[ts] Port IK constraint changes

See

33bce01fee
f9862b10b3
This commit is contained in:
badlogic 2021-06-09 15:07:44 +02:00
parent 07d3633881
commit 6ae45f1a5a
19 changed files with 154 additions and 112 deletions

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@ -501,7 +501,7 @@ declare module spine {
isActive(): boolean;
update(): void;
apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
}
}
declare module spine {
@ -1327,7 +1327,7 @@ declare module spine.webgl {
static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear | TextureFilter.Linear;
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
update(useMipMaps: boolean): void;
restore(): void;

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@ -6,8 +6,6 @@ var __extends = (this && this.__extends) || (function () {
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
@ -3397,7 +3395,7 @@ var spine;
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
};
@ -3448,8 +3446,8 @@ var spine;
}
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
@ -3472,7 +3470,7 @@ var spine;
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
@ -3500,7 +3498,7 @@ var spine;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
var dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) / 2;
softness *= psx * (csx + 1) * 0.5;
var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
var p = Math.min(1, sd / (softness * 2)) - 1;
@ -3513,13 +3511,21 @@ var spine;
outer: if (u) {
l2 *= psx;
var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
if (cos < -1) {
cos = -1;
a2 = Math.PI * bendDir;
}
else if (cos > 1) {
cos = 1;
if (stretch)
sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform)
sy *= a;
}
}
else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
@ -3536,7 +3542,7 @@ var spine;
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
q = -(c1 + q) * 0.5;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
@ -3567,7 +3573,7 @@ var spine;
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
@ -3583,7 +3589,7 @@ var spine;
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)

File diff suppressed because one or more lines are too long

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@ -501,7 +501,7 @@ declare module spine {
isActive(): boolean;
update(): void;
apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
}
}
declare module spine {

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@ -6,8 +6,6 @@ var __extends = (this && this.__extends) || (function () {
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
@ -3397,7 +3395,7 @@ var spine;
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
};
@ -3448,8 +3446,8 @@ var spine;
}
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
@ -3472,7 +3470,7 @@ var spine;
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
@ -3500,7 +3498,7 @@ var spine;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
var dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) / 2;
softness *= psx * (csx + 1) * 0.5;
var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
var p = Math.min(1, sd / (softness * 2)) - 1;
@ -3513,13 +3511,21 @@ var spine;
outer: if (u) {
l2 *= psx;
var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
if (cos < -1) {
cos = -1;
a2 = Math.PI * bendDir;
}
else if (cos > 1) {
cos = 1;
if (stretch)
sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform)
sy *= a;
}
}
else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
@ -3536,7 +3542,7 @@ var spine;
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
q = -(c1 + q) * 0.5;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
@ -3567,7 +3573,7 @@ var spine;
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
@ -3583,7 +3589,7 @@ var spine;
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)

File diff suppressed because one or more lines are too long

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@ -501,7 +501,7 @@ declare module spine {
isActive(): boolean;
update(): void;
apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
}
}
declare module spine {

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@ -6,8 +6,6 @@ var __extends = (this && this.__extends) || (function () {
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
@ -3397,7 +3395,7 @@ var spine;
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
};
@ -3448,8 +3446,8 @@ var spine;
}
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
@ -3472,7 +3470,7 @@ var spine;
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
@ -3500,7 +3498,7 @@ var spine;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
var dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) / 2;
softness *= psx * (csx + 1) * 0.5;
var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
var p = Math.min(1, sd / (softness * 2)) - 1;
@ -3513,13 +3511,21 @@ var spine;
outer: if (u) {
l2 *= psx;
var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
if (cos < -1) {
cos = -1;
a2 = Math.PI * bendDir;
}
else if (cos > 1) {
cos = 1;
if (stretch)
sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform)
sy *= a;
}
}
else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
@ -3536,7 +3542,7 @@ var spine;
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
q = -(c1 + q) * 0.5;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
@ -3567,7 +3573,7 @@ var spine;
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
@ -3583,7 +3589,7 @@ var spine;
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)

File diff suppressed because one or more lines are too long

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@ -501,7 +501,7 @@ declare module spine {
isActive(): boolean;
update(): void;
apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
}
}
declare module spine {
@ -1296,7 +1296,7 @@ declare module spine.webgl {
static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear | TextureFilter.Linear;
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
update(useMipMaps: boolean): void;
restore(): void;

View File

@ -6,8 +6,6 @@ var __extends = (this && this.__extends) || (function () {
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
@ -3397,7 +3395,7 @@ var spine;
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
};
@ -3448,8 +3446,8 @@ var spine;
}
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
@ -3472,7 +3470,7 @@ var spine;
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
@ -3500,7 +3498,7 @@ var spine;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
var dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) / 2;
softness *= psx * (csx + 1) * 0.5;
var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
var p = Math.min(1, sd / (softness * 2)) - 1;
@ -3513,13 +3511,21 @@ var spine;
outer: if (u) {
l2 *= psx;
var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
if (cos < -1) {
cos = -1;
a2 = Math.PI * bendDir;
}
else if (cos > 1) {
cos = 1;
if (stretch)
sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform)
sy *= a;
}
}
else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
@ -3536,7 +3542,7 @@ var spine;
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
q = -(c1 + q) * 0.5;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
@ -3567,7 +3573,7 @@ var spine;
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
@ -3583,7 +3589,7 @@ var spine;
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)

File diff suppressed because one or more lines are too long

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@ -501,7 +501,7 @@ declare module spine {
isActive(): boolean;
update(): void;
apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
}
}
declare module spine {

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@ -6,8 +6,6 @@ var __extends = (this && this.__extends) || (function () {
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
@ -3397,7 +3395,7 @@ var spine;
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
};
@ -3448,8 +3446,8 @@ var spine;
}
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
@ -3472,7 +3470,7 @@ var spine;
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
@ -3500,7 +3498,7 @@ var spine;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
var dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) / 2;
softness *= psx * (csx + 1) * 0.5;
var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
var p = Math.min(1, sd / (softness * 2)) - 1;
@ -3513,13 +3511,21 @@ var spine;
outer: if (u) {
l2 *= psx;
var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
if (cos < -1) {
cos = -1;
a2 = Math.PI * bendDir;
}
else if (cos > 1) {
cos = 1;
if (stretch)
sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform)
sy *= a;
}
}
else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
@ -3536,7 +3542,7 @@ var spine;
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
q = -(c1 + q) * 0.5;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
@ -3567,7 +3573,7 @@ var spine;
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
@ -3583,7 +3589,7 @@ var spine;
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)

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@ -501,7 +501,7 @@ declare module spine {
isActive(): boolean;
update(): void;
apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
}
}
declare module spine {
@ -1296,7 +1296,7 @@ declare module spine.webgl {
static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear | TextureFilter.Linear;
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
update(useMipMaps: boolean): void;
restore(): void;

View File

@ -6,8 +6,6 @@ var __extends = (this && this.__extends) || (function () {
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
@ -3397,7 +3395,7 @@ var spine;
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
};
@ -3448,8 +3446,8 @@ var spine;
}
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) {
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
@ -3472,7 +3470,7 @@ var spine;
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
@ -3500,7 +3498,7 @@ var spine;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
var dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) / 2;
softness *= psx * (csx + 1) * 0.5;
var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
var p = Math.min(1, sd / (softness * 2)) - 1;
@ -3513,13 +3511,21 @@ var spine;
outer: if (u) {
l2 *= psx;
var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
if (cos < -1) {
cos = -1;
a2 = Math.PI * bendDir;
}
else if (cos > 1) {
cos = 1;
if (stretch)
sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform)
sy *= a;
}
}
else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
@ -3536,7 +3542,7 @@ var spine;
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
q = -(c1 + q) * 0.5;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
@ -3567,7 +3573,7 @@ var spine;
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
@ -3583,7 +3589,7 @@ var spine;
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)

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@ -89,7 +89,7 @@ module spine {
this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix);
break;
}
}
@ -146,8 +146,8 @@ module spine {
/** Applies 2 bone IK. The target is specified in the world coordinate system.
* @param child A direct descendant of the parent bone. */
apply2 (parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number) {
let px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
apply2 (parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number) {
let px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
let os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
@ -168,7 +168,7 @@ module spine {
os2 = 0;
let cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
let u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
if (!u || stretch) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
@ -195,7 +195,7 @@ module spine {
let tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
let dd = tx * tx + ty * ty;
if (softness != 0) {
softness *= psx * (csx + 1) / 2;
softness *= psx * (csx + 1) * 0.5;
let td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
if (sd > 0) {
let p = Math.min(1, sd / (softness * 2)) - 1;
@ -209,12 +209,18 @@ module spine {
if (u) {
l2 *= psx;
let cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
if (cos < -1) {
cos = -1;
else if (cos > 1) {
a2 = Math.PI * bendDir;
} else if (cos > 1) {
cos = 1;
if (stretch) sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
a2 = 0;
if (stretch) {
a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
sx *= a;
if (uniform) sy *= a;
}
} else
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
@ -229,7 +235,7 @@ module spine {
if (d >= 0) {
let q = Math.sqrt(d);
if (c1 < 0) q = -q;
q = -(c1 + q) / 2;
q = -(c1 + q) * 0.5;
let r0 = q / c2, r1 = c / q;
let r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
@ -260,7 +266,7 @@ module spine {
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
if (dd <= (minDist + maxDist) * 0.5) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
} else {
@ -275,7 +281,7 @@ module spine {
a1 -= 360;
else if (a1 < -180) //
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)