From 6ccde168c7e8518485a5217e355e63c7e8fc49f5 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 24 May 2017 11:18:52 +0200 Subject: [PATCH] [ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2 --- .../Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs index c8aaba35c..25a37d1cb 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs @@ -6,9 +6,9 @@ namespace UnrealBuildTool.Rules { public SpineEditorPlugin(TargetInfo Target) { - PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public" }); + PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" }); - PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private" }); + PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private", "SpinePlugin/Public/spine-c/include" }); PublicDependencyModuleNames.AddRange(new string[] { "Core",