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Renamed class.
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@ -34,7 +34,7 @@ using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using Spine;
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using Spine;
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public class SpineEditor {
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public class Menus {
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[MenuItem("Assets/Create/Spine Atlas")]
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[MenuItem("Assets/Create/Spine Atlas")]
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static public void CreateAtlas () {
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static public void CreateAtlas () {
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CreateAsset<AtlasAsset>("New Atlas");
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CreateAsset<AtlasAsset>("New Atlas");
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