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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Add listener to animation state rather than on each track.
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@ -1,4 +1,4 @@
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import type { AnimationState, AnimationStateListener, AssetLoader, Bone, C3Matrix, C3RendererRuntime, Event, NumberArrayLike, RegionAttachment, Skeleton, Skin, Slot, SpineBoundsProvider, SpineBoundsProviderType, TextureAtlas, } from "@esotericsoftware/spine-construct3-lib";
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import type { AnimationState, AssetLoader, Bone, C3Matrix, C3RendererRuntime, Event, NumberArrayLike, RegionAttachment, Skeleton, Skin, Slot, SpineBoundsProvider, SpineBoundsProviderType, TextureAtlas, } from "@esotericsoftware/spine-construct3-lib";
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const C3 = globalThis.C3;
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const spine = globalThis.spine;
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@ -426,11 +426,16 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase {
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this.skeleton = new spine.Skeleton(skeletonData);
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const animationStateData = new spine.AnimationStateData(skeletonData);
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this.state = new spine.AnimationState(animationStateData);
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this.state.addListener({
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start: (entry) => this.triggerAnimationEvent("start", entry.trackIndex, entry.animation?.name ?? ""),
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dispose: (entry) => this.triggerAnimationEvent("dispose", entry.trackIndex, entry.animation?.name ?? ""),
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event: (entry, event) => this.triggerAnimationEvent("event", entry.trackIndex, entry.animation?.name ?? "", event),
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interrupt: (entry) => this.triggerAnimationEvent("interrupt", entry.trackIndex, entry.animation?.name ?? ""),
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end: (entry) => this.triggerAnimationEvent("end", entry.trackIndex, entry.animation?.name ?? ""),
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complete: (entry) => this.triggerAnimationEvent("complete", entry.trackIndex, entry.animation?.name ?? ""),
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});
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if (this.propAnimation) {
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this.setAnimation(0, this.propAnimation, true);
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this.isPlaying = true;
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}
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if (this.propAnimation) this.setAnimation(0, this.propAnimation, true);
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this._setSkin();
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@ -473,20 +478,14 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase {
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public setAnimation (track: number, animation: string, loop = false) {
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const { state } = this;
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if (!state) return;
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const trackEntry = state.setAnimation(track, animation, loop);
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trackEntry.listener = this.makeTrackListener(track, animation);
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state.setAnimation(track, animation, loop);
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this.isPlaying = true;
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}
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public addAnimation (track: number, animation: string, loop = false, delay = 0) {
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const { state } = this;
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if (!state) return;
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const trackEntry = state.addAnimation(track, animation, loop, delay);
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trackEntry.listener = this.makeTrackListener(track, animation);
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state.addAnimation(track, animation, loop, delay);
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this.isPlaying = true;
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}
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@ -588,15 +587,6 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase {
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this._trigger(C3.Plugins.EsotericSoftware_SpineConstruct3.Cnds.OnAnimationEvent);
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}
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private makeTrackListener = (track: number, animation: string): AnimationStateListener => ({
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start: () => this.triggerAnimationEvent("start", track, animation),
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dispose: () => this.triggerAnimationEvent("dispose", track, animation),
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event: (_, event) => this.triggerAnimationEvent("event", track, animation, event),
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interrupt: () => this.triggerAnimationEvent("interrupt", track, animation),
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end: () => this.triggerAnimationEvent("end", track, animation),
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complete: () => this.triggerAnimationEvent("complete", track, animation),
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})
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/**********/
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/*
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@ -628,19 +618,13 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase {
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} else if (skins.length === 1) {
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const skinName = skins[0];
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const skin = skeleton.data.findSkin(skinName);
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if (!skin) {
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// TODO: signal error
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return;
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}
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if (!skin) throw new Error(`The given skin is not present in the skeleton data: ${skinName}`);
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skeleton.setSkin(skins[0]);
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} else {
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const customSkin = new spine.Skin(skins.join(","));
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for (const s of skins) {
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const skin = skeleton.data.findSkin(s)
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if (!skin) {
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// TODO: signal error
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return;
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}
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if (!skin) throw new Error(`The given skin is not present in the skeleton data: ${s}`);
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customSkin.addSkin(skin);
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}
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skeleton.setSkin(customSkin);
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