEntry.as=UTF-8
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encoding//src/spine/animation/TransformConstraintTimeline.as=UTF-8
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encoding//src/spine/animation/TranslateTimeline.as=UTF-8
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encoding//src/spine/animation/TwoColorTimeline.as=UTF-8
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encoding//src/spine/attachments/ClippingAttachment.as=UTF-8
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encoding//src/spine/attachments/PointAttachment.as=UTF-8
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@ -50,7 +50,7 @@ package spine.animation {
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}
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/** Poses the skeleton at the specified time for this animation. */
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public function apply(skeleton : Skeleton, lastTime : Number, time : Number, loop : Boolean, events : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
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public function apply(skeleton : Skeleton, lastTime : Number, time : Number, loop : Boolean, events : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
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if (skeleton == null) throw new ArgumentError("skeleton cannot be null.");
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if (loop && duration != 0) {
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@ -59,7 +59,7 @@ package spine.animation {
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}
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for (var i : int = 0, n : int = timelines.length; i < n; i++)
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timelines[i].apply(skeleton, lastTime, time, events, alpha, pose, direction);
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timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
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}
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public function get name() : String {
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@ -159,12 +159,12 @@ package spine.animation {
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var current : TrackEntry = tracks[i];
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if (current == null || current.delay > 0) continue;
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applied = true;
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var currentPose : MixPose = i == 0 ? MixPose.current : MixPose.currentLayered;
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var blend : MixBlend = i == 0 ? MixBlend.first : current.mixBlend;
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// Apply mixing from entries first.
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var mix : Number = current.alpha;
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if (current.mixingFrom != null)
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mix *= applyMixingFrom(current, skeleton, currentPose);
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mix *= applyMixingFrom(current, skeleton, blend);
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else if (current.trackTime >= current.trackEnd && current.next == null)
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mix = 0;
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@ -173,9 +173,9 @@ package spine.animation {
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var timelineCount : int = current.animation.timelines.length;
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var timelines : Vector.<Timeline> = current.animation.timelines;
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var ii : int = 0;
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if (mix == 1) {
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if (mix == 1 || blend == MixBlend.add) {
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for (ii = 0; ii < timelineCount; ii++)
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Timeline(timelines[ii]).apply(skeleton, animationLast, animationTime, events, 1, MixPose.setup, MixDirection.In);
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Timeline(timelines[ii]).apply(skeleton, animationLast, animationTime, events, mix, blend, MixDirection.In);
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} else {
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var timelineData : Vector.<int> = current.timelineData;
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@ -185,11 +185,11 @@ package spine.animation {
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for (ii = 0; ii < timelineCount; ii++) {
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var timeline : Timeline = timelines[ii];
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var pose : MixPose = timelineData[ii] >= AnimationState.FIRST ? MixPose.setup : currentPose;
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var timelineBlend : MixBlend = timelineData[ii] == AnimationState.SUBSEQUENT ? blend : MixBlend.setup;
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if (timeline is RotateTimeline) {
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applyRotateTimeline(timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
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applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
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} else
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timeline.apply(skeleton, animationLast, animationTime, events, mix, pose, MixDirection.In);
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timeline.apply(skeleton, animationLast, animationTime, events, mix, timelineBlend, MixDirection.In);
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}
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}
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queueEvents(current, animationTime);
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@ -202,17 +202,18 @@ package spine.animation {
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return applied;
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}
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private function applyMixingFrom(to : TrackEntry, skeleton : Skeleton, currentPose : MixPose) : Number {
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private function applyMixingFrom(to : TrackEntry, skeleton : Skeleton, blend : MixBlend) : Number {
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var from : TrackEntry = to.mixingFrom;
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if (from.mixingFrom != null) applyMixingFrom(from, skeleton, currentPose);
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if (from.mixingFrom != null) applyMixingFrom(from, skeleton, blend);
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var mix : Number = 0;
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if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes.
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mix = 1;
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currentPose = MixPose.setup;
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if (blend == MixBlend.first) blend = MixBlend.setup;
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} else {
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mix = to.mixTime / to.mixDuration;
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if (mix > 1) mix = 1;
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if (blend != MixBlend.first) blend = from.mixBlend;
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}
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var events : Vector.<Event> = mix < from.eventThreshold ? this.events : null;
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@ -220,49 +221,54 @@ package spine.animation {
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var animationLast : Number = from.animationLast, animationTime : Number = from.getAnimationTime();
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var timelineCount : int = from.animation.timelines.length;
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var timelines : Vector.<Timeline> = from.animation.timelines;
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var timelineData : Vector.<int> = from.timelineData;
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var timelineDipMix : Vector.<TrackEntry> = from.timelineDipMix;
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var firstFrame : Boolean = from.timelinesRotation.length == 0;
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if (firstFrame) from.timelinesRotation.length = timelineCount << 1;
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var timelinesRotation : Vector.<Number> = from.timelinesRotation;
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var pose : MixPose;
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var alphaDip : Number = from.alpha * to.interruptAlpha;
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var alphaMix : Number = alphaDip * (1 - mix);
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var alpha : Number = 0;
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from.totalAlpha = 0;
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for (var i : int = 0; i < timelineCount; i++) {
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var timeline : Timeline = timelines[i];
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switch (timelineData[i]) {
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case SUBSEQUENT:
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if (!attachments && timeline is AttachmentTimeline) continue;
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if (!drawOrder && timeline is DrawOrderTimeline) continue;
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pose = currentPose;
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alpha = alphaMix;
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break;
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case FIRST:
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pose = MixPose.setup;
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alpha = alphaMix;
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break;
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case DIP:
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pose = MixPose.setup;
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alpha = alphaDip;
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break;
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default:
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pose = MixPose.setup;
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alpha = alphaDip;
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var dipMix : TrackEntry = timelineDipMix[i];
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alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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break;
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}
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from.totalAlpha += alpha;
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if (timeline is RotateTimeline)
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applyRotateTimeline(timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
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else {
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, pose, MixDirection.Out);
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}
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}
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var i : int = 0;
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if (blend == MixBlend.add) {
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for (i = 0; i < timelineCount; i++)
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timelines[i].apply(skeleton, animationLast, animationTime, events, alphaMix, blend, MixDirection.Out);
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} else {
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var timelineData : Vector.<int> = from.timelineData;
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var timelineDipMix : Vector.<TrackEntry> = from.timelineDipMix;
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var firstFrame : Boolean = from.timelinesRotation.length == 0;
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if (firstFrame) from.timelinesRotation.length = timelineCount << 1;
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var timelinesRotation : Vector.<Number> = from.timelinesRotation;
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from.totalAlpha = 0;
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for (i = 0; i < timelineCount; i++) {
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var timeline : Timeline = timelines[i];
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var timelineBlend: MixBlend;
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var alpha : Number = 0;
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switch (timelineData[i]) {
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case SUBSEQUENT:
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if (!attachments && timeline is AttachmentTimeline) continue;
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if (!drawOrder && timeline is DrawOrderTimeline) continue;
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timelineBlend = blend;
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alpha = alphaMix;
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break;
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case FIRST:
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timelineBlend = MixBlend.setup;
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alpha = alphaMix;
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break;
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case DIP:
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timelineBlend = MixBlend.setup;
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alpha = alphaDip;
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break;
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default:
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timelineBlend = MixBlend.setup;
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var dipMix : TrackEntry = timelineDipMix[i];
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alpha = alphaDip * Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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break;
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}
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from.totalAlpha += alpha;
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if (timeline is RotateTimeline)
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applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame);
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else {
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, MixDirection.Out);
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}
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}
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}
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if (to.mixDuration > 0) queueEvents(from, animationTime);
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this.events.length = 0;
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@ -272,11 +278,11 @@ package spine.animation {
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return mix;
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}
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private function applyRotateTimeline(timeline : Timeline, skeleton : Skeleton, time : Number, alpha : Number, pose : MixPose, timelinesRotation : Vector.<Number>, i : int, firstFrame : Boolean) : void {
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private function applyRotateTimeline(timeline : Timeline, skeleton : Skeleton, time : Number, alpha : Number, blend : MixBlend, timelinesRotation : Vector.<Number>, i : int, firstFrame : Boolean) : void {
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if (firstFrame) timelinesRotation[i] = 0;
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if (alpha == 1) {
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timeline.apply(skeleton, 0, time, null, 1, pose, MixDirection.In);
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timeline.apply(skeleton, 0, time, null, 1, blend, MixDirection.In);
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return;
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}
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@ -284,7 +290,7 @@ package spine.animation {
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var frames : Vector.<Number> = rotateTimeline.frames;
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var bone : Bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (pose == MixPose.setup) bone.rotation = bone.data.rotation;
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if (blend == MixBlend.setup) bone.rotation = bone.data.rotation;
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return;
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}
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@ -305,7 +311,7 @@ package spine.animation {
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}
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// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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var r1 : Number = pose == MixPose.setup ? bone.data.rotation : bone.rotation;
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var r1 : Number = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
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var total : Number, diff : Number = r2 - r1;
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if (diff == 0) {
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total = timelinesRotation[i];
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@ -559,7 +565,8 @@ package spine.animation {
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var mixingTo : Vector.<TrackEntry> = this.mixingTo;
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for (var i : int = 0, n : int = tracks.length; i < n; i++) {
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var entry : TrackEntry = tracks[i];
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if (entry != null) entry.setTimelineData(null, mixingTo, propertyIDs);
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if (entry != null && (i == 0 || entry.mixBlend != MixBlend.add))
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entry.setTimelineData(null, mixingTo, propertyIDs);
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}
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}
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@ -57,17 +57,17 @@ package spine.animation {
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attachmentNames[frameIndex] = attachmentName;
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}
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public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
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public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
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var attachmentName : String;
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var slot : Slot = skeleton.slots[slotIndex];
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if (direction == MixDirection.Out && pose == MixPose.setup) {
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if (direction == MixDirection.Out && blend == MixBlend.setup) {
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attachmentName = slot.data.attachmentName;
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slot.attachment = attachmentName == null ? null : skeleton.getAttachmentForSlotIndex(slotIndex, attachmentName);
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return;
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}
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var frames : Vector.<Number> = this.frames;
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if (time < frames[0]) {
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if (pose == MixPose.setup) {
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if (blend == MixBlend.setup || blend == MixBlend.first) {
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attachmentName = slot.data.attachmentName;
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slot.attachment = attachmentName == null ? null : skeleton.getAttachmentForSlotIndex(slotIndex, attachmentName);
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}
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@ -60,16 +60,16 @@ package spine.animation {
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frames[int(frameIndex + A)] = a;
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}
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override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
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override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
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var frames : Vector.<Number> = this.frames;
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var slot : Slot = skeleton.slots[slotIndex];
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if (time < frames[0]) {
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switch (pose) {
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case MixPose.setup:
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switch (blend) {
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case MixBlend.setup:
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slot.color.setFromColor(slot.data.color);
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return;
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case MixPose.current:
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case MixBlend.first:
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var color : Color = slot.color, setup : Color = slot.data.color;
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color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha,
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(setup.a - color.a) * alpha);
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@ -102,7 +102,7 @@ package spine.animation {
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if (alpha == 1) {
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slot.color.setFrom(r, g, b, a);
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} else {
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if (pose == MixPose.setup) {
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if (blend == MixBlend.setup) {
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slot.color.setFromColor(slot.data.color);
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}
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slot.color.r += (r - slot.color.r) * alpha;
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@ -45,7 +45,7 @@ package spine.animation {
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curves = new Vector.<Number>((frameCount - 1) * BEZIER_SIZE, true);
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}
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public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
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public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
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}
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public function getPropertyId() : int {
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@ -57,7 +57,7 @@ package spine.animation {
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frameVertices[frameIndex] = vertices;
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}
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override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
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override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
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var vertexAttachment : VertexAttachment;
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var setupVertices : Vector.<Number>;
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var slot : Slot = skeleton.slots[slotIndex];
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@ -65,7 +65,7 @@ package spine.animation {
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if (!(slotAttachment is VertexAttachment) || !(VertexAttachment(slotAttachment)).applyDeform(attachment)) return;
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var verticesArray : Vector.<Number> = slot.attachmentVertices;
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if (verticesArray.length == 0) alpha = 1;
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if (verticesArray.length == 0) blend = MixBlend.setup;
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var frameVertices : Vector.<Vector.<Number>> = this.frameVertices;
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var vertexCount : int = frameVertices[0].length;
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@ -75,11 +75,11 @@ package spine.animation {
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var i : int;
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if (time < frames[0]) {
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vertexAttachment = VertexAttachment(slotAttachment);
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switch (pose) {
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case MixPose.setup:
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switch (blend) {
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case MixBlend.setup:
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verticesArray.length = 0;
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return;
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case MixPose.current:
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case MixBlend.first:
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if (alpha == 1) {
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verticesArray.length = 0;
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return;
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@ -108,27 +108,54 @@ package spine.animation {
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if (time >= frames[frames.length - 1]) { // Time is after last frame.
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var lastVertices : Vector.<Number> = frameVertices[frames.length - 1];
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if (alpha == 1) {
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// Vertex positions or deform offsets, no alpha.
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for (i = 0, n = vertexCount; i < n; i++)
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vertices[i] = lastVertices[i];
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} else if (pose == MixPose.setup) {
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vertexAttachment = VertexAttachment(slotAttachment);
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if (vertexAttachment.bones == null) {
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// Unweighted vertex positions, with alpha.
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setupVertices = vertexAttachment.vertices;
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for (i = 0; i < vertexCount; i++) {
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setup = setupVertices[i];
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vertices[i] = setup + (lastVertices[i] - setup) * alpha;
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if (blend == MixBlend.add) {
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vertexAttachment = VertexAttachment(slotAttachment);
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if (vertexAttachment.bones == null) {
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setupVertices = vertexAttachment.vertices;
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for (i = 0; i < vertexCount; i++) {
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vertices[i] += lastVertices[i] - setupVertices[i];
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}
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} else {
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for (i = 0; i < vertexCount; i++)
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vertices[i] += lastVertices[i];
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}
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} else {
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// Weighted deform offsets, with alpha.
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for (i = 0; i < vertexCount; i++)
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vertices[i] = lastVertices[i] * alpha;
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} else {
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for (i = 0, n = vertexCount; i < n; i++)
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vertices[i] = lastVertices[i];
|
||||
}
|
||||
} else {
|
||||
// Vertex positions or deform offsets, with alpha.
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
vertexAttachment = VertexAttachment(slotAttachment);
|
||||
if (vertexAttachment.bones == null) {
|
||||
// Unweighted vertex positions, with alpha.
|
||||
setupVertices = vertexAttachment.vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
setup = setupVertices[i];
|
||||
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
||||
}
|
||||
} else {
|
||||
// Weighted deform offsets, with alpha.
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] = lastVertices[i] * alpha;
|
||||
}
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
||||
case MixBlend.add:
|
||||
vertexAttachment = VertexAttachment(slotAttachment);
|
||||
if (vertexAttachment.bones == null) {
|
||||
setupVertices = vertexAttachment.vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
vertices[i] += (lastVertices[i] - setupVertices[i]) * alpha;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++)
|
||||
vertices[i] += lastVertices[i] * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -141,34 +168,67 @@ package spine.animation {
|
||||
var percent : Number = getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
||||
|
||||
if (alpha == 1) {
|
||||
// Vertex positions or deform offsets, no alpha.
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
}
|
||||
} else if (pose == MixPose.setup) {
|
||||
vertexAttachment = VertexAttachment(slotAttachment);
|
||||
if (vertexAttachment.bones == null) {
|
||||
// Unweighted vertex positions, with alpha.
|
||||
setupVertices = vertexAttachment.vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
if (blend == MixBlend.add) {
|
||||
vertexAttachment = VertexAttachment(slotAttachment);
|
||||
if (vertexAttachment.bones == null) {
|
||||
setupVertices = vertexAttachment.vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] += prev + (nextVertices[i] - prev) * percent - setupVertices[i];
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] += prev + (nextVertices[i] - prev) * percent;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Weighted deform offsets, with alpha.
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Vertex positions or deform offsets, with alpha.
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
}
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
vertexAttachment = VertexAttachment(slotAttachment);
|
||||
if (vertexAttachment.bones == null) {
|
||||
// Unweighted vertex positions, with alpha.
|
||||
setupVertices = vertexAttachment.vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
||||
}
|
||||
} else {
|
||||
// Weighted deform offsets, with alpha.
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
||||
}
|
||||
break;
|
||||
case MixBlend.add:
|
||||
vertexAttachment = VertexAttachment(slotAttachment);
|
||||
if (vertexAttachment.bones == null) {
|
||||
setupVertices = vertexAttachment.vertices;
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i], setup = setupVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < vertexCount; i++) {
|
||||
prev = prevVertices[i];
|
||||
vertices[i] += (prev + (nextVertices[i] - prev) * percent) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,8 +56,8 @@ package spine.animation {
|
||||
drawOrders[frameIndex] = drawOrder;
|
||||
}
|
||||
|
||||
public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
if (direction == MixDirection.Out && pose == MixPose.setup) {
|
||||
public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
if (direction == MixDirection.Out && blend == MixBlend.setup) {
|
||||
for (var ii : int = 0, n : int = skeleton.slots.length; ii < n; ii++)
|
||||
skeleton.drawOrder[ii] = skeleton.slots[ii];
|
||||
return;
|
||||
@ -68,7 +68,7 @@ package spine.animation {
|
||||
var slot : Slot;
|
||||
var i : int = 0;
|
||||
if (time < frames[0]) {
|
||||
if (pose == MixPose.setup) {
|
||||
if (blend == MixBlend.setup || blend == MixBlend.first) {
|
||||
for each (slot in slots)
|
||||
drawOrder[i++] = slot;
|
||||
}
|
||||
|
||||
@ -56,11 +56,11 @@ package spine.animation {
|
||||
}
|
||||
|
||||
/** Fires events for frames > lastTime and <= time. */
|
||||
public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
if (!firedEvents) return;
|
||||
|
||||
if (lastTime > time) { // Fire events after last time for looped animations.
|
||||
apply(skeleton, lastTime, int.MAX_VALUE, firedEvents, alpha, pose, direction);
|
||||
apply(skeleton, lastTime, int.MAX_VALUE, firedEvents, alpha, blend, direction);
|
||||
lastTime = -1;
|
||||
} else if (lastTime >= frames[int(frameCount - 1)]) // Last time is after last frame.
|
||||
return;
|
||||
|
||||
@ -57,15 +57,15 @@ package spine.animation {
|
||||
frames[int(frameIndex + BEND_DIRECTION)] = bendDirection;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var constraint : IkConstraint = skeleton.ikConstraints[ikConstraintIndex];
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
constraint.mix = constraint.data.mix;
|
||||
constraint.bendDirection = constraint.data.bendDirection;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
|
||||
constraint.bendDirection = constraint.data.bendDirection;
|
||||
}
|
||||
@ -73,7 +73,7 @@ package spine.animation {
|
||||
}
|
||||
|
||||
if (time >= frames[int(frames.length - ENTRIES)]) { // Time is after last frame.
|
||||
if (pose == MixPose.setup) {
|
||||
if (blend == MixBlend.setup) {
|
||||
constraint.mix = constraint.data.mix + (frames[frames.length + PREV_MIX] - constraint.data.mix) * alpha;
|
||||
constraint.bendDirection = direction == MixDirection.Out ? constraint.data.bendDirection : int(frames[frames.length + PREV_BEND_DIRECTION]);
|
||||
} else {
|
||||
@ -89,7 +89,7 @@ package spine.animation {
|
||||
var frameTime : Number = frames[frame];
|
||||
var percent : Number = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
||||
|
||||
if (pose == MixPose.setup) {
|
||||
if (blend == MixBlend.setup) {
|
||||
constraint.mix = constraint.data.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.data.mix) * alpha;
|
||||
constraint.bendDirection = direction == MixDirection.Out ? constraint.data.bendDirection : int(frames[frame + PREV_BEND_DIRECTION]);
|
||||
} else {
|
||||
|
||||
@ -29,15 +29,16 @@
|
||||
*****************************************************************************/
|
||||
|
||||
package spine.animation {
|
||||
public class MixPose {
|
||||
public class MixBlend {
|
||||
public var ordinal : int;
|
||||
|
||||
public function MixPose(order : int) {
|
||||
public function MixBlend(order : int) {
|
||||
this.ordinal = order;
|
||||
}
|
||||
|
||||
public static const setup : MixPose = new MixPose(0);
|
||||
public static const current : MixPose = new MixPose(1);
|
||||
public static const currentLayered : MixPose = new MixPose(2);
|
||||
public static const setup : MixBlend = new MixBlend(0);
|
||||
public static const first : MixBlend = new MixBlend(1);
|
||||
public static const replace : MixBlend = new MixBlend(2);
|
||||
public static const add : MixBlend = new MixBlend(3);
|
||||
}
|
||||
}
|
||||
@ -57,15 +57,15 @@ package spine.animation {
|
||||
frames[frameIndex + TRANSLATE] = translateMix;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var constraint : PathConstraint = skeleton.pathConstraints[pathConstraintIndex];
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
constraint.rotateMix = constraint.data.rotateMix;
|
||||
constraint.translateMix = constraint.data.translateMix;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
|
||||
constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
|
||||
}
|
||||
@ -88,7 +88,7 @@ package spine.animation {
|
||||
translate += (frames[frame + TRANSLATE] - translate) * percent;
|
||||
}
|
||||
|
||||
if (pose == MixPose.setup) {
|
||||
if (blend == MixBlend.setup) {
|
||||
constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
|
||||
constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
|
||||
} else {
|
||||
|
||||
@ -56,14 +56,14 @@ package spine.animation {
|
||||
frames[frameIndex + VALUE] = value;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var constraint : PathConstraint = skeleton.pathConstraints[pathConstraintIndex];
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
constraint.position = constraint.data.position;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
constraint.position += (constraint.data.position - constraint.position) * alpha;
|
||||
}
|
||||
return;
|
||||
@ -81,7 +81,7 @@ package spine.animation {
|
||||
|
||||
position += (frames[frame + VALUE] - position) * percent;
|
||||
}
|
||||
if (pose == MixPose.setup)
|
||||
if (blend == MixBlend.setup)
|
||||
constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
|
||||
else
|
||||
constraint.position += (position - constraint.position) * alpha;
|
||||
|
||||
@ -42,14 +42,14 @@ package spine.animation {
|
||||
return (TimelineType.pathConstraintSpacing.ordinal << 24) + pathConstraintIndex;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var constraint : PathConstraint = skeleton.pathConstraints[pathConstraintIndex];
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
constraint.spacing = constraint.data.spacing;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
|
||||
}
|
||||
return;
|
||||
@ -68,7 +68,7 @@ package spine.animation {
|
||||
spacing += (frames[frame + VALUE] - spacing) * percent;
|
||||
}
|
||||
|
||||
if (pose == MixPose.setup)
|
||||
if (blend == MixBlend.setup)
|
||||
constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
|
||||
else
|
||||
constraint.spacing += (spacing - constraint.spacing) * alpha;
|
||||
|
||||
@ -56,32 +56,36 @@ package spine.animation {
|
||||
frames[int(frameIndex + ROTATION)] = degrees;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var frames : Vector.<Number> = this.frames;
|
||||
|
||||
var bone : Bone = skeleton.bones[boneIndex];
|
||||
var r : Number;
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.rotation = bone.data.rotation;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
r = bone.data.rotation - bone.rotation;
|
||||
r -= (16384 - int((16384.499999999996 - r / 360))) * 360;
|
||||
bone.rotation += r * alpha;
|
||||
bone.rotation += (r - (16384 - int((16384.499999999996 - r / 360))) * 360) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
||||
if (pose == MixPose.setup)
|
||||
bone.rotation = bone.data.rotation + frames[frames.length + PREV_ROTATION] * alpha;
|
||||
else {
|
||||
r = bone.data.rotation + frames[frames.length + PREV_ROTATION] - bone.rotation;
|
||||
r -= (16384 - int((16384.499999999996 - r / 360))) * 360; // Wrap within -180 and 180.
|
||||
bone.rotation += r * alpha;
|
||||
}
|
||||
r = frames[frames.length + PREV_ROTATION];
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.rotation = bone.data.rotation + r * alpha;
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
r += bone.data.rotation - bone.rotation;
|
||||
r -= (16384 - int((16384.499999999996 - r / 360))) * 360; // Wrap within -180 and 180.
|
||||
case MixBlend.add:
|
||||
bone.rotation += r * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@ -92,15 +96,16 @@ package spine.animation {
|
||||
var percent : Number = getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
||||
|
||||
r = frames[frame + ROTATION] - prevRotation;
|
||||
r -= (16384 - int((16384.499999999996 - r / 360))) * 360;
|
||||
r = prevRotation + r * percent;
|
||||
if (pose == MixPose.setup) {
|
||||
r -= (16384 - int((16384.499999999996 - r / 360))) * 360;
|
||||
bone.rotation = bone.data.rotation + r * alpha;
|
||||
} else {
|
||||
r = bone.data.rotation + r - bone.rotation;
|
||||
r -= (16384 - int((16384.499999999996 - r / 360))) * 360;
|
||||
bone.rotation += r * alpha;
|
||||
r = prevRotation + (r - (16384 - int((16384.499999999996 - r / 360))) * 360) * percent;
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.rotation = bone.data.rotation + (r - (16384 - int((16384.499999999996 - r / 360))) * 360) * alpha;
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
r += bone.data.rotation - bone.rotation;
|
||||
case MixBlend.add:
|
||||
bone.rotation += (r - (16384 - int((16384.499999999996 - r / 360))) * 360) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,17 +43,17 @@ package spine.animation {
|
||||
return (TimelineType.scale.ordinal << 24) + boneIndex;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var frames : Vector.<Number> = this.frames;
|
||||
var bone : Bone = skeleton.bones[boneIndex];
|
||||
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.scaleX = bone.data.scaleX;
|
||||
bone.scaleY = bone.data.scaleY;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
|
||||
bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
|
||||
}
|
||||
@ -76,27 +76,58 @@ package spine.animation {
|
||||
y = (y + (frames[frame + Y] - y) * percent) * bone.data.scaleY;
|
||||
}
|
||||
if (alpha == 1) {
|
||||
bone.scaleX = x;
|
||||
bone.scaleY = y;
|
||||
if (blend == MixBlend.add) {
|
||||
bone.scaleX += x - bone.data.scaleX;
|
||||
bone.scaleY += y - bone.data.scaleY;
|
||||
} else {
|
||||
bone.scaleX = x;
|
||||
bone.scaleY = y;
|
||||
}
|
||||
} else {
|
||||
var bx : Number, by : Number;
|
||||
if (pose == MixPose.setup) {
|
||||
bx = bone.data.scaleX;
|
||||
by = bone.data.scaleY;
|
||||
} else {
|
||||
bx = bone.scaleX;
|
||||
by = bone.scaleY;
|
||||
}
|
||||
// Mixing out uses sign of setup or current pose, else use sign of key.
|
||||
if (direction == MixDirection.Out) {
|
||||
x = Math.abs(x) * MathUtils.signum(bx);
|
||||
y = Math.abs(y) * MathUtils.signum(by);
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bx = bone.data.scaleX;
|
||||
by = bone.data.scaleY;
|
||||
bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
|
||||
bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
bx = bone.scaleX;
|
||||
by = bone.scaleY;
|
||||
bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
|
||||
bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
|
||||
break;
|
||||
case MixBlend.add:
|
||||
bx = bone.scaleX;
|
||||
by = bone.scaleY;
|
||||
bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bone.data.scaleX) * alpha;
|
||||
bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - bone.data.scaleY) * alpha;
|
||||
}
|
||||
} else {
|
||||
bx = Math.abs(bx) * MathUtils.signum(x);
|
||||
by = Math.abs(by) * MathUtils.signum(y);
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bx = Math.abs(bone.data.scaleX) * MathUtils.signum(x);
|
||||
by = Math.abs(bone.data.scaleY) * MathUtils.signum(y);
|
||||
bone.scaleX = bx + (x - bx) * alpha;
|
||||
bone.scaleY = by + (y - by) * alpha;
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
bx = Math.abs(bone.scaleX) * MathUtils.signum(x);
|
||||
by = Math.abs(bone.scaleY) * MathUtils.signum(y);
|
||||
bone.scaleX = bx + (x - bx) * alpha;
|
||||
bone.scaleY = by + (y - by) * alpha;
|
||||
break;
|
||||
case MixBlend.add:
|
||||
bx = MathUtils.signum(x);
|
||||
by = MathUtils.signum(y);
|
||||
bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
|
||||
bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
|
||||
}
|
||||
}
|
||||
bone.scaleX = bx + (x - bx) * alpha;
|
||||
bone.scaleY = by + (y - by) * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -42,17 +42,17 @@ package spine.animation {
|
||||
return (TimelineType.shear.ordinal << 24) + boneIndex;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var frames : Vector.<Number> = this.frames;
|
||||
var bone : Bone = skeleton.bones[boneIndex];
|
||||
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.shearX = bone.data.shearX;
|
||||
bone.shearY = bone.data.shearY;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
|
||||
bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
|
||||
}
|
||||
@ -74,12 +74,19 @@ package spine.animation {
|
||||
x = x + (frames[frame + X] - x) * percent;
|
||||
y = y + (frames[frame + Y] - y) * percent;
|
||||
}
|
||||
if (pose == MixPose.setup) {
|
||||
bone.shearX = bone.data.shearX + x * alpha;
|
||||
bone.shearY = bone.data.shearY + y * alpha;
|
||||
} else {
|
||||
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
|
||||
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.shearX = bone.data.shearX + x * alpha;
|
||||
bone.shearY = bone.data.shearY + y * alpha;
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
|
||||
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
|
||||
break;
|
||||
case MixBlend.add:
|
||||
bone.shearX += x * alpha;
|
||||
bone.shearY += y * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -34,7 +34,7 @@ package spine.animation {
|
||||
|
||||
public interface Timeline {
|
||||
/** Sets the value(s) for the specified time. */
|
||||
function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void;
|
||||
function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void;
|
||||
|
||||
function getPropertyId() : int;
|
||||
}
|
||||
|
||||
@ -47,6 +47,7 @@ package spine.animation {
|
||||
public var animationStart : Number, animationEnd : Number, animationLast : Number, nextAnimationLast : Number;
|
||||
public var delay : Number, trackTime : Number, trackLast : Number, nextTrackLast : Number, trackEnd : Number, timeScale : Number;
|
||||
public var alpha : Number, mixTime : Number, mixDuration : Number, interruptAlpha : Number, totalAlpha : Number = 0;
|
||||
public var mixBlend: MixBlend = MixBlend.replace;
|
||||
public var timelineData : Vector.<int> = new Vector.<int>();
|
||||
public var timelineDipMix : Vector.<TrackEntry> = new Vector.<TrackEntry>();
|
||||
public var timelinesRotation : Vector.<Number> = new Vector.<Number>();
|
||||
|
||||
@ -60,21 +60,21 @@ package spine.animation {
|
||||
frames[frameIndex + SHEAR] = shearMix;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var frames : Vector.<Number> = this.frames;
|
||||
|
||||
var constraint : TransformConstraint = skeleton.transformConstraints[transformConstraintIndex];
|
||||
var data : TransformConstraintData;
|
||||
if (time < frames[0]) {
|
||||
data = constraint.data;
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
constraint.rotateMix = data.rotateMix;
|
||||
constraint.translateMix = data.translateMix;
|
||||
constraint.scaleMix = data.scaleMix;
|
||||
constraint.shearMix = data.shearMix;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
|
||||
constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
|
||||
constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
|
||||
@ -105,7 +105,7 @@ package spine.animation {
|
||||
scale += (frames[frame + SCALE] - scale) * percent;
|
||||
shear += (frames[frame + SHEAR] - shear) * percent;
|
||||
}
|
||||
if (pose == MixPose.setup) {
|
||||
if (blend == MixBlend.setup) {
|
||||
data = constraint.data;
|
||||
constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
|
||||
constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
|
||||
|
||||
@ -57,17 +57,17 @@ package spine.animation {
|
||||
frames[int(frameIndex + Y)] = y;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var frames : Vector.<Number> = this.frames;
|
||||
|
||||
var bone : Bone = skeleton.bones[boneIndex];
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.x = bone.data.x;
|
||||
bone.y = bone.data.y;
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
bone.x += (bone.data.x - bone.x) * alpha;
|
||||
bone.y += (bone.data.y - bone.y) * alpha;
|
||||
}
|
||||
@ -89,12 +89,19 @@ package spine.animation {
|
||||
x += (frames[frame + X] - x) * percent;
|
||||
y += (frames[frame + Y] - y) * percent;
|
||||
}
|
||||
if (pose == MixPose.setup) {
|
||||
bone.x = bone.data.x + x * alpha;
|
||||
bone.y = bone.data.y + y * alpha;
|
||||
} else {
|
||||
bone.x += (bone.data.x + x - bone.x) * alpha;
|
||||
bone.y += (bone.data.y + y - bone.y) * alpha;
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
bone.x = bone.data.x + x * alpha;
|
||||
bone.y = bone.data.y + y * alpha;
|
||||
break;
|
||||
case MixBlend.first:
|
||||
case MixBlend.replace:
|
||||
bone.x += (bone.data.x + x - bone.x) * alpha;
|
||||
bone.y += (bone.data.y + y - bone.y) * alpha;
|
||||
break;
|
||||
case MixBlend.add:
|
||||
bone.x += x * alpha;
|
||||
bone.y += y * alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,18 +64,18 @@ package spine.animation {
|
||||
this.frames[frameIndex + TwoColorTimeline.B2] = b2;
|
||||
}
|
||||
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, pose : MixPose, direction : MixDirection) : void {
|
||||
override public function apply(skeleton : Skeleton, lastTime : Number, time : Number, firedEvents : Vector.<Event>, alpha : Number, blend : MixBlend, direction : MixDirection) : void {
|
||||
var frames : Vector.<Number> = this.frames;
|
||||
var slot : Slot = skeleton.slots[slotIndex];
|
||||
var light : Color, dark : Color;
|
||||
|
||||
if (time < frames[0]) {
|
||||
switch (pose) {
|
||||
case MixPose.setup:
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
|
||||
slot.color.setFromColor(slot.data.color);
|
||||
slot.darkColor.setFromColor(slot.data.darkColor);
|
||||
return;
|
||||
case MixPose.current:
|
||||
case MixBlend.first:
|
||||
light = slot.color;
|
||||
dark = slot.darkColor;
|
||||
var setupLight : Color = slot.data.color, setupDark : Color = slot.data.darkColor;
|
||||
@ -123,7 +123,7 @@ package spine.animation {
|
||||
} else {
|
||||
light = slot.color;
|
||||
dark = slot.darkColor;
|
||||
if (pose == MixPose.setup) {
|
||||
if (blend == MixBlend.setup) {
|
||||
light.setFromColor(slot.data.color);
|
||||
dark.setFromColor(slot.data.darkColor);
|
||||
}
|
||||
|
||||
@ -489,8 +489,10 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
|
||||
break;
|
||||
case SP_MIX_BLEND_FIRST:
|
||||
case SP_MIX_BLEND_REPLACE:
|
||||
bone->scaleX += (x - bone->scaleX * SIGNUM(x)) * alpha;
|
||||
bone->scaleY += (y - bone->scaleY * SIGNUM(y)) * alpha;
|
||||
bx = ABS(bone->scaleX) * SIGNUM(x);
|
||||
by = ABS(bone->scaleY) * SIGNUM(y);
|
||||
bone->scaleX = bx + (x - bx) * alpha;
|
||||
bone->scaleY = by + (y - by) * alpha;
|
||||
break;
|
||||
case SP_MIX_BLEND_ADD:
|
||||
bx = SIGNUM(x);
|
||||
|
||||
Binary file not shown.
@ -38,7 +38,7 @@ package spine.examples {
|
||||
private var _starling : Starling;
|
||||
|
||||
public function Main() {
|
||||
_starling = new Starling(SpineboyExample, stage);
|
||||
_starling = new Starling(OwlExample, stage);
|
||||
_starling.enableErrorChecking = true;
|
||||
_starling.showStats = true;
|
||||
_starling.skipUnchangedFrames = false;
|
||||
|
||||
@ -0,0 +1,88 @@
|
||||
package spine.examples {
|
||||
import spine.animation.MixBlend;
|
||||
import spine.animation.TrackEntry;
|
||||
import starling.display.DisplayObjectContainer;
|
||||
import starling.events.Touch;
|
||||
import starling.events.TouchPhase;
|
||||
import starling.core.Starling;
|
||||
import starling.events.TouchEvent;
|
||||
import starling.display.Sprite;
|
||||
|
||||
import spine.SkeletonData;
|
||||
import spine.SkeletonJson;
|
||||
import spine.attachments.AtlasAttachmentLoader;
|
||||
import spine.starling.StarlingTextureLoader;
|
||||
import spine.atlas.Atlas;
|
||||
import spine.attachments.AttachmentLoader;
|
||||
import spine.starling.SkeletonAnimation;
|
||||
|
||||
public class OwlExample extends Sprite {
|
||||
[Embed(source = "/owl-pro.json", mimeType = "application/octet-stream")]
|
||||
static public const OwlJson : Class;
|
||||
|
||||
[Embed(source = "/owl.atlas", mimeType = "application/octet-stream")]
|
||||
static public const OwlAtlas : Class;
|
||||
|
||||
[Embed(source = "/owl.png")]
|
||||
static public const OwlAtlasTexture : Class;
|
||||
private var skeleton : SkeletonAnimation;
|
||||
|
||||
private var left: TrackEntry;
|
||||
private var right: TrackEntry;
|
||||
private var up: TrackEntry;
|
||||
private var down: TrackEntry;
|
||||
|
||||
public function OwlExample() {
|
||||
var attachmentLoader : AttachmentLoader;
|
||||
var spineAtlas : Atlas = new Atlas(new OwlAtlas(), new StarlingTextureLoader(new OwlAtlasTexture()));
|
||||
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
|
||||
|
||||
var json : SkeletonJson = new SkeletonJson(attachmentLoader);
|
||||
json.scale = 0.5;
|
||||
var skeletonData : SkeletonData = json.readSkeletonData(new OwlJson());
|
||||
|
||||
this.x = 400;
|
||||
this.y = 400;
|
||||
|
||||
skeleton = new SkeletonAnimation(skeletonData);
|
||||
skeleton.state.setAnimationByName(0, "idle", true);
|
||||
skeleton.state.setAnimationByName(1, "blink", true);
|
||||
left = skeleton.state.setAnimationByName(2, "left", true);
|
||||
right = skeleton.state.setAnimationByName(3, "right", true);
|
||||
up = skeleton.state.setAnimationByName(4, "up", true);
|
||||
down = skeleton.state.setAnimationByName(5, "down", true);
|
||||
|
||||
left.alpha = right.alpha = up.alpha = down.alpha = 0;
|
||||
left.mixBlend = right.mixBlend = up.mixBlend = down.mixBlend = MixBlend.add;
|
||||
|
||||
skeleton.state.timeScale = 0.5;
|
||||
skeleton.state.update(0.25);
|
||||
skeleton.state.apply(skeleton.skeleton);
|
||||
skeleton.skeleton.updateWorldTransform();
|
||||
|
||||
addChild(skeleton);
|
||||
Starling.juggler.add(skeleton);
|
||||
|
||||
addEventListener(TouchEvent.TOUCH, onTouch);
|
||||
}
|
||||
|
||||
private function onTouch(event : TouchEvent) : void {
|
||||
var touch : Touch = event.getTouch(this);
|
||||
if (touch && touch.phase == TouchPhase.ENDED) {
|
||||
var parent : DisplayObjectContainer = this.parent;
|
||||
this.removeFromParent(true);
|
||||
parent.addChild(new SpineboyExample());
|
||||
}
|
||||
|
||||
if (touch && touch.phase == TouchPhase.HOVER) {
|
||||
var x : Number = touch.globalX / 800.0;
|
||||
left.alpha = (Math.max(x, 0.5) - 0.5) * 2;
|
||||
right.alpha = (0.5 - Math.min(x, 0.5)) * 2;
|
||||
|
||||
var y : Number = touch.globalY / 600.0;
|
||||
down.alpha = (Math.max(y, 0.5) - 0.5) * 2;
|
||||
up.alpha = (0.5 - Math.min(y, 0.5)) * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@ -554,7 +554,8 @@ module spine {
|
||||
|
||||
for (var i = 0, n = this.tracks.length; i < n; i++) {
|
||||
let entry = this.tracks[i];
|
||||
if (entry != null && (i == 0 || entry.mixBlend != MixBlend.add)) entry.setTimelineData(null, mixingTo, propertyIDs);
|
||||
if (entry != null && (i == 0 || entry.mixBlend != MixBlend.add))
|
||||
entry.setTimelineData(null, mixingTo, propertyIDs);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user