From 6c89b1097219b8ca3c8fb62d46cd2ed7042a4d25 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Tue, 14 May 2024 11:43:44 +0200 Subject: [PATCH] [ue] Closes #2480, renderer component always updates after skeleton component --- .../SpinePlugin/Private/SpineSkeletonRendererComponent.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp b/spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp index fd454d2c6..385d0c670 100644 --- a/spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp +++ b/spine-ue/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonRendererComponent.cpp @@ -62,6 +62,8 @@ USpineSkeletonRendererComponent::USpineSkeletonRendererComponent(const FObjectIn TextureParameterName = FName(TEXT("SpriteTexture")); worldVertices.ensureCapacity(1024 * 2); + + SetTickGroup(TG_EndPhysics); } void USpineSkeletonRendererComponent::FinishDestroy() {