diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs index 8687e1883..2efe049d4 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs @@ -455,13 +455,13 @@ namespace Spine.Unity { float[] customWeights = layerClipInfos[layer].clipResolvedWeights; for (int c = 0; c < clipInfoCount; c++) { ApplyAnimation(skeleton, clipInfo[c], stateInfo, layer, layerWeight, layerBlendMode, - useCustomClipWeight: true, customWeights[c]); + true, customWeights[c]); } if (hasNext) { customWeights = layerClipInfos[layer].nextClipResolvedWeights; for (int c = 0; c < nextClipInfoCount; c++) { ApplyAnimation(skeleton, nextClipInfo[c], nextStateInfo, layer, layerWeight, layerBlendMode, - useCustomClipWeight: true, customWeights[c]); + true, customWeights[c]); } } if (isInterruptionActive) { @@ -470,7 +470,7 @@ namespace Spine.Unity { ApplyInterruptionAnimation(skeleton, interpolateWeightTo1, interruptingClipInfo[c], interruptingStateInfo, layer, layerWeight, layerBlendMode, interruptingClipTimeAddition, - useCustomClipWeight: true, customWeights[c]); + true, customWeights[c]); } } } else { // case MixNext || Hard @@ -478,7 +478,7 @@ namespace Spine.Unity { int c = 0; for (; c < clipInfoCount; c++) { if (!ApplyAnimation(skeleton, clipInfo[c], stateInfo, layer, layerWeight, layerBlendMode, - useCustomClipWeight: true, 1.0f)) + true, 1.0f)) continue; ++c; break; } @@ -493,7 +493,7 @@ namespace Spine.Unity { if (mode == MixMode.Hard) { for (; c < nextClipInfoCount; c++) { if (!ApplyAnimation(skeleton, nextClipInfo[c], nextStateInfo, layer, layerWeight, layerBlendMode, - useCustomClipWeight: true, 1.0f)) + true, 1.0f)) continue; ++c; break; } @@ -512,7 +512,7 @@ namespace Spine.Unity { for (; c < interruptingClipInfoCount; c++) { if (ApplyInterruptionAnimation(skeleton, interpolateWeightTo1, interruptingClipInfo[c], interruptingStateInfo, - layer, layerWeight, layerBlendMode, interruptingClipTimeAddition, useCustomClipWeight: true, 1.0f)) { + layer, layerWeight, layerBlendMode, interruptingClipTimeAddition, true, 1.0f)) { ++c; break; }